安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Still, water weapons don't sinergize with warrior's guardian.
And your warrior needs two very specific skills. That would be entirely effective even without the Stunt.
Depends on class and build, as you say. If you were an archer holding off an advancing horde of low HP enemies, or a warrior without Broadswipes, fire would clear off more enemies than water. Where water does better is if you have some way of hitting multiple enemies in the first place, or if the enemies are a bit too strong for the splash damage to kill them. It all depends on build.
Fire weapons are only situationally better, when you don't have a 2nd stunt weapon, or if you manage to vigilance-counteracttack multiple enemies and get the stunt multiple times.
"It is OP with these 6 specific skills" means "those 6 skills are OP, water makes it a bit stronger."
I haven't notice this anecdotally. I've personally found little use for the leaf element since I prioritize not taking damage in the first place. I also found the rock element not particularly useful as well. Not everything has armor and even things that do can easily be dealt with via hunters or an off hand throwing axe. Fire can be okay, but the small splash damage seems inconsequential compared to the damage I can get from an additional attack. I personally have found that killing two targets is better than killing one target and wounding two, since the enemy will be counter attacking with more attacks.
I'm not sure about your experiences with a mystic either. Obviously water element works better with some spells more than others, but I've never had too much of a problem with a mystic not being able to do anything with its extra action, unless I'm using something like splinterblast which I avoid trying to use.
and earth is good if you want to be underwhelmed by its effect
But yes, I can totally see it being busted. Especially with any "per Interfused object" skills.
But yeah, I agree that as long as you've got the ability to swap weapons, water is best used first then switch to the other. Not in all cases, of course, as a guarding guarrior would obtain no benefit from water stunts. And, like somebody mentioned, attacks like splinter salvo that hit multiple enemies that can't be all hit at the same time otherwise can deal real damage with a fire stunt if it triggers for all of them. Some times you don't wanna risk it (unless you load your game, which I don't find fun at all).
EDIT: Pherhaps as a way of balancing it, they should allow you to use one elemental weapon only.
I believe I also got mine from a regular encounter? But I haven't come across another one, unfortunately.