Wildermyth

Wildermyth

View Stats:
Found the one thing i really hate in this game
Wardrobes. I hate these things with a passion. Especially if you get a mission that has them hidden in some corner that you wont get to in time before they summon a whole army since it can build every single turn. Now i just retreat and redo mission if i have one and dont see it on turn 2.
Last edited by Miroku Tsukino; Aug 6, 2021 @ 12:50am
< >
Showing 1-14 of 14 comments
cayenne_spicy Aug 6, 2021 @ 1:20am 
This may be helpful, but the summoned enemies seem to me to be weaker in HP and stats than the normal ones. I usually just take them out with AoE which also serves to deplete the Wardrobe or other higher-HP enemies in the effect. The only ones they spawn that are annoying are the fire ones but if you're using your mystic(s) to grab objects far ahead of you on the battlefield you will see them coming long before they get in range to barf fire at you and you can drop them with ranged attacks. :D
Miroku Tsukino Aug 6, 2021 @ 1:51am 
Originally posted by cayenne_spicy:
This may be helpful, but the summoned enemies seem to me to be weaker in HP and stats than the normal ones. I usually just take them out with AoE which also serves to deplete the Wardrobe or other higher-HP enemies in the effect. The only ones they spawn that are annoying are the fire ones but if you're using your mystic(s) to grab objects far ahead of you on the battlefield you will see them coming long before they get in range to barf fire at you and you can drop them with ranged attacks. :D

That is a good idea, I had abit of bad luck in a previous chapter and lost my second mystic. So now got to get a new one and give that a go.
captainwiseass Aug 6, 2021 @ 6:21am 
Had one of those guys spawn inside the fog of war during an incursion, just kept spitting out mooks every turn. That was a pain in the tuchus.
Chaoslink Aug 6, 2021 @ 8:47am 
Yeah, they’re annoying if you lack attacks that hit in an area. If you don’t have a mystic for them, a Ranger with that poison ability works wonders. Either that, or use a flash grenade level 2 to cloak your whole party and sneak all the way over to them.
Jedmeister Aug 6, 2021 @ 10:00am 
New to the game and faced a high-level invasion. I thought it was just some crazy survival mode with reinforcements spawning in.... held off the summons of two wardrobes for 30 turns through controlling and spreading the fire as a barn defence, until I got suspicious.

Went outside, and sure enough - meet my new enemy, the wardrobe. Lost an archer, got my main char wounded, and retreated the rest of them (too many critters everywhere by that point).

Not a fan of the amount they can summon, I have to say. 1 of them would be doable, but 2 feels like nonsense :D
Chaoslink Aug 6, 2021 @ 11:02am 
I gotta say though, personally, I find the butler enemy that sucks up debris or fire to be far more of a pain than wardrobes. Hordes of weak enemies aren’t as bad as the usual amount of standard enemies that simply have tons of temp health to break through or a fire aura that keeps your melee away.
Lemurian1972 Aug 6, 2021 @ 12:10pm 
Originally posted by Chaoslink:
I gotta say though, personally, I find the butler enemy that sucks up debris or fire to be far more of a pain than wardrobes. Hordes of weak enemies aren’t as bad as the usual amount of standard enemies that simply have tons of temp health to break through or a fire aura that keeps your melee away.

Came here to say this, Butlers and Weldlings are far more dangerous.

Originally posted by Jedmeister:
Not a fan of the amount they can summon, I have to say. 1 of them would be doable, but 2 feels like nonsense :D

I'd say it's not fair to judge a unit based on what happens when you fail to deal with it. Now that you know they exist, you'll find them far easier to deal with even when there are multiples. Ir's also about action economy. Even having just one character that can kill multiple units a turn makes a wardrobe and its spawns trivial.
Jedmeister Aug 6, 2021 @ 12:19pm 
@Lemurian, that is a fair and balanced point, but I would argue one key caveat:

I have squared off against 2-3 wardrobes four times since my post earlier, and was forced to retreat twice.

The reason I had to retreat was their positioning. When nothing you have can reach them inside 6 turns (or 3 turns if running blindly) you get pulled down by weight of numbers trying to get there.

It is not so bad when attacking some places, particularly if you have some teleportation at hand.
- However.... trying to assist in invasion defenses is rendered truly horrible, because of the amount of ground involved - these are the fights I have had to run from, with even an elite squad getting punished.

The issue being nothing else comes anywhere close to this challenge, suggesting an imbalance in these very specific situations
mrsandman1924 Aug 6, 2021 @ 9:46pm 
Those **** things are why I never intercept a Morthogi Incursion with anything but every available character, then sacrifice the NPCs and Bench Warmers to find them.
Miroku Tsukino Aug 7, 2021 @ 9:23am 
They are basicly always my kill on sight first above anything else list.
chaosek Aug 8, 2021 @ 3:02pm 
Those Thrixl things that summon crystalis eggs that spawn the two-headed ones are much worse, as they lay two (or three?) eggs per turn. They take time to hatch, but the first time I encounterd them they made an army in the shadows.
Chaoslink Aug 8, 2021 @ 3:15pm 
Originally posted by chaosek:
Those Thrixl things that summon crystalis eggs that spawn the two-headed ones are much worse, as they lay two (or three?) eggs per turn. They take time to hatch, but the first time I encounterd them they made an army in the shadows.
Yeah, though as with Wardrobes they're incredibly weak to a ranger throwing poison everywhere. Since poison is a simple applied or missed and is "true" damage, the eggs armor and warding doesn't matter. Just toss onto the pile and watch them fade. Its a great counter to mob spam enemies. Though I'll admit that stacking multiple in a party can be pretty hilarious. I've had poison stacked up to as many as like 14 on an enemy at once. That spells death for just about anything in this game.
Jubeithar Aug 8, 2021 @ 3:27pm 
Originally posted by chaosek:
Those Thrixl things that summon crystalis eggs that spawn the two-headed ones are much worse, as they lay two (or three?) eggs per turn. They take time to hatch, but the first time I encounterd them they made an army in the shadows.

oh yes thats the worse of them all. the wardrobe is easy piecy compared to that. I believe on highest difficulty that thing spawns 3 to 4 eggs each turn and they hatch in 2 turns becoming the basic thrixl mob. I let one go out of control on a defend incursion mission. Atleast i had tier 2 volley so it helped me deal with that but oh boy never let that get out of control. In my defense i had to deal with mindcontrol cause that can easily destroy you in a single turn.

Trust me the wardrobe really becomes the least of your concerns later on. I can understand the wardrobe can be intimidating at first towards a lowbie/newbie/non-legacy group but once your heroes become strong you'll notice reaching/dealing a wardrobe becomes a piece of cake.
Last edited by Jubeithar; Aug 8, 2021 @ 3:28pm
twpe Aug 8, 2021 @ 5:56pm 
I mean you can always tell they're there by the hp count of the enemies they summon. I only play on walking lunch difficulty at this point (one campaign on tragic hero). So, I'm actually unsure how much less noticeable the difference in HP between the manufactured replicas and real Morthagi is on lower difficulties. However, it is impossible to miss on walking lunch. Everything they spawn dies in one hit to practically anything by the time their calamity is usually dawn.

I also agree with chaosek that the thrixl have a worse spawner mob. Certain Deepists and other units can also replicate themselves seemingly endlessly if left alone for too long and they have the right calamities (one Woken variant doesn't even need a calamity). Both of these are considerably more threatening than the weak trash that a wardrobe creates.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Aug 6, 2021 @ 12:48am
Posts: 14