Wildermyth

Wildermyth

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Camailow Jul 8, 2021 @ 5:04am
Origins, Evil Characters
Hi, first of all love the game and its possibilities, the storytelling is divine and you (devs.) deserve all the thousands of positive reviews and of course money.
I just have two sugestions to keep the game fresh and expand even more the storytelling: Origins and Villains.

-Origins: Every character has a default origin, farmers (on most campaings) and the others you can't "choose", an idea would be to have some options, to create more unique heroes and also be used as hooks, "An farmer and a noble fighting side by side against gorgons?", "a company of town guards?", maybe even throw fantasy races.
-Evil characters: The same way he have heroes becoming guardians of the Old One, future gazers and much much more, we don't have our heroes going to the bad side, even though we have "evil heroes" in some events. What i suggest is some heroes becoming villains, they could go to the same legacy screen but only appear as villains of some quests and maybe even as the arching villain of generic campaings.

Anyway that's it, thanks for reading!
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Showing 1-13 of 13 comments
アンジェル Jul 8, 2021 @ 5:12am 
Good ideas for new campaign stories. Can always hope whether the official story writers or mod makers get inspired by that.

Playing different races should be possible, by mod at least, considering the promotion stream. Makes you wonder why the characters skins have not been made available for public usage.
Camailow Jul 8, 2021 @ 5:46am 
Originally posted by アンジェル:
Good ideas for new campaign stories. Can always hope whether the official story writers or mod makers get inspired by that.

Playing different races should be possible, by mod at least, considering the promotion stream. Makes you wonder why the characters skins have not been made available for public usage.
Thank you! There is a fantasy mod, while very well made, there are no hooks, so you hero is treated the same, breaks a bit of the immersion. And about skins, maybe they are saving it for later, they have been working hard on the hotfixes.
アンジェル Jul 8, 2021 @ 5:53am 
Indeed. I count six patches while a bunch of fixes and additions seems not even made it to the patch notes, despite they are there.

Has not been long since release, but I can see fans longing already for more. I really hope the community get player-made-story-contents up and running soon.
Syrris Jul 8, 2021 @ 5:57am 
You'll need to look at mods for most of those. They aren't very likely to appear in the core came / canonical material because...


Nobles (and equivalent): avoided by design. There may be vanished kingdoms/empires/etc referenced here or there, but they don't exist in the present-day setting, which means no nobles, nor anything associated with large-scale civilizations. (This seems to include town guards...)

Backgrounds that do fit into the setting might work for a non-farmer character, however. There are assorted travellers to be met; a PC could conceivably start as one of them.


Fantasy Races (generic): Nope. Not part of the setting. It has its own lore and mythology. It might be possible to see some story that justifies, say, a drauven character working alongside a human one, but there are no elves or dwarves out there.


Villain PCs: This has been brought up a few other times and the basic problem with it is that it goes against the tone of the setting to have the PCs be blatant moustache-twirlers. PCs who make ambiguous decisions (and receive some consequences to suit) are okay, such as the Oldwane Curse, but that's as far as it goes.
Last edited by Syrris; Jul 8, 2021 @ 5:58am
Worldwalker Games  [developer] Jul 8, 2021 @ 6:21am 
Originally posted by Syrris:
You'll need to look at mods for most of those. They aren't very likely to appear in the core came / canonical material because...


Nobles (and equivalent): avoided by design. There may be vanished kingdoms/empires/etc referenced here or there, but they don't exist in the present-day setting, which means no nobles, nor anything associated with large-scale civilizations. (This seems to include town guards...)

Backgrounds that do fit into the setting might work for a non-farmer character, however. There are assorted travellers to be met; a PC could conceivably start as one of them.


Fantasy Races (generic): Nope. Not part of the setting. It has its own lore and mythology. It might be possible to see some story that justifies, say, a drauven character working alongside a human one, but there are no elves or dwarves out there.


Villain PCs: This has been brought up a few other times and the basic problem with it is that it goes against the tone of the setting to have the PCs be blatant moustache-twirlers. PCs who make ambiguous decisions (and receive some consequences to suit) are okay, such as the Oldwane Curse, but that's as far as it goes.

This is more or less right. It's not that these things aren't cool or we don't like them, but we had to limit the scope of the game somehow or we would never finish. Having made those decisions, we're sticking with them for now, but we absolutely encourage mods and there are already some good ones for fantasy races.
lompeluiten Jul 8, 2021 @ 6:23am 
Originally posted by Syrris:

Villain PCs: This has been brought up a few other times and the basic problem with it is that it goes against the tone of the setting to have the PCs be blatant moustache-twirlers. PCs who make ambiguous decisions (and receive some consequences to suit) are okay, such as the Oldwane Curse, but that's as far as it goes.
The story refers to old heroes who turned evil. It would be fun if you can allow certain heroes in you legacy to become that.
Camailow Jul 8, 2021 @ 6:24am 
Originally posted by Syrris:
You'll need to look at mods for most of those. They aren't very likely to appear in the core came / canonical material because...


Nobles (and equivalent): avoided by design. There may be vanished kingdoms/empires/etc referenced here or there, but they don't exist in the present-day setting, which means no nobles, nor anything associated with large-scale civilizations. (This seems to include town guards...)

Backgrounds that do fit into the setting might work for a non-farmer character, however. There are assorted travellers to be met; a PC could conceivably start as one of them.


Fantasy Races (generic): Nope. Not part of the setting. It has its own lore and mythology. It might be possible to see some story that justifies, say, a drauven character working alongside a human one, but there are no elves or dwarves out there.


Villain PCs: This has been brought up a few other times and the basic problem with it is that it goes against the tone of the setting to have the PCs be blatant moustache-twirlers. PCs who make ambiguous decisions (and receive some consequences to suit) are okay, such as the Oldwane Curse, but that's as far as it goes.

I see where you are coming from, but i think they could fit some of those, nobles were, of course a generic suggestion, but they do have bards, wealthy npcs, bookwriters and others in the base game. The fantasy races do IMO fit, one generic campaing, "Shadowflames", has a major NPC which is close to a fire Djiin (he has flame eyes and hands) and does exist to keep the fire spirits. And we do have a lot of themes transformations, so having people who are like that, not elves, dwarves, but maybe other people than your heroes, that are not only human (The closest in the base game i found, was the machine city.)

The villains PC's would be NPC's, they make a grey decision, or something not strictly evil, that sets them on a different path and they may go to the legacy but not playable to keep the tone of the heroes adventure, but they appear as antagonist's NPC's, with their own reasons, mainly on legacy's generic campaings. Of course no playable evil route, it would be totally against the game.
Camailow Jul 8, 2021 @ 6:25am 
Originally posted by lompeluiten:
Originally posted by Syrris:

Villain PCs: This has been brought up a few other times and the basic problem with it is that it goes against the tone of the setting to have the PCs be blatant moustache-twirlers. PCs who make ambiguous decisions (and receive some consequences to suit) are okay, such as the Oldwane Curse, but that's as far as it goes.
The story refers to old heroes who turned evil. It would be fun if you can allow certain heroes in you legacy to become that.
This!
アンジェル Jul 8, 2021 @ 6:26am 
Originally posted by Worldwalker Games:
[...]but we absolutely encourage mods and there are already some good ones for fantasy races.

I am assuming the Steam workshop has not all mods which are available for the game?
Do you have a special mod page or a mod section on discord like that?

I remember with the FFXIV modding community that they used discord to discuss, develop and to offer the mods for download. Maybe if you have not such yet, it might be interesting for the Wildermyth to either have a mod website which collects all mods for Wildermyth or establishing such for discord?

(I would not know if it is already there, but I like to suggest it anyroads)
Camailow Jul 8, 2021 @ 6:28am 
Originally posted by Worldwalker Games:

This is more or less right. It's not that these things aren't cool or we don't like them, but we had to limit the scope of the game somehow or we would never finish. Having made those decisions, we're sticking with them for now, but we absolutely encourage mods and there are already some good ones for fantasy races.

First, thanks for replying!
OF course, we understand, else the game would not be launched, and the modding community is growing and with time it may appear, and i use some mods already, and you guys have your hands full with the patching and making sure that everyone can enjoy the base experience of the game, but think of it also as a suggestion for the future, expansions or maybe even years later a wildermyth 2 ahahahahaha.

Also the fact that you guys are always reading the posts its admirable, you guys do deserve the sucess you got!
Worldwalker Games  [developer] Jul 8, 2021 @ 6:30am 
Originally posted by Nihil:
I see where you are coming from, but i think they could fit some of those, nobles were, of course a generic suggestion, but they do have bards, wealthy npcs, bookwriters and others in the base game. The fantasy races do IMO fit, one generic campaing, "Shadowflames", has a major NPC which is close to a fire Djiin (he has flame eyes and hands) and does exist to keep the fire spirits. And we do have a lot of themes transformations, so having people who are like that, not elves, dwarves, but maybe other people than your heroes, that are not only human (The closest in the base game i found, was the machine city.)

The villains PC's would be NPC's, they make a grey decision, or something not strictly evil, that sets them on a different path and they may go to the legacy but not playable to keep the tone of the heroes adventure, but they appear as antagonist's NPC's, with their own reasons, mainly on legacy's generic campaings. Of course no playable evil route, it would be totally against the game.

Yeah, this is good stuff. Villain/antagonist legacy heroes would be fun, I think we'd just need a way for the player to control which heroes were eligible for those roles. Which is not all that hard, so hopefully we'll be able to have some fun with it in the future. And yeah, expanding on backgrounds would be fun.
Camailow Jul 8, 2021 @ 6:31am 
Originally posted by Worldwalker Games:
Originally posted by Nihil:
I see where you are coming from, but i think they could fit some of those, nobles were, of course a generic suggestion, but they do have bards, wealthy npcs, bookwriters and others in the base game. The fantasy races do IMO fit, one generic campaing, "Shadowflames", has a major NPC which is close to a fire Djiin (he has flame eyes and hands) and does exist to keep the fire spirits. And we do have a lot of themes transformations, so having people who are like that, not elves, dwarves, but maybe other people than your heroes, that are not only human (The closest in the base game i found, was the machine city.)

The villains PC's would be NPC's, they make a grey decision, or something not strictly evil, that sets them on a different path and they may go to the legacy but not playable to keep the tone of the heroes adventure, but they appear as antagonist's NPC's, with their own reasons, mainly on legacy's generic campaings. Of course no playable evil route, it would be totally against the game.

Yeah, this is good stuff. Villain/antagonist legacy heroes would be fun, I think we'd just need a way for the player to control which heroes were eligible for those roles. Which is not all that hard, so hopefully we'll be able to have some fun with it in the future. And yeah, expanding on backgrounds would be fun.
Thank you! <3
Syrris Jul 8, 2021 @ 10:32am 
I *did* note that bookbinders, travelling musicians, and the like, would be fine since they're part of the Yondering Lands - just not nobles and other kingdom/empire-associated types.

Re races and the shrinekeeper in Shadowflames - I'm pretty sure that the keeper of fire spirits is a human with a version of Flametouched going. A PC can become Flametouched at a shrine that looks just like one of the ones they tend. That, and the party's reaction to them is as another human.
Last edited by Syrris; Jul 8, 2021 @ 10:34am
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Date Posted: Jul 8, 2021 @ 5:04am
Posts: 13