Wildermyth

Wildermyth

View Stats:
zgrssd Jun 30, 2021 @ 5:04am
"No Time for Clawmonsters" is entirely luck based
The goal of the archievement is "Kill Calabyne in one turn".
The problems with that are:
- it has 22 health, 4 Armor, 2 Warding
- it is a chapter 2 boss, informing you both about the relative power and the gear availible
- we start at a door, 5 steps away from it. The only melee attack even capable of hitting will be Range 2+
- one hero will have spend their swift action just opening the door
- there is so much HP and Armor, I am not sure that even all attacks hitting (thanks to setting up a flank with the mystic) would allow us to deal enough damage in 1 turn
- basically you need several critical hits to have a shot and killing it in turn one, making it basically luck based
< >
Showing 1-15 of 15 comments
アンジェル Jun 30, 2021 @ 5:18am 
I killed it easy-peasy on walking lunch difficulty in one single turn. I needed only the actions of three of my five characters for that. And I still had the action available of the one who opened the door, and one who did not move at all.

Even when I did not had the experience as I am having now, I still got the achievement on my very first try the day after game's release.
zgrssd Jun 30, 2021 @ 5:19am 
Originally posted by Angel:
I killed it easy-peasy on walking lunch difficulty in one single turn. I needed only the actions of three of my five characters for that. And I still had the action available of the one who opened the door, and one who did not move at all.

Even when I did not had the experience as I am having now, I still got the achievement on my very first try the day after game's release.
Not a issue if you crit 3 times in a row. But that is exactly what my issue is with this challenge!
アンジェル Jun 30, 2021 @ 5:30am 
Originally posted by zgrssd:
Originally posted by Angel:
I killed it easy-peasy on walking lunch difficulty in one single turn. I needed only the actions of three of my five characters for that. And I still had the action available of the one who opened the door, and one who did not move at all.

Even when I did not had the experience as I am having now, I still got the achievement on my very first try the day after game's release.
Not a issue if you crit 3 times in a row. But that is exactly what my issue is with this challenge!

I do not recall that I needed to "crit" it. My warrior hit once with a hurling axe and then missed with normal attack. My hunters did the rest with their daggers.
Blood Flowers Jun 30, 2021 @ 5:36am 
Originally posted by Angel:
I killed it easy-peasy on walking lunch difficulty in one single turn. I needed only the actions of three of my five characters for that.

I missed this achievement in my first campaign (as I had no idea what I was doing), but got it insanely easily in my second run of Age of Ulstryx (Walking Lunch). Had an archer open the door and shoot Calabyne from the front and then had a hunter with a dagger and hurlaxes walk behind it and kill it (used Heroism).
zgrssd Jun 30, 2021 @ 5:49am 
Originally posted by Angel:
Originally posted by zgrssd:
Not a issue if you crit 3 times in a row. But that is exactly what my issue is with this challenge!

I do not recall that I needed to "crit" it. My warrior hit once with a hurling axe and then missed with normal attack. My hunters did the rest with their daggers.


Originally posted by Blood Flowers:
Originally posted by Angel:
I killed it easy-peasy on walking lunch difficulty in one single turn. I needed only the actions of three of my five characters for that.

I missed this achievement in my first campaign (as I had no idea what I was doing), but got it insanely easily in my second run of Age of Ulstryx (Walking Lunch). Had an archer open the door and shoot Calabyne from the front and then had a hunter with a dagger and hurlaxes walk behind it and kill it (used Heroism).
It is the final boss of chapter 2. A chapter that is under time pressure to even make it to the fight. So what I got is entirely dependant on what I find.
Meaning I am lucky to have a Level 3 (unless I recruited from my legacy). So there goes the chance of having something as specific as Heroic.
Nevermind specific gear like Hurlaxes, which also deal very important shred damage.

That is all just a extension of it being a "luck factor".
jonnin Jun 30, 2021 @ 5:59am 
Lots of them seem to be luck based (I got one yesterday that was because my characters talked enough times in a single combat). This one is a mix of luck and party. I say party because hunter and mage can ignore armor frequently -- a hunter could start in stealth, apply poison 2, and a mage can blast it ignoring armor with elemental attacks, but you would have to have the right upgrades on the right party members to 'reduce the luck factor'.

It is still going to be tied to luck, but that seems to be a theme for about 1/3 or 1/4 of them, so I am not sure that makes it 'special' in any way.
アンジェル Jun 30, 2021 @ 6:10am 
Originally posted by zgrssd:
That is all just a extension of it being a "luck factor".

If you try arguing with that you run fast towards a wall which says "the game is with its rogue-like-elements entirely luck based".

You can only adjust your "luck" by knowing what expects you or having a well balanced party from the very beginning.

Either do not make the achievement "too luck based", but the opposite. It is an achievement for those who managed to play with foresight or tenancy to get all achievements.
Trekopep  [developer] Jun 30, 2021 @ 6:12am 
Just as a side note, the "turn" starts when the door is opened, so if you position all your heroes in front of the door first, you should still be able to get the achievement. (Maybe you were already aware of that; just putting it here for clarity)
Last edited by Trekopep; Jun 30, 2021 @ 6:13am
zgrssd Jun 30, 2021 @ 8:23am 
Originally posted by Trekopep:
Just as a side note, the "turn" starts when the door is opened, so if you position all your heroes in front of the door first, you should still be able to get the achievement. (Maybe you were already aware of that; just putting it here for clarity)
That is good to know. As I am only playing Ironman, there is not a lot of room to try.

Still, even with that my warriors will not make it into melee attack range. The gap is just too wide for the speeds one has to expect out of warriors.
アンジェル Jun 30, 2021 @ 8:27am 
Originally posted by zgrssd:
Originally posted by Trekopep:
Just as a side note, the "turn" starts when the door is opened, so if you position all your heroes in front of the door first, you should still be able to get the achievement. (Maybe you were already aware of that; just putting it here for clarity)
That is good to know. As I am only playing Ironman, there is not a lot of room to try.

Still, even with that my warriors will not make it into melee attack range. The gap is just too wide for the speeds one has to expect out of warriors.

My warriors had no issues with that. In both difficulty modes.
zgrssd Jun 30, 2021 @ 8:33am 
Originally posted by Angel:
Originally posted by zgrssd:
That is good to know. As I am only playing Ironman, there is not a lot of room to try.

Still, even with that my warriors will not make it into melee attack range. The gap is just too wide for the speeds one has to expect out of warriors.

My warriors had no issues with that. In both difficulty modes.
Yes, I get it: You are incredibly lucky getting exactly the right stuff.
If that is spears, extra movement items, or the right skills - I do not care what for your luck takes.

Now you can participate in the discussion that it is too much based on luck!
アンジェル Jun 30, 2021 @ 8:44am 
Originally posted by zgrssd:
Originally posted by Angel:

My warriors had no issues with that. In both difficulty modes.
Yes, I get it: You are incredibly lucky getting exactly the right stuff.
If that is spears, extra movement items, or the right skills - I do not care what for your luck takes.

Now you can participate in the discussion that it is too much based on luck!

From the tone you brought up so far it seems you are less interested in an actual discussion, with you insisting it is too luck based when you give too little evidence for that.

Even Trekopep is underlining in her statement that getting the achievement is easier than you made it sound.

I recall you usually argue rational in other threads, so it is hard to take your words serious with that tone, when you know for certain crafting items to make it possible is not about having too much luck.
Indure Jun 30, 2021 @ 8:52am 
I feel like there are so many ways to overcome this that luck starts to become moot. Even if your team comp fails to meet the goal, it is only an achievement, so you can always try later on a different run. Especially when you have a legacy character that will start with the skills to overcome the challenge alone.

The easiest way would be a hunter with a dagger flank attack. But it's conceivable a mystic with ignite+ and possibly heroism or a water wand could solo it themselves in one round. Even a fighter with windwalk and battledance could potentially do the same.
jaykbeem Jun 30, 2021 @ 1:52pm 
I used my Wolfish hunter to open the door then shot him, then my first mystic (named ember) used ignite and fire leash, then the second mystic did the plant summon thing and the vine attack. Then my Prime hero, a star touched fighter took a few steps towards it and used the star blast thing and my second fighter watched it die as he started for the other door.
Blood Flowers Jun 30, 2021 @ 1:59pm 
Originally posted by zgrssd:
Originally posted by Angel:

I do not recall that I needed to "crit" it. My warrior hit once with a hurling axe and then missed with normal attack. My hunters did the rest with their daggers.


Originally posted by Blood Flowers:

I missed this achievement in my first campaign (as I had no idea what I was doing), but got it insanely easily in my second run of Age of Ulstryx (Walking Lunch). Had an archer open the door and shoot Calabyne from the front and then had a hunter with a dagger and hurlaxes walk behind it and kill it (used Heroism).
It is the final boss of chapter 2. A chapter that is under time pressure to even make it to the fight. So what I got is entirely dependant on what I find.
Meaning I am lucky to have a Level 3 (unless I recruited from my legacy). So there goes the chance of having something as specific as Heroic.
Nevermind specific gear like Hurlaxes, which also deal very important shred damage.

That is all just a extension of it being a "luck factor".

Just hit it with all 5 characters then...

Angel says he/she used 3. I used 2. You get 5 characters. I did mine on Walking Lunch. You can do this achievement on any difficulty. You don't need to do this on your first playthrough, so you can have 2 (or more) guaranteed legacy heroes by the end of chapter 2.

There is a modicum of luck involved in this game, that's true enough. However, if you need luck to deal 22 damage in one turn by the final fight of Chapter 2... you really really need to have messed up badly.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jun 30, 2021 @ 5:04am
Posts: 15