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Even when I did not had the experience as I am having now, I still got the achievement on my very first try the day after game's release.
I do not recall that I needed to "crit" it. My warrior hit once with a hurling axe and then missed with normal attack. My hunters did the rest with their daggers.
I missed this achievement in my first campaign (as I had no idea what I was doing), but got it insanely easily in my second run of Age of Ulstryx (Walking Lunch). Had an archer open the door and shoot Calabyne from the front and then had a hunter with a dagger and hurlaxes walk behind it and kill it (used Heroism).
It is the final boss of chapter 2. A chapter that is under time pressure to even make it to the fight. So what I got is entirely dependant on what I find.
Meaning I am lucky to have a Level 3 (unless I recruited from my legacy). So there goes the chance of having something as specific as Heroic.
Nevermind specific gear like Hurlaxes, which also deal very important shred damage.
That is all just a extension of it being a "luck factor".
It is still going to be tied to luck, but that seems to be a theme for about 1/3 or 1/4 of them, so I am not sure that makes it 'special' in any way.
If you try arguing with that you run fast towards a wall which says "the game is with its rogue-like-elements entirely luck based".
You can only adjust your "luck" by knowing what expects you or having a well balanced party from the very beginning.
Either do not make the achievement "too luck based", but the opposite. It is an achievement for those who managed to play with foresight or tenancy to get all achievements.
Still, even with that my warriors will not make it into melee attack range. The gap is just too wide for the speeds one has to expect out of warriors.
My warriors had no issues with that. In both difficulty modes.
If that is spears, extra movement items, or the right skills - I do not care what for your luck takes.
Now you can participate in the discussion that it is too much based on luck!
From the tone you brought up so far it seems you are less interested in an actual discussion, with you insisting it is too luck based when you give too little evidence for that.
Even Trekopep is underlining in her statement that getting the achievement is easier than you made it sound.
I recall you usually argue rational in other threads, so it is hard to take your words serious with that tone, when you know for certain crafting items to make it possible is not about having too much luck.
The easiest way would be a hunter with a dagger flank attack. But it's conceivable a mystic with ignite+ and possibly heroism or a water wand could solo it themselves in one round. Even a fighter with windwalk and battledance could potentially do the same.
Just hit it with all 5 characters then...
Angel says he/she used 3. I used 2. You get 5 characters. I did mine on Walking Lunch. You can do this achievement on any difficulty. You don't need to do this on your first playthrough, so you can have 2 (or more) guaranteed legacy heroes by the end of chapter 2.
There is a modicum of luck involved in this game, that's true enough. However, if you need luck to deal 22 damage in one turn by the final fight of Chapter 2... you really really need to have messed up badly.