Wildermyth

Wildermyth

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CorpseRunner Jun 29, 2021 @ 1:16pm
Minor Bug: Oath of Oldwane
The Oath of Oldwane dagger gives 4 potency but when it gets attached to the character after transforming the effect changes to spell damage.
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Showing 1-7 of 7 comments
Worldwalker Games  [developer] Jun 29, 2021 @ 5:31pm 
Yeah.. we should switch it to spell damage all around. Thanks!
CorpseRunner Jun 30, 2021 @ 3:01am 
wouldn't it be the other way to switch it to potency all around considering the dagger has potency scaling on its attack.
zgrssd Jun 30, 2021 @ 4:27am 
Originally posted by CorpseRunner:
wouldn't it be the other way to switch it to potency all around considering the dagger has potency scaling on its attack.
Not if they change it to spell damage Scaling.

However I do agree that Potency seems better. Spell Damage only is usefull for one class. But every class has something that benefits from Potency.
DNLH Jun 30, 2021 @ 5:10am 
I'd agree if the Potency boost was maybe nerfed by a point, but I also think it should add Potency instead of being so class specific with Spell Damage.
Worldwalker Games  [developer] Jun 30, 2021 @ 7:28am 
4 Potency would be way too powerful, and isn't the intent of the stat on that weapon. The intent is for it to replace the spell damage a mystic would get from their wand/staff.
zgrssd Jun 30, 2021 @ 8:20am 
Originally posted by Worldwalker Games:
4 Potency would be way too powerful, and isn't the intent of the stat on that weapon. The intent is for it to replace the spell damage a mystic would get from their wand/staff.
That is odd. That would make this the only transformation that does something like that.

It is nice if it is inteded, it just still is "odd".
Worldwalker Games  [developer] Jun 30, 2021 @ 3:16pm 
Oldwane is the only theme that gives you no choice about a total transformation, is the reason. Even with fire theme, you can still hold a want/crossbow/sword after.
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Showing 1-7 of 7 comments
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Date Posted: Jun 29, 2021 @ 1:16pm
Posts: 7