Wildermyth

Wildermyth

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MiguelCairo Jun 27, 2021 @ 10:45am
transformations for various classes
isnt it best that mages and warriors only fully transform? otherwise losing access to a ranged weapon due to full transformation basically kills a hunter unless he has specific melee traits luckily? or am i missing something....
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Showing 1-11 of 11 comments
Gravedigger Jun 27, 2021 @ 10:46am 
Some hunter traits are perfectly fine for melee. One of my hunters has transformed into a melee centric form, but because I built her for poison + armor her melee attacks cause poison and she can still throw poison bombs. So while yeah, it was a bit of a loss to lose her bow/xbow, she's a perfectly capable melee combatant and at longer ranges an aoe bomber.
アンジェル Jun 27, 2021 @ 10:47am 
Originally posted by MiguelCairo:
isnt it best that mages and warriors only fully transform? otherwise losing access to a ranged weapon due to full transformation basically kills a hunter unless he has specific melee traits luckily? or am i missing something....

Greyplane attacks bypassing armour + applying poison to attacks with transformed arms. Foxflight for extra tank build, jumpjaws for versatility.

That said, I am convinced every class has their respectable uses and powers which can shine even more in good combinations.
Charlytical Jun 27, 2021 @ 10:55am 
If you pair it with the right abilities, transformed hunters are incredible .
Panfilo Jun 27, 2021 @ 11:03am 
Wolf seems appealing. Wolftouched with free action+stealth on kills mean you can chain kills from stealth that will be ignoring armor.

The cyborg arm also comes with a crossbow arm so you don't give up ranged attacks with that one.

If celestial attacks counted as 'ranged' then they'd be amazing on a hunter because the aoe could be applying poison+hobble to all the affected targets.
zgrssd Jun 27, 2021 @ 11:32am 
Originally posted by MiguelCairo:
isnt it best that mages and warriors only fully transform? otherwise losing access to a ranged weapon due to full transformation basically kills a hunter unless he has specific melee traits luckily? or am i missing something....
Mystics have the best potency build in the game. No other class can hope to have the same gain of Potency+Bonus damage over time as they do.

They can make pretty okay melee characters - their biggest downside is their speed. Infusions allow you to get around that mostly, but not transformations. Even with ranged transformations their ability to get into position suffers hard.

Hunters can be build melee or range by default.
Most of their abilities do not care if they use ranged or melee.
But Thornfang+ with Woulftouched Frenzy allows a hunter to slaughter a half dozen foes - in one turn.
They are actually not that good in range, without bows.

Warriors realy just treat the transformation like a melee weapon - or something ranges that needs defensive buffs to work with.
They also got the best bonus movement option with Whirlwind step.
Last edited by zgrssd; Jun 27, 2021 @ 11:33am
davea Jun 27, 2021 @ 1:29pm 
I have not seen it mentioned here, but all of you know that crossbow is a one handed weapon, right? It has one less range and damage, but it works fine for a ranged hunter with one arm transform.
zgrssd Jun 27, 2021 @ 1:34pm 
Originally posted by davea:
I have not seen it mentioned here, but all of you know that crossbow is a one handed weapon, right? It has one less range and damage, but it works fine for a ranged hunter with one arm transform.
With the way the damage system works (armor is substraced), -1 Damage is a big change.
While -1 Range means he needs to get closer and also has less operation range for Archery.

While I avoid two-handed weapons on most characters, I would not do so on Hunters.
アンジェル Jun 27, 2021 @ 1:38pm 
Originally posted by zgrssd:
While I avoid two-handed weapons on most characters, I would not do so on Hunters.

Funny, I do it exactly the other way around. I give my warriors and mystics who wield two handed weapons bows, while my hunters stick to crossbows for versatility.

Update: I know it is questionable, since it is all about being able to attack an enemy who is next to you but just diagonally. But still nice with extra poison.
Last edited by アンジェル; Jun 27, 2021 @ 1:47pm
Panfilo Jun 27, 2021 @ 5:44pm 
My bear hunter with thornfang+Rogue is freaking amazing. Swipes can hit 2 enemies at a time and thornfang can trigger 3x a round, so if you get 2 kills in a swipe you can move+attack, get another kill from one enemy then bear hug (stun) a tough enemy at the very end. 3 dead enemies and a stunned one from one hero is a pretty good deal. It also shreds armor as well so it's like an aoe axe you can use over and over. You're also stealthed the entire time so you're bypassing armor to boot.
Panda Jun 27, 2021 @ 5:55pm 
I've mentioned this here before but my strongest single-target damage dealer is a skeletal hunter. He can drop bosses on his own with a flank. And I don't even have to craft him weapons or armor.
❀Fight Milk❀ Jun 28, 2021 @ 3:45pm 
One of my best legacy characters is a full-wolf hunter. Frenzy, thornfang+ and long reach.

It's disgusting how many enemies he kills in one turn.
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Date Posted: Jun 27, 2021 @ 10:45am
Posts: 11