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Their skills handled right, transformed characters are the strongest in my party. My warrior with scorpion tail and bear power? Awesome. The mystic who has a demon inside (and outside) with wings - totally awesome. The blue skinned star blessed warrior with...
Yep. It totally makes me want to "breed" the perfect mutant.
Also, you could try to save the game, go for the transformation to see if it works, and load the previous save if you realise it would ruin the character for you, if you're ok with this sort of thing.
Details on what the lightning trasformation does ahead
The transformation's natural attack, jumpjolt / chain lighting, deals a ton of damage to a target and jumps to 1 / 2 other enemies dealing reduced damage. If I recall correctly, it scales decently well with both potency and bonus damage, and it easily surpasses regular attacks and interfusions if you have enough items to support it. I had a mystic with vigorflow+ on him fully transform, and his attacks dealt up to 17 damage to the first target (11 without vigorflow active), and a bit less to subsequent ones, but still enough to one-shot basic enemies
is to just enjoy the story element above the min/max inclination
that kinda drives most modern gamers' desires?
The game is forgiving enough on Adventurer level
to let you go for sub-optimal choices and still succeed at winning,
but also with, it's kinda weird to have to say it, FUN.
Go with the story and laugh about the weird stuff,
even if it seems a backward step in terms of being horribly overpowered endgame.
Having said that, it is rubbish to let your superb hunter
have to give up his bow, so, yeah, easy on the transformations
till you are confident about winning whatever handicaps you accept...
My old warrior had a cool crystal shield and crystal sword, letting me use resources and upgrades other places, also one of my strongest.
My hunter have full plant transform now, he is pretty bonkers!
.. that being said.. I do feel jaded at times at the results of changing the legs of a character. The speed penalty from the stone legs do not match the armor bonus in my opinion.. +1.2 Armor for -1.6 Speed?.. if you get this on a Warrior.. you are heavily impeding your mobility already with one of their armor choices and don't really need that extra armor to start with.. and the theme comes across as one that it is supposed to be good for Warrior types.
Maybe Dodge would've been a better option in my opinion.. but I still agree that it makes sense either way.
Edit: I would like to see an option though where perhaps a Character can make a deal with a conflicting entity (overwrite the transformation) or perhaps be cleansed of their transformation through some sort of quest triggered by a hidden hook acquired by a transformation.
I just discovered the ridiculous stopping power of the sentinel and vigilance combo on a hammer and now want to fully transform my Child of the Hills warrior for that role. That made me decide I want one or two with different classes of each full transformation on my legacy.
A lot of the hunter perks are specific to bows. You might end up wasting perks if you full transform mid campaign. The only hunter full transform that I really like so far is the crow, it's very fast and stealthy. stealth on kill is cool but it's not as strong as the other classes.
Warrior vigilance is very strong transformed, especially with the shadow's life on kill.
The mystic's vigorflow is very strong with aoe/multitarget transform abilities.
Otherwise, I also kindof prefer weapons for the flexibility.