Wildermyth

Wildermyth

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BushwalkerSP Jun 24, 2021 @ 4:40pm
Devmod support in 1.0 version
I was wondering if devmod is still supported in 1.0 version. It looks to me that when you enable cheats it breaks the game. You can complete the tutorial but cannot complete any other tile. I get to the point where I need to initiate a battle on a specific tile, but the battle never starts even though none of the options under cheats were selected (like skip battles). So, I can never complete any of the other tiles. If I chose to cheat and select all is clear, I can't complete the chapter. I just need to know if devmod is still working with the new release
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Showing 1-7 of 7 comments
Charlytical Jun 24, 2021 @ 4:44pm 
It works just like it did before 1.0 for me. Weird.
Trekopep  [developer] Jun 24, 2021 @ 4:54pm 
Yup, we haven't changed anything about devMode, and we still use it daily.
BushwalkerSP Jun 24, 2021 @ 7:48pm 
Thanks, guys, can somebody tell my how to set it up in order to make it work properly? Is there a guide I can use, because I can't make this working.
BushwalkerSP Jun 24, 2021 @ 8:41pm 
I tried again and got stuck (again) at the first hostile tile. These are messages I saw in the usage log:

MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 16:21:991 3 PlotProcessor KILLED: hookQuest BECAUSE unable to find a destination tile
MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 16:48:553 4 AbilityMatchSelector Bad content - no score function defined for encounter_heroesArriveAtSite_distantThunder:hero. Using default
MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 17:13:908 3 CampaignMissionProcessor queueing a mission from story: encounter_heroesArriveAtSite_silverandShadows
MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 17:44:204 4

AbilityMatchSelector Bad content - no score function defined for encounter_retakeTheStation_strategies:goofball. Using default
MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 17:44:204 4 AbilityMatchSelector Bad content - no score function defined for encounter_retakeTheStation_strategies:snark. Using default
<snip> this section is repeated 12 times

MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 17:51:199 3 CampaignMissionProcessor queueing a mission from story: encounter_retakeTheStation_strategies
MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 17:51:199 4 CampaignMissionProcessor WEIRD! 1 missions already queued:
MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 17:51:199 4 CampaignMissionProcessor Story encounter_heroesArriveAtSite_silverandShadows is queued!

And this where the game stops. It says it's queued as if waiting for command, but it is not Attack, because I've already given it. So, how do we proceed from here?
Terry Hesticles Jun 25, 2021 @ 12:22am 
Originally posted by Trekopep:
Yup, we haven't changed anything about devMode, and we still use it daily.

Are we able to change hooks that turn into quests if they havent resolved? And does devmode disable achievements?
Worldwalker Games  [developer] Jun 25, 2021 @ 6:38am 
Originally posted by BushwalkerSP:
I tried again and got stuck (again) at the first hostile tile. These are messages I saw in the usage log:

MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 16:21:991 3 PlotProcessor KILLED: hookQuest BECAUSE unable to find a destination tile
MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 16:48:553 4 AbilityMatchSelector Bad content - no score function defined for encounter_heroesArriveAtSite_distantThunder:hero. Using default
MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 17:13:908 3 CampaignMissionProcessor queueing a mission from story: encounter_heroesArriveAtSite_silverandShadows
MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 17:44:204 4

AbilityMatchSelector Bad content - no score function defined for encounter_retakeTheStation_strategies:goofball. Using default
MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 17:44:204 4 AbilityMatchSelector Bad content - no score function defined for encounter_retakeTheStation_strategies:snark. Using default
<snip> this section is repeated 12 times

MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 17:51:199 3 CampaignMissionProcessor queueing a mission from story: encounter_retakeTheStation_strategies
MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 17:51:199 4 CampaignMissionProcessor WEIRD! 1 missions already queued:
MoXXljvv 1.0+329_All_the_Bones_of_Summer_Hotfix_5 17:51:199 4 CampaignMissionProcessor Story encounter_heroesArriveAtSite_silverandShadows is queued!

And this where the game stops. It says it's queued as if waiting for command, but it is not Attack, because I've already given it. So, how do we proceed from here?

What cheats did you turn on? Some of them don't work well / or the way you'd expect? I recommend starting with objectives, fast overland (which should maybe just be an option), and possibly pick Events.
BushwalkerSP Jun 26, 2021 @ 2:14am 
Originally posted by Worldwalker Games:

<snip>

What cheats did you turn on? Some of them don't work well / or the way you'd expect? I recommend starting with objectives, fast overland (which should maybe just be an option), and possibly pick Events.

For above report I've enabled everything except the last 4. Also, I tried different cheat settings, but the problem persisted. I've noticed there was an update. I'll try again.
Ok, I've finally managed to complete the first chapter by saving and quitting the game after attack on each tile. Very time consuming.
Last edited by BushwalkerSP; Jun 26, 2021 @ 2:59am
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Date Posted: Jun 24, 2021 @ 4:40pm
Posts: 7