Wildermyth

Wildermyth

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Malarkey Jan 10, 2021 @ 10:37pm
Will performance be a focus with future updates?
When I first got this game, the frame-rate was pretty decent. Maybe it was a bit low at times, but not like it is now. I'm only getting around 15 fps at low settings. It doesn't seem like the type of game to use so much processing power. Are there plans or the potential to focus on and increase performance in future updates?

I am planning on upgrading my rig, I just wanted to ask.
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Showing 1-9 of 9 comments
Worldwalker Games  [developer] Jan 13, 2021 @ 5:44am 
15, ouch. Yeah I want to work on it. The game is surprisingly CPU intensive, probably because it's built in a custom engine that was never really meant to do all this. That's my fault ha. But there's some stuff we can do. I don't know if you're CPU or GPU limited, but there are some graphics settings that may help.
giliath.nc Feb 12, 2021 @ 12:29am 
Same here. I have a 6-7 fps with my MacOs 2012 mid. I able to playing other FPS game but not this one. Could you make a guide to graphics settings please ?
daggaz Feb 12, 2021 @ 10:22am 
I've got a 10900k + 3090 Rog Strix OC, two 16 Gb sticks OCd to 4000 Mhz. This game makes my CPU spin on occasion but nothing crazy, just picks up the fan speed intermittently. Funnily it will often do it if left on pause for some time, but that could just as easily be windoze 10.

I havent noticed any FPS slow down or graphics glitches (other than the naked bug if you reload at the very beginning tee hee) I could give you some proper data if you care, for a high-end perspective on CPU use.
Last edited by daggaz; Feb 12, 2021 @ 10:27am
Worldwalker Games  [developer] Feb 12, 2021 @ 12:19pm 
A guide is a good idea, I'll update this thread when we have one.
giliath.nc Feb 12, 2021 @ 11:21pm 
Thanks. I'll be waiting for this guide. 2hours in game in is unplayable at this rate for me.
Mac Mojave 10,14.
Process: 2,3 Ghz i7, Memory: 16 Gb, Intel Graphics 4000 1536Mo.
I don't think it's too old for...
Worldwalker Games  [developer] Feb 13, 2021 @ 10:39am 
First thing to try is set pixelMultiple to 2 for overland and mission. I'll work on the guide and post it when it's done.
Worldwalker Games  [developer] Feb 13, 2021 @ 11:08am 
Here's a start.

https://wildermyth.com/wiki/index.php?title=Technical_Difficulties#Performance_Problems_.2F_Low_FPS

We definitely have more performance work to do... Please let me know if any of this helps though! If so, it would be nice to auto-detect or something like that.
giliath.nc Feb 14, 2021 @ 10:07pm 
Thanks for the guide.
I tried
1) Set Max Point Lights to a low number (try 4 first) This can help if your game gets bogged down when there are too many fires or lights at once.
2) Turn off atmospheric particles
3) Turn off Bloom
4) Turn off Ability Particles (do this last, not recommended)
No find the folder. You can also find the graphics.json file in your players folder, and set shadowBufferSize to 0.25, or 0.125

Despite the actions, it isn't improve my experience of the game. I probably refund and buy the definitive version of the game.

Clue: I thinks it's more the sizing of the screen whose generate problems.
Worldwalker Games  [developer] Feb 15, 2021 @ 7:47am 
did you try the pixel multiple?
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Date Posted: Jan 10, 2021 @ 10:37pm
Posts: 9