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I havent noticed any FPS slow down or graphics glitches (other than the naked bug if you reload at the very beginning tee hee) I could give you some proper data if you care, for a high-end perspective on CPU use.
Mac Mojave 10,14.
Process: 2,3 Ghz i7, Memory: 16 Gb, Intel Graphics 4000 1536Mo.
I don't think it's too old for...
https://wildermyth.com/wiki/index.php?title=Technical_Difficulties#Performance_Problems_.2F_Low_FPS
We definitely have more performance work to do... Please let me know if any of this helps though! If so, it would be nice to auto-detect or something like that.
I tried
1) Set Max Point Lights to a low number (try 4 first) This can help if your game gets bogged down when there are too many fires or lights at once.
2) Turn off atmospheric particles
3) Turn off Bloom
4) Turn off Ability Particles (do this last, not recommended)
No find the folder. You can also find the graphics.json file in your players folder, and set shadowBufferSize to 0.25, or 0.125
Despite the actions, it isn't improve my experience of the game. I probably refund and buy the definitive version of the game.
Clue: I thinks it's more the sizing of the screen whose generate problems.