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But here are some of the things you might be missing out on:
1. The option to play 2 or 3 of the story campaigns (You need one or two legacy heroes for those from the start, but you could always sideline the legacy characters later on recruit new heroes to fill in their slots)
2. Complete Transformations (If you want a full transformation on your hero, the best and most consistent way is to promote that hero at the end of any campaign as you play. After than, just bring that hero into any future campaign you desire and wait for more limbs to change. But if you don't like doing this, then you can play 5 chapter campaigns and try to get all the parts in one session. However, there is a chance that your transformation may skip chapters.)
3. Low retirement age (Legacy characters have a significantly heightened Retirement age range when you recruit them for any scenario. Some events increase the age cap and can only be saved with promotion. But most of all, each character has three opportunity quests tied to their personality hooks which will increase their longevity by a set amount. It may not be likely for some characters to finish all 3 quests in one campaign, so you usually promote them and bring them in as a legacy hero next time to continue. If you like to use level 1 heroes, then expect to swap them out regularly three or four chapters in since they haven't experienced any events which encourage them to become an adventurer for a longer time.)
4. You'll struggle when on playing Tragic Hero or Walking Lunch (Of course, not a problem if you are only playing on the first two difficulties. But if you decided to up the challenge, you would want some legacy heroes to mentor the newbies)
So far these are the big four things you'd miss out on. As of now, Legacy Heroes do not appear to change the story structure of campaigns or have important events exclusive to them, so a team of new heroes will experience the same events as a team of seasoned veterans that were promoted from previous adventures.
As for artifacts (also known as augments) you get them sometimes after you clear a hostile tile on the world map. When securing that tile, choose the first option to always find a magic item. Do note that heroes cannot transfer artifacts among one another (a different artifact for the same slot will always replace the previous item) and these artifacts are also lost when you promote your heroes. In short, these artifacts only exist to aid you in your current campaign, so there's no way to hoard them between sessions.
Your legacy character will always start with no artifacts in a new game. They only bring over the tier one version of their armor, weapons and offhand item. The artifacts you see them wearing on the legacy screen is only for show, so don't worry because they will always start of with no artifacts apart and only with the three items I mentioned.
I know it’s a bit odd to have the character come back young and have a new adventure, especially when you have a whole family, father, son and grandfather all the same age on an adventure together, but it does add a bit more depth to the character building and gameplay.
Not really mandatory, but you are missing out a little by avoiding it.
Two of my five star guys came from the first campaign and ended up being lovers. Anytime I could get them both back on a campaign, I would and they have had tons of children and grandchildren at this point. I'm glad to see I'm not the only one that created a whole family of monster slayers, somewhat by accident.