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That being said, it would be interesting to see a possibility for full body restoration. Maybe this could be a personal quest? Many of the transformations tie character one way or another to some kind of higher being, maybe there could be a small possibility for that being returning and demanding their chosen to fulfil their destiny, for which they could either choose a small, but permanent boon or demand the being to relieve them of duty? Lochias, crow lady, whatever sits in that fire altar, they all seem like guys that would have a job to get done sooner or later. Just maybe don't have the possibility to re-enlist for that character, add 'defied the gods' or something, so that it doesn't turn into gotta catch 'em all kind of affair.
I don't think simply a 'purge/purify' button would work, though. I don't know, from the story-telling perspective it just seems like something that should be chased and become another milestone in hero's myth-life.
The game is balanced, narratively, for 1-4 maimings per playthrough, and if you are seeing much more than this, it's definitely gonna feel weird. Your best option if you don't want someone permanently maimed is to not promote them when they are. The old version will stick in the legacy.
We should add some cheats for removing history lines - that would allow you to do what you want using cheats at least, even if it's not part of the core experience.
1) get a hero to 2 star, they are now immune to maiming
2). Let the hero die if they get a among you don't want to be stuck with and build them a tomb. This adds them to legacy without the lost limb- it just does so at a cost(they are out of the current campaign).
3). Just don't choose anyone who has been Mae's in ways you don't like. Other then their first campaign heros not promoted don't get their legacy updated.
4). Roll with the maiming and shoot for a build around theme prostethic limbs. A lot of them are quite strong in the current version of the game
In short the options exist, most of them just come at a cost. This is good for the game as it means screwing up and having a member of your group get KOed has consequences and forces meaningful decisions where you must balance the goals of your legacy against your goals in the current campaign.
I would love to see some less severe non-limb maimings be added to the pool when a hero hits 0 hp though- losing an eye(we already have an aspect for this), disfigured face(-charisma maybe), inhealling wound(-2 max hp maybe?), and the like.
I think this is actually great reasoning as far as maimings go—definitely the most convincing argument (though again, all the arguments you guys have brought up have been pretty good). Definitely adds another layer of strategic depth that I hadn't considered before...
Except for elmsoul. No personality minimum to trigger, and the "no thanks" option tends to fail 60-80% of the time.
A fair number of transformations fall into that category when first picked up, actually. You only end up with obviously not-human body parts if you choose to advance it or the character gets maimed, in which case the part shows up instead of a hook hand/peg leg.
As for the granting power coming back and removing it, that seems really unlikely. The vast majority of them are granted as gifts by beings that see them as such. Taking them away (if that's even in their power - I doubt that it is) would be a punishment in their eyes.
Lochias probably doesn''t have the power to un-wolf someone (it would be contrary to what he is) and he certainly doesn't see it as a curse to be used as a bargaining chip. The character choosing that transformation also expresses the feeling that it's meant to be, so they're unlikely to want it undone anyway.
The crystalline one (gem-eye) apparently comes from a Deepist shrine (you see it being used in a ritual during the Monarchs Under The Mountain campaign) so it might be possible that high-ranking Deepists could undo it somehow, but even if they can, they have no reason to do so. (After all, they're a cult, and the character has been blessed by the powers below and/or defiled one of their altars...)
Etc.
Yes you can recruit an existing elmsoul character or make a character you don't care about a loner to eat the events- but it's easier to forget to do that and get stuck with it than any other transformation, and has screwed up a few of my promising recruits, hence my annoyance.
Also worth noting my irritation has little to do with "looking inhuman" or the green streaks- I have themes in mind for most characters and elmsoul is incompatible with many.
But again mostly just me griping given half an opportunity more than proposing any change.
And yeah, Elms are suspicious bunch and should be treated with caution.