Wildermyth

Wildermyth

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dustin1280 Mar 9, 2020 @ 1:40pm
Transformations, how to get multiple limb transformations. **spoilers**
So I just now learned that in order to get full transformations you need to have been maimed in combat beforehand and then HOPE that you get the transformation required to replace your missing limbs.

Is there ANYWAY to get full transformations through the legacy system, assuming you got a partial transformation for that hero already? Or are they completely RNG dependent requiring you to first lose limbs then hope the transformation sequence happens after?

Is it EVEN possible to get a full transformation outside of extreme luck? Maim x4 (4 separate chapters) THEN transformation event?
Last edited by dustin1280; Mar 9, 2020 @ 1:53pm
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Showing 1-8 of 8 comments
davea Mar 9, 2020 @ 1:55pm 
It's usually the other way around. For a character who happens to get the first transformation, send them out into battle to get maimed once per chapter. If there aren't enough chapters, put them in your legacy, recruit them again, and send them out to get maimed again. Each maiming results in one more limb transforming.

TBH this is my least favorite mechanic. The dev team has said they will be adding options into the game so that you can choose to advance a theme during the interval between chapters.
dustin1280 Mar 9, 2020 @ 2:12pm 
Thank you, I guess I will be redoing the first campaign, multiple times to try to get legacy full transformation characters.

Anyone have a recommendation on the best "farming" paths to get these transformations efficiently?

Is there a campaign that starts you with legacy characters? That would help a bit.
Last edited by dustin1280; Mar 9, 2020 @ 2:15pm
I honestly didn't realize you could transform in that order; I was being super cautious with people who didn't have one yet, lol.

EDIT: The new one has 2 legacies to start, and they're going to add a legacy version of the random campaigns at some point in the future, IDK when.
Last edited by kale, like the plant; Mar 9, 2020 @ 2:19pm
Oh just in case you don't know yet: if you promote a legacy character to 2 stars, they can't get maimed anymore, so don't do that until you have all the limbs you want. It's awkward and meta-gamey, but it's a placeholder system anyway I believe, since they're adding more ways to interact with tfs later.
dustin1280 Mar 9, 2020 @ 2:28pm 
Oh man...
Now I am looking through the transformations and deciding which "class" will be best for each.

Most of the transformations seem to be melee and lend themselves towards warrior.

But I could see the speed based transformations (even if they are melee) lending themselves towards Hunter.

Unfortunately almost NO transformation abilities lend themselves well towards Mystic. But I suppose that is because mystic is such a unique class to begin with. Celestial might work best for mystic, though you would sacrifice the potential bonus +3 potency from a wand... Skeletal would be great though with that +4 to potency...
Last edited by dustin1280; Mar 9, 2020 @ 2:42pm
Syrris Mar 9, 2020 @ 4:31pm 
The character must be maimed AFTER the transformation theme is gained. Maiming from before that will still be a peg leg/hook hand.

The number of maimings required depend on the theme (they don't all have four limbs worth and some start with a limb already changed) and how many you actually want to change - for some themes it may be more beneficial to a given character to only replace the legs, or to only have one arm replaced.

If you want to replace four then you either need to take the character through more than one campaign or be playing a five-chapter one since the limit of one maiming per chapter still applies. (The transformed character will still die if they're brought to 0 a second time in a chapter.)

Likewise, you must NOT promote them in the legacy roster until you have all of the transformations you want on them, since any promotion locks things in (no more maiming).


Keep in mind that there are some events that will only trigger if someone has a peg leg/hook hand style maiming, so it isn't always a bad thing when this happens.
Originally posted by dustin1280:
Unfortunately almost NO transformation abilities lend themselves well towards Mystic. But I suppose that is because mystic is such a unique class to begin with. Celestial might work best for mystic, though you would sacrifice the potential bonus +3 potency from a wand... Skeletal would be great though with that +4 to potency...

Mystic does have the least workable transformations so far, but yeah, Celestial helps. The single-target star attack scales up with Vigorflow for whatever reason, so you can do a very strange "interfuse with 3 objects then start sniping" mystic build that's pretty fun for the cost of only a single arm, and still have the other for a wand etc. Plus the legs are straight upgrades I believe, and will help the rest of the team snipe, too.
Syrris Mar 10, 2020 @ 5:15pm 
Re potency-based themes on warriors and hunters, and damage-based ones on mystics: I'm pretty sure that this is why accessories add to both damage and potency rather than being one or the other. They helps no matter what combination of weapons and/or limbs you're using.

IIRC someone did post in another thread that they'd used the wolf theme on their mystic. Combine the 'damage everyone you move near' talent and the swift action bite, and the wolf-mystic can run past enemies (causing auto damage, potentially to several at once), bite one at the back (swift action), and then run out again (causing more autodamage). Interfusion abilities that boost damage/defense would help with that too.

The wolf transformation gives a speed boost with its legs, which helps that tactic, but it would work with anything that grants a swift-action attack for use in between movement.
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Date Posted: Mar 9, 2020 @ 1:40pm
Posts: 8