Wildermyth

Wildermyth

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Lorekky Mar 8, 2020 @ 6:18am
Just a little feedback.
First, I'd like to say that I bought this game when I saw it was on sale, and I enjoyed myself so much that I would have happily paid the full $30 AUD price for it if I had known about Wildermyth before the sale! I look forward to seeing how it develops.

That said, I do have a question - Are there any plans to put a "pick a random choice"/"pick based on the character's personality" button into the game's event interface? I like to leave some things up to chance, and I know that once I've played this game enough times to know what each event's outcome is, I will be very tempted to pick the option that leads to the more desirable result every time, even if it would make for a worse "story".

It's not a huge deal if this would be infeasible - the game's already great as it is, and I can always use a random number generator to decide things when I play. :) I'd just like to know.

(apologies if this posts twice, Steam was being difficult for me)
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Showing 1-5 of 5 comments
Syrris Mar 8, 2020 @ 6:35am 
Many choices do have a random chance involved already, denoted either by a % value (based on the characters' stats) or a dice icon (random result, though some outcomes may be more likely). Some or all of the options for an event may be subject to this.

It also seems that some events have options that won't appear unless your party has certain prerequisites, and, while some are much easier to get than others, almost all of the events have some sort of prerequisite in order to happen at all, so it won't be the same set of things every time.
Lorekky Mar 8, 2020 @ 7:45am 
I've noticed that some choices are random in and of themselves, so I probably should have clarified in my post - I had meant specifically a random button for scenarios where the choices where all of the results are 'guaranteed to succeed' or 'only have one real outcome'.

Still, knowing now that the choices aren't always going to be the same is actually really nice, and does alleviate my concerns, so thanks for that!
Worldwalker Games  [developer] Mar 8, 2020 @ 8:22am 
That's interesting, we haven't planned to do that.

We do work hard to make sure that we don't have strictly "good" and "bad" choices - there are different outcomes but we don't want one to be clearly/strictly better. I still end up having favorite branches in a lot of the events though.
Lorekky Mar 8, 2020 @ 9:11am 
Oh, that's understandable, and one thing I do like about this game is that I haven't encountered a "PICK THIS OR DIE" scenario in the game yet; and nothing I've chosen has felt "wrong".

The primary reason why it was a concern of mine is because I've noticed that in other games, when I know one option is either more favourable or the risk/reward factor is good, I'll pick it based on that rather than a "what makes more sense in the immediate". Since a big part of what I'm enjoying about Wildermyth is how emergent the experience is, I'm just concerned that once I'm using learned knowledge, without a way to leave it up to fate, it'll make things less immersive.

(Honestly this might be a "me" problem more than anything, but I was curious as to whether or not it was on the cards.)
davea Mar 8, 2020 @ 9:39am 
i have a friend who keeps physical dice next to their laptop, and they roll the dice to pick choices.
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Date Posted: Mar 8, 2020 @ 6:18am
Posts: 5