Wildermyth

Wildermyth

View Stats:
ABDOULAYE Dec 9, 2019 @ 8:20pm
Crash on load
Can't get the game started.

Latest version of java installed
Latest gpu drivers
Win 10

GTX 1050 Ti
i5-7600
16gb RAM

Any idea what I should do?

0:00:066 4 LegacyDesktop VM ARGS: -server -Xmx2g
0:00:067 4 LegacyDesktop OS: Windows 10
0:00:070 4 LegacyDesktop Wildermyth Version 0.10+98 Ryvio Wartmarch from patchline steam pre-release
0:00:070 4 LegacyDesktop max memory is 1908932608
0:00:781 4 LegacyDesktop gl version 3.2.0 NVIDIA 441.41, GLSL version 1.50 NVIDIA via Cg compiler
0:01:154 3 ClientDataContext steam api initialized
0:02:811 3 AspectIndex loaded 1227 aspects and 1267 effects with 8 missing effects.
0:02:872 3 LegacyDesktop Initialized Control
0:03:346 4 AudioManager NOT Using FMOD LIVEUPDATE - no tool integration for this instance.
0:03:495 3 AudioManager FMOD Initialized.
0:04:947 3 MainScreen setting to fullscreen mode: 1920x1080
0:05:020 5 MainScreen Failed to set full screen mode! Falling back to windowed!
0:05:021 3 MainScreen setting to windowed mode: 1280x720
0:05:021 5 LegacyDesktop exiting due to fatal runtime error java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glViewport(GL11.java:3261)
at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glViewport(LwjglGL20.java:839)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setWindowedMode(LwjglGraphics.java:525)
at com.worldwalkergames.legacy.ui.LegacyUIRoot.setCanonicalWindowSize(LegacyUIRoot.java:370)
at com.worldwalkergames.legacy.ui.LegacyUIRoot.updateScreenMode(LegacyUIRoot.java:354)
at com.worldwalkergames.legacy.ui.LegacyUIRoot.before(LegacyUIRoot.java:182)
at com.worldwalkergames.legacy.ui.MainScreen.before(MainScreen.java:55)
at com.worldwalkergames.legacy.LegacyDesktop.create(LegacyDesktop.java:197)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.SafeLwjglApplication.mainLoop(SafeLwjglApplication.java:22)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
0:05:022 5 LegacyDesktop error during dispose! java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL15.glBindBuffer(GL15.java:78)
at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glBindBuffer(LwjglGL20.java:81)
at com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO.dispose(VertexBufferObjectWithVAO.java:253)
at com.badlogic.gdx.graphics.Mesh.dispose(Mesh.java:524)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.dispose(SpriteBatch.java:1030)
at com.worldwalkergames.legacy.render.ui.ScalableTextRenderer.dispose(ScalableTextRenderer.java:116)
at com.worldwalkergames.legacy.ui.LegacyUIRoot.after(LegacyUIRoot.java:286)
at com.worldwalkergames.legacy.ui.MainScreen.after(MainScreen.java:222)
at com.worldwalkergames.legacy.LegacyDesktop.dispose(LegacyDesktop.java:245)
at com.worldwalkergames.legacy.LegacyDesktop.fatalError(LegacyDesktop.java:263)
at com.badlogic.gdx.backends.lwjgl.SafeLwjglApplication.mainLoop(SafeLwjglApplication.java:25)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Last edited by ABDOULAYE; Dec 9, 2019 @ 8:20pm
< >
Showing 1-3 of 3 comments
Worldwalker Games  [developer] Dec 10, 2019 @ 7:14am 
>> No OpenGL context found in the current thread.

Defintiely graphics related, but your 1050 is obviously way more than enough to run the game.... This is extremely strange. Do you have an unusual multi-monitor setup? You can try chaning settings for the game in your nvidia control panel - make sure it's using the right video card, turn off anything fancy. Update drivers, restart computer.... I don't know, this definitely should work :-/

Other things that have tripped people include some overlays (xbox, etc..) but that's more like occluding parts of the screen, not totally breaking the game.

You shouldn't need to install java or anything, the game should run from the .exe with the embedded jvm.
ABDOULAYE Dec 10, 2019 @ 7:42am 
I had my tv as secondary display.

Disabling it solved the problem.

It's not ideal but Wildermyth is a great game and I can live with that.

Thank you very much for you time :)
Worldwalker Games  [developer] Dec 10, 2019 @ 7:55am 
Wow, that's strange. Thanks for getting letting us know what the fix was.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Dec 9, 2019 @ 8:20pm
Posts: 3