Wildermyth

Wildermyth

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MosulVet Nov 19, 2019 @ 10:50pm
My whole team are missing legs
My entire teams appears to be missing legs from combat. Is this just luck, or are there still wound types to come? It seems like there would be an opportunity here for a larger range of ailments and injuries.
Originally posted by FeralKitty:
In addition to missing legs, you can also lose one or both arms.

There are many types of replacement limbs available in-game with different stats and appearances. The key is to get affected by one of the other specific events first, before you get maimed, so your replacement limb is different from what you would normally get.

See the wiki's Theme[wildermyth.com] page for a list.
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FeralKitty Nov 20, 2019 @ 12:29am 
In addition to missing legs, you can also lose one or both arms.

There are many types of replacement limbs available in-game with different stats and appearances. The key is to get affected by one of the other specific events first, before you get maimed, so your replacement limb is different from what you would normally get.

See the wiki's Theme[wildermyth.com] page for a list.
Last edited by FeralKitty; Nov 20, 2019 @ 12:31am
Menace Nov 20, 2019 @ 1:40pm 
Can you lose other things, such as an eye and need to wear a eye patch? That would be kind of cool. Or a horrible scar across the face from a grievous injury that impacts a stat.
Salti Nov 20, 2019 @ 2:14pm 
Originally posted by Menace:
Can you lose other things, such as an eye and need to wear a eye patch? That would be kind of cool. Or a horrible scar across the face from a grievous injury that impacts a stat.
yeah like the eypatch decreses vision of the enemy and after each turn has a five percent chance of being blinded
MosulVet Nov 21, 2019 @ 12:25am 
I think there's an opportunity here for more injuries or mental trauma -- the eye loss someone mentioned above, TBI, mental trauma such as PTSD / nightmares, scars etc... Lots of opportunities here I think!
Menace Nov 21, 2019 @ 5:57am 
Originally posted by MosulVet:
I think there's an opportunity here for more injuries or mental trauma -- the eye loss someone mentioned above, TBI, mental trauma such as PTSD / nightmares, scars etc... Lots of opportunities here I think!
Mental trauma issues like in the Darkest Dungeon would be interesting in this game. Our old characters would be crazy lunatics haha. "Your Resolve is Tested!"
Last edited by Menace; Nov 21, 2019 @ 5:58am
Worldwalker Games  [developer] Nov 21, 2019 @ 5:57am 
Yeah we'd like to expand on mortal choices eventually. For now it's just the 4 limbs, or if you're a legacy hero, an internal injury that removes 2 health.
Menace Nov 21, 2019 @ 6:00am 
Originally posted by Worldwalker Games:
Yeah we'd like to expand on mortal choices eventually. For now it's just the 4 limbs, or if you're a legacy hero, an internal injury that removes 2 health.
"i was an adventurer like you until i took an arrow to the knee" anyone? :steamhappy:
i_nive Nov 21, 2019 @ 9:48am 
There: https://www.youtube.com/watch?v=a3UQixRUyIM, quite an entrance for an old adventurer.
MosulVet Nov 21, 2019 @ 11:05am 
Originally posted by Worldwalker Games:
Yeah we'd like to expand on mortal choices eventually. For now it's just the 4 limbs, or if you're a legacy hero, an internal injury that removes 2 health.
This would be awesome. I could see some of mixed effects. E.g. sole survivor - triggers when a chatacter is a sole survivor -- character loses ali personal attachments and no longer forms new ones - but now when alone receives health and damage bonus.
davea Nov 24, 2019 @ 8:04am 
I felt terrible for my one guy who lost both an arm and a leg. I think this is the one-shotting problem. Some balancing on monster damage is still needed.
AlterEgo45 Nov 24, 2019 @ 6:40pm 
It's not just damage but a few things.

Sometimes combat starts with 2 behemoths right on top of your group, and a handful more monsters less than one round away. You're not getting out of that unscathed.

Larger monsters seem alright but mooks move too quickly and hit too hard. You can't prioritize too much because EVERYTHING is capable of taking out a character pretty quickly once they get next to them.

PC tanks really aren't very tanky. Fighters can't take too much more combat than any other class. That, combined with the speed of many of the opposing monsters which can easily run right into the back of your group and engage your mystics, means you can't form a real front line.

The boss fights (at least the one I played on the introductory campaign) have too much of a difficulty spike.
Last edited by AlterEgo45; Nov 24, 2019 @ 6:46pm
davea Nov 24, 2019 @ 10:00pm 
Maybe if the guardian/sentinel talents caused movement to stop? It's not that hard to kill a roe that charges the back line, but anything big won't get one-shotted and will continue past your tank to kill your mystic. Or, if the AI preferred to engage the front line maybe.
MosulVet Nov 24, 2019 @ 10:59pm 
Originally posted by dave:
Maybe if the guardian/sentinel talents caused movement to stop? It's not that hard to kill a roe that charges the back line, but anything big won't get one-shotted and will continue past your tank to kill your mystic. Or, if the AI preferred to engage the front line maybe.

I think also some "tankey" abilities that significantly increase the defender's armor (say x2 armor, x2 chance to block or the like) for 1 turn at the cost of no attacking, and force the enemy to attack.
AlterEgo45 Nov 25, 2019 @ 8:00am 
Yes, right now even "tanks" only have like 8 hp and a couple more points of armor than the mystics do. A Roe can do 50% of that in one hit, and that's too much for a grunt enemy.

Even sentinel is a mixed blessing, since jumping forward to make that attack can break up your formation and isolate the warrior either to get jumped or so that he is no longer blocking for the people behind him. I'd like it better if they made the attack but remained in the same place.

The differences between classes right now are mostly in offense, not defense. Although the countering ability of the hunter is a really good defensive skill.
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Date Posted: Nov 19, 2019 @ 10:50pm
Posts: 14