Mineko's Night Market

Mineko's Night Market

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MeowzaGames  [developer] Sep 25, 2023 @ 8:34pm
Technical Support Thread - Mineko's Night Market
Hi folks!
First off, thank you for playing Mineko’s Night Market.
In this thread, we will be updating various changes we’ve made in each build and list the known issues that are in progress of being fixed.

For any technical support issues and/or bugs you encounter that you don’t see listed here, please report them through our Bug Reporter[docs.google.com]

= UPDATES =

Hi folks,

We are currently aware of the Ramen Shop issue on consoles that players are reporting. We’re trying to get a port out for the consoles and we are in discussions with our partners to get that out as soon as possible.

Unfortunately, there are circumstances beyond our control which have caused an ongoing delay in the process. We will continue to update the game on Steam in the meantime while we work to resolve these issues.

Build V0.8.2.9e (PC/Mac)
  • Fixed infinite toolStoreLock check (prevented some players from exiting their home if they were in a particular quest state after “???”)

Build V0.8.2.9d (PC/Mac)
  • This build fixes a gamebreaking bug where the quest at The Caves was incompletable

Build V0.8.2.9 (PC/OSX)
  • Fixed player icon sometimes disappearing on the Bus Stop Map UI, Bus Map sometimes becoming inactive
  • Disable cat/hairball interactions during Metal Rock minigame
  • Temple Apprentice at Nikko Temple accepts normal/perfect, not just perfect
  • Updated Camera fade-in checker (updated action for porting team to address ramen shop bug on consoles)
  • Tool Shop reopens after ??? quest (to address issue where some players missed buying a particular tool)
  • Reset Sneak mode on player switch (addresses bug of Mineko being in half sneak mode during some player switch scenarios)
  • Added missing "¿¡" characters to font

Build V0.8.2.6 (PC/OSX)
  • Fixed (for good???) end of Ramen Shop sometimes getting stuck on loading screen if completed at end of night
  • Fixed (for good???) a certain NPC that is appearing in the Village/Market when they’re supposed to be missing
  • Fixed Agents sometimes not appearing outside home on cutscene
  • Force UI focus on Close button on tutorial opens

Build V0.8.2.5 (PC/OSX)
  • Block interactions during mining minigame to avoid double interaction bugs
  • Possible fix for Bus Stop UI Map sometimes being non-interactive
  • Journal/Inventory buttons now close Bus Stop Map if above fails
  • Fixed rendering on a Cliffside ship material
  • Fixed gray/orange hairball look descriptions
  • Fixed Moriko's hearts showing above Oda
  • Fixed collider player was getting stuck on at The Gardens
  • Added missing characters to font files: ÁÍÓÚÑ
  • Typo fixes
  • More work on Audio ducking during loading screens (for consoles)
Porting work for XBox/PS5 (with fixes including the “Friend To All” Achievement not awarding) is done and should enter the submission period shortly

Build V0.8.2.3 (PC/OSX)
  • Fixed “Friend To All” Achievement to award properly
  • Audio ducking during loading screens (in preparation for Switch audio hitching issues)
  • Unblock frozen player on Ramen Shop entry
  • Fixed Gift Envelope Look description
  • Fixed rock name sometimes being incorrect after mining

Build V0.8.2.2 (PC/OSX)
  • Fixed Ramen Shop quest getting stuck on black screen during certain scenarios
  • Fixed an issue of crabs purchased at the Night Market sometimes not showing up in the Inventory
  • Fixed wrong name being shown in some food museum items

Build 1.0.5 Changelog (Nintendo Switch)
!!Performance update!!
  • Fixed delays upon using the Sewing/Art/Gem craftbenches
  • Fixed delays when switching costumes via Wardrobe
  • Fixed delays upon completion of the Metal Detecting minigame
  • Fixed delay during Mineko/Nikko player switching

Build V0.8.2.1 Changelog (PC/OSX)
  • Fixed Nikko not re-appearing in backyard after end in some players' saves
  • Fixed Items sometimes not showing up at the Market Fry Booth
  • Mulberry branches now yield 2 instead of 1 on every pick-up
  • Balanced some Market Food items that were way too rare with a better chance at showing up during any season
  • Tweaked Boximal rarities (Catfish and Nikko are less impossible to receive)
  • You can now interact with and see the names of donated items in the Museums

Build V0.8.2.0 Changelog (PC/OSX)
  • The digging minigame at the Beach and Cliffside has been redone to now play in-situ instead of in a minigame window. Digging still launches from interacting with the Digging Booth NPC to enter “metal detecting mode”. The player can now manually explore the Beach and Cliffside with the metal detector to look for items. Heading back towards the Booth/Bus Stop and leaving the “metal detecting area” will automatically remove the player from “metal detecting mode”.

Build V0.8.1.3 Changelog (PC/OSX)
  • Octo Pull now plays in-situ instead of in a minigame window to avoid minigame freezes
  • Octo Pull now costs $30 instead of $50 with higher reward yields for some resource prizes
  • Fixed stutter on Mineko when sneak walking
  • Nikko Quests are re-activated on completion of main storyline
  • Fixed Chika sometimes taking Terracotta Planters from the player even if you don’t have enough
  • Increased text size in control remapper
  • Fixed proper music playing during Market Events
  • Block Nikko chase from occurring before sleeping
  • Fixed HQ UI remaining on screen when leaving HQ before completing quest

Build 1.0.4 Changelog (Nintendo Switch)
  • Fixed HQ Floor 2: fly-in camera, main camera, lockers, vents, restarts
  • Nerfed prices of later game craftbenches and tools
  • Nerfed prices of Night Market items
  • Fish booth at market was selling old crab item
  • Tweaked some (inaccurate) papercraft base costs
  • Tweaked NPC bartering rates (used to have a low rate of purchasing higher tier items)
  • Extended BlackScreen/Loading UIs to ensure it covers entire screen
  • Fixed the Dock quest to properly end if the Cat Counter is at 0
  • Removed the old Crab (bugged) inventory item from the game
  • Fixed a <tag> showing up in dialogue
  • Added visible note to empty bottle icon
  • If player accidentally loses the Tool Belt (key item) another one will appear where the previous one was found
  • Fixed an issue with the Bean/GardenPlot quest starting over again
  • Fixed Journal entry to Sugihara looking for 5 Machine Parts, not 4
  • Fixed missing transparency on deco item in General Store
  • Fixed a bug where an NPC that’s supposed to be missing is still showing up in the Night Market
  • Fixed colliders in the Village
  • Increased chances of Beetle Brand Ramen showing up in the General Store
  • Fixed the stuck bottle in The Gardens (you can now take it)
  • Bobo’s Mom won’t mention Art Craftbench if it’s not actually for sale
  • Added Inventory category for Fish (Fish/Squeezed Fish)
  • Inventory Auto-sorts to not leave blank spaces with hidden items below the scroll
  • Fish Museum now only accepts the proper crab item (Old donated crabs will still be honored)
  • Ruby now spawns mostly around the Village, fixed her key item RNG, and now offers two different items per day: one in the Day, one in the evening
  • Fixed Rio’s relationship randomly resetting
  • Added player switch tip to Beach quest intro
  • Fixed Rockin Rolls not being donatable to Market Food Museum
  • Fixed issue of a minigame window that sometimes gets stuck on the screen on the end of Metal Rock mining minigame
  • Fixed a certain NPC not appearing in Village after that NPC was discovered safe
  • Removed bush decorations that were crowding the front of the Food Museum entrance
  • Re-ordered “Display items” (new default) and “Call customers” buttons in Market bartering to avoid accidentally button mashing to call customers too early
  • A memento now appears in Mineko’s room upon completion of the main story
  • Fixed Market Bus cutscene interrupting end game cutscene if completed on a Saturday
  • Digging minigame now rewards 2-5 Clay/Sand per successful hit
  • Fixed resource booth showing up before Cliffside cleared
  • Properly unload Reward UI on digging minigame ends
  • Fixed Rockin Rolls not being donatable to the Market Food Museum
  • Fixed Nikko Follower mentioning wrong season during cutscene
  • Typo fixes
  • Balance: Lowered Energy cost of Mining, Axe, and Hairball picking
  • Bug: NPC Gifting now accepts a combination of regular and perfect versions of crafts if the player has a combination that would make the yield. It will prioritize taking regular versions first
  • Bug: Fixed Granny’s house upgrades not showing up
  • Bug: Fixed an annoying bug where hotspots (magnifying glass interactions) would sometimes stop working for a second or two immediately after closing the Inventory menu
  • Useless cabinet in the room now acts as a Fav Item Display storage box
  • Bug: Planter Boxes are now properly categorized in the Crafting tab of the Inventory
  • Bug: Fixed a specific NPC missing from the Village when they were supposed to be un-missing
  • Bug: Gem Museum now accepts Sparkly Rock
  • Fix for Octogame Freezing

Note: Loading issues and audio hitching during loading are still being investigated and actively being worked on for the next patch, but we wanted to push these changes out as soon as possible to unblock players who are stuck and address a number of the current gameplay issues.

Build V0.8.1.1 Changelog (PC/OSX)
  • Useless cabinet in the room now acts as a Fav Item Display storage box
  • Bug: Planter Boxes are now properly categorized in the Crafting tab of the Inventory
  • Bug: Fixed a specific NPC missing from the Village when they were supposed to be un-missing
  • Bug: Gem Museum now accepts Sparkly Rock

Build V0.8.0.12 Changelog (PC/OSX)
  • Balance: Lowered Energy cost of Mining, Axe, and Hairball picking
  • Bug: NPC Gifting now accepts a combination of regular and perfect versions of crafts if the player has a combination that would make the yield. It will prioritize taking regular versions first
  • Bug: Fixed Granny’s house upgrades not showing up
  • Bug: Fixed an annoying bug where hotspots (magnifying glass interactions) would sometimes stop working for a second or two immediately after closing the Inventory menu

All updates will be delayed on consoles due to the porting process

KNOWN ISSUES:
  • No mouse support currently
  • Memory leak issues

    REQUESTS BEING EXPLORED:
  • Add Display for Fav items in Room
  • Save outside of Sleep
  • Collections Journal page should be clickable and show progress

    Comments, questions or bugs can be posted here for discussion, but it will be much faster and more efficient for us if you submit issues through the Bug Reporter[docs.google.com]!

    Thank you!


    This thread was updated on Feb 16, 2024 2:22 PST
Last edited by MeowzaGames; Feb 16, 2024 @ 2:22pm
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Showing 1-15 of 148 comments
Jace Sep 26, 2023 @ 11:41am 
On Steamdeck- if I go into the menu and controller setup, I can’t exit out of that screen back to menu.
sadburreeto Sep 26, 2023 @ 11:57am 
My game froze, and I had to close it through steam. Now when I try to start the game, it never actually loads, it just displays as not responding forever. I have tried uninstalling the game, deleting the save file, restarting my computer, and nothing has worked.
MadameHardy Sep 26, 2023 @ 12:08pm 
Is there any plan to add mouse support? When a button's on the right side of the screen, navigating with keyboard is tedious as all getout.
Zatanna Sep 26, 2023 @ 12:13pm 
Originally posted by MadameHardy:
Is there any plan to add mouse support? When a button's on the right side of the screen, navigating with keyboard is tedious as all getout.
I almost just reported this as a bug. :sacrificed:
Zatanna Sep 26, 2023 @ 12:15pm 
Also submitted through report form, but the keybinding page buttons are not labeled. For anyone trying to rebind, save on the top left hand button, and then apply on the next page. It's possible there is an apply button on the page itself, but it's just all listed as 'default'.
Maya Naise Sep 26, 2023 @ 12:47pm 
The rebinding page just says "default" everywhere and I have no clue how to exit.
M. Doucet Sep 26, 2023 @ 12:59pm 
Originally posted by Maya Naise:
The rebinding page just says "default" everywhere and I have no clue how to exit.
Exit by using the very first "default" button on the top left.

For anyone having troubles with the control rebinding screen not resetting correctly, here is a screenshot showing the default configuration for reference:
https://steamcommunity.com/sharedfiles/filedetails/?id=3041702578
Dtime35 Sep 26, 2023 @ 6:08pm 
Any one else having a message bubble pop up with just three dots ... in it and then just go a way 1 second later? It keeps doing this to me.

EDIT:
The issue seems to be two conflicting events. Where one was supposed to auto run the moment I left my house and the other was an upgrade the house event. The upgrade event started, since I started it, but the moment the cutscene started for it the other event tried to load since I was now outside.
Last edited by Dtime35; Sep 27, 2023 @ 11:31am
Cluedo100 Sep 26, 2023 @ 9:46pm 
I went fishing and my inventory was full; so the fish didn't even up in my inventory (understandably) however, when I go to donate fish; they are on the list and any time I fish and receive a fish of a certain kind, it doesn't go into my inventory but I think it is being added to the original fish type in that was not in the inventory when it was full.

TLDR: Inventory overloads and stacks invisible items
mpnt1997 Sep 27, 2023 @ 4:32am 
When ever I load the game it is appearing as a mirrored screen, and I can't see the top half of the screen due to this effect
Last edited by mpnt1997; Sep 27, 2023 @ 4:33am
Cairn.L Sep 27, 2023 @ 4:38am 
2
There is a white kitten in Birch Forest near the entrance, every time I pet him/her, it can't follow me because it is stuck. Please save that kitten! :meatytears:
I have gone through 4 hearts trying to get paper from tree stumps. Am I doing something wrong or is it a bug? I feel like that's a bit much.
Jace Sep 27, 2023 @ 5:55pm 
Originally posted by valiantpoetryshark:
I have gone through 4 hearts trying to get paper from tree stumps. Am I doing something wrong or is it a bug? I feel like that's a bit much.
You have to tap A when it’s at the bottom dark green circle and hold it until it’s at the next circle like 3/4 the way up and then let go
It’s not the most intuitive
Hean Sep 27, 2023 @ 6:35pm 
Originally posted by Cluedo100:
I went fishing and my inventory was full; so the fish didn't even up in my inventory (understandably) however, when I go to donate fish; they are on the list and any time I fish and receive a fish of a certain kind, it doesn't go into my inventory but I think it is being added to the original fish type in that was not in the inventory when it was full.

TLDR: Inventory overloads and stacks invisible items

Left side on the inventory screen you can scroll down. There is no "full" inventory.
sosocxk222 Sep 28, 2023 @ 8:39am 
I got stuck on the second floor of the ??? building, unable to enter the ventilation duct, and the enemies had no effect on me, so I couldn't continue the game.
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Showing 1-15 of 148 comments
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