Maquette

Maquette

View Stats:
Truffles Mar 3, 2021 @ 5:18pm
How did you find it? [SPOILERS]
I've just finished the game - how did everyone find it?

Personally, I came away a little disappointed, but I think the studio has great potential! I adored the game up until the end of about the third level, and was completely on board with the relationship the characters had slowly developed and how it was mirrored in the environment, with the fair springing up and the omnipresent secret place.

Then over the course of Wedge it started to get away from me a bit. The characters very quickly jump from 'in love' to 'just going through the motions' to 'outright arguing', and I didn't feel it was explored enough. I love Wedge conceptually - the whole mechanic of playing with recursiveness(?) was very fun, and this game pulls off some impressive-looking technical feats in that area - if there was any cheating going on with the scaling, it was unnoticeable.

However, the puzzles in Wedge started to suffer as well. There are a few times where it's unclear what you're meant to do short of stumbling on the right path (and possibly locking yourself out), and it felt more like luck than puzzle solving. From there the game felt quite rushed, like not much attention was paid past the first sections (although walking through the streets as the houses spring up around you was cool). While the final level was pretty cool, it was also mostly just finding the right place to go rather than solving meaningful puzzles.

The narrative goes from these glimpses into their personal life and relationship to mostly just musing from Michael, and the writing overall felt a lot more awkward than the start.

I also felt the game never really thematically 'clicked', although it might just be me being dense. I feel like there's a connection to be made between the recursive nature of the gameplay and the breakup/reminiscence in the plot. Perhaps something about how problems and arguments can seem enormous and terrifying or pointless depending on your perspective, or taking different perspectives on memories? But the narrative never really drove that home.

Like I said, though, it was an impressive first outing! The soundtrack was also great, all the songs were well placed and evocative. And I don't know where the dev's priority was - maybe the goal was an impressive technical display, and just attached the romance story to it, and I'm overthinking it.

Did you all enjoy it?
< >
Showing 1-4 of 4 comments
Like you I enjoyed most of the puzzles. I kinda wished there would be more Puzzles and less story because the story didn't catch me.
I mean, I can relate to these people but "I don't care". This sounds harder than it should but it was just to short to get a connection.

Also all the writing sounded "naive". Maybe if we would have gotten her view too.

Level 2,3 and 4 where the best and after that 7 was also nice. 5 and 6 where way to short and felt out of place.

Soundtrack and graphics where nice to.

A big problem (at least on the PS5 Version) was the controlls. Sometimes a Key, Bridge, Crystal stuck into some stuff and it was kinda hard to move it then.

Overall a nice little game.
ledkit May 20, 2021 @ 11:22am 
I think I came in with wrong expectations. I thought it would be more of a puzzle game but it turned out to be more of a walking sim. Also, controlls are very finicky.
joridiculous May 28, 2022 @ 5:47am 
It looks nice, and i like the perspective thing, like so many other similar games.
Dont care about the story, its naive like any other run of the mill american drama show (sorry devs).

And i too have a struggle to see what the heck you're supposed to do next many time. it's not clear at all. (doesn't help when you watch a walktrough and they hit a switch there is no way you could know is there)
And i *Hate* every little bit of platforming.

"A big problem (at least on the PS5 Version) was the controlls. Sometimes a Key, Bridge, Crystal stuck into some stuff and it was kinda hard to move it then."
have the same struggle on PC with controller. Things just gets stuck in geometry.
kangirigungi May 28, 2022 @ 1:48pm 
I expected more from the story too. It began as "an ordinary love story, but it looks like there'll be more to that". As it turned out, there isn't. It really is just an ordinary love story. I love how it's presented though, and I also liked the puzzles.

And yes, the controls are really bad, even with keyboard and mouse.
< >
Showing 1-4 of 4 comments
Per page: 1530 50