Depraved

Depraved

View Stats:
Jon.Topps Nov 3, 2023 @ 10:05am
Questions
1. My cash flow is green, I'm making $117 (not sure how often that triggers).
I had like 8k, then I build a couple of buildings, order some metal, and BOOM I'm at -$3600, for seemingly no reason. Over 10k just poofed away like nothing.

2. If I select a bunch of people and tell them to do something (like kill some bandits), how do I tell them ALL to go back to work? Do I really need to select each individually and tell them?

3. How exactly do things like pig farms work? I had a few pigs, but nothing was happening. So I make a butcher, he kills all the pigs, and now I have no pigs. Do I really need to micromanage him, so he only kills a few, and then move his radius somewhere else or something? I feel like I'm missing something here.

4. There's no real info on outhouses. How many people does each one service? Or do I only need one, even if I have 1000 people? lol

5. Do pioneers not eat fish? I've got TONS of fish, but little meat, and my main village is saying it's running low on meat. Can't they just eat the fish? Or is fish ONLY for merchants?

6. Is it possible to have people from one village help build stuff in another? I find the hardest part is just getting buildings to go up in small villages that are just starting out. I have all the resources, but the people are just too stupid to actually build anything.

7. Is there a way to cancel an order at the town hall? Sometimes the order takes a loooong time, and I have more dire needs at this point, so I'd like the cancel the like 6 meat that still hasn't come, and instead change it to some building materials. No buttons on it, left and right clicking aren't doing anything.

8. Is there a trick to making people actually use stuff? Or is the AI just really dumb? I got a person who's discontent, and about to go on a murderous rampage, all because they're hungry... the town they live in currently has 369 meat... How do I make them eat it? Even just a way to force the one person to eat would be helpful at this point.

9. The fort says you can upgrade settlers and merchants into soldiers, but I don't see any way to do that, or any way to see how many soldiers you have. Is this an incomplete feature? Or is there a way to do it?

10. Everyone seems to be getting cholorea. Is there a way to make them go to the doctor on their own? Or is the game supposed to be entirely me scrolling around the whole map looking for sick people to tell to go to the doctor? Also, I thought the way people got cholorea was by dead horses. I haven't done anything with horses in forever, so I'm not sure why it's happening, and it's a pain to deal with. Tips?

11. I have TONS of discontented people, and all their goals are full, except there's a red gun picture. Hovering the mouse over it doesn't give any more details. The people have guns, so I'm confused what they're upset about. Everyone is going on murderous rampages, because they're upset about guns, why?

Thanks for any help you can provide.
Last edited by Jon.Topps; Nov 6, 2023 @ 7:43am
< >
Showing 1-10 of 10 comments
Originally posted by Jon.Topps:
1. My cash flow is green, I'm making $117 (not sure how often that triggers).
I had like 8k, then I build a couple of buildings, order some metal, and BOOM I'm at -$3600, for seemingly no reason. Over 10k just poofed away like nothing.
The financial management in this game is fast-paced with a steep learning curve, and your bank account can make wild swings.

Some possibilities...
A.. If you constructed a couple of buildings, then you have to subtract the materials cost for building them, and also now the regular maintenance costs of those buildings.

B. If you're trying to hire workers, some new peoples could have moved into town and taken those jobs, thus increasing your employee salary costs.

C. One of your income streams could have gotten disrupted.

D. Bank robberies happen



Originally posted by Jon.Topps:
2. If I select a bunch of people and tell them to do something (like kill some bandits), how do I tell them ALL to go back to work? Do I really need to select each individually and tell them?
If I remember correctly, people will not work if they get too far away from their job, or their route to their job. First, select them as a group and have them walk back into town. Then wait a minute to see if they automatically go back to doing something, If they don't, then "yes", you must individually tell them.
Last edited by Kenpoleon Bonaparte; Nov 7, 2023 @ 3:22am
Originally posted by Jon.Topps:
3. How exactly do things like pig farms work? I had a few pigs, but nothing was happening. So I make a butcher, he kills all the pigs, and now I have no pigs. Do I really need to micromanage him, so he only kills a few, and then move his radius somewhere else or something? I feel like I'm missing something here.
The easiest option is to micromanage him, yes. Have him kill some pigs, then turn him "off" for a bit. When you run low on meat, or your pigpen gets full, turn him back "on". A second, more tedious option, is to build another pig farm in the butcher's radius. However, this will really increase your costs, as now you have more pigs to feed and more workers to pay. I'm sure you've noticed by now, there is a LOT of micromangement in this game.



Originally posted by Jon.Topps:
4. There's no real info on outhouses. How many people does each one service? Or do I only need one, even if I have 1000 people? lol
I would like to know that answer myself. I just built several of them, spreading them around town, as my population increased.



Originally posted by Jon.Topps:
5. Do pioneers not eat fish? I've got TONS of fish, but little meat, and my main village is saying it's running low on meat. Can't they just eat the fish? Or is fish ONLY for merchants?
Wish I knew the answer to that one, too. I had the same problem. Once I had plenty stocked in the warehouse, I sold/traded the excess.
Last edited by Kenpoleon Bonaparte; Nov 7, 2023 @ 3:23am
Originally posted by Jon.Topps:
6. Is it possible to have people from one village help build stuff in another? I find the hardest part is just getting buildings to go up in small villages that are just starting out. I have all the resources, but the people are just too stupid to actually build anything.
No, they cannot help. The residents aren't stupid. Once you tell them what to do, they're just slow. And, of course, at the beginning there's not enough of them to do everything you want to do. You have to prioritize.



Originally posted by Jon.Topps:
7. Is there a way to cancel an order at the town hall? Sometimes the order takes a loooong time, and I have more dire needs at this point, so I'd like the cancel the like 6 meat that still hasn't come, and instead change it to some building materials. No buttons on it, left and right clicking aren't doing anything.
I THINK you can cancel, but it's been so long since I've played that I can't guarantee it.



Originally posted by Jon.Topps:
8. Is there a trick to making people actually use stuff? Or is the AI just really dumb? I got a person who's discontent, and about to go on a murderous rampage, all because they're hungry... the town they live in currently has 369 meat... How do I make them eat it? Even just a way to force the one person to eat would be helpful at this point.
In my experience, it's very very hard to calm a person down once they get to the "murderous rampage" condition. The solution I found is to just kill them yourself before they cause harm to others. (OR, see Tip #2 in my Tips post below.)
Last edited by Kenpoleon Bonaparte; Nov 7, 2023 @ 3:59am
Originally posted by Jon.Topps:
9. The fort says you can upgrade settlers and merchants into soldiers, but I don't see any way to do that, or any way to see how many soldiers you have. Is this an incomplete feature? Or is there a way to do it?
No idea. I never made soldiers.



Originally posted by Jon.Topps:
10. Everyone seems to be getting cholorea. Is there a way to make them go to the doctor on their own? Or is the game supposed to be entirely me scrolling around the whole map looking for sick people to tell to go to the doctor? Also, I thought the way people got cholorea was by dead horses. I haven't done anything with horses in forever, so I'm not sure why it's happening, and it's a pain to deal with.
I HAVE seen some people go to doctor by themselves (like when they get shot), but for the most part I had to tell them to go. If I remember correctly, Cholorea comes from dead bodies (not just dead horses). It also comes from not enough outhouses, and dirty drinking water.

A. Keep a lookout for dead horses. If you leave a horse unattended, it will die. Also, look out for dead people (gunshots, stabbings, sickness, etc). Sometimes horses/people die behind buildings so they are hard to see.

B. When you build outhouses, spread them out throughout town. Build your first couple in the center of town (like behind your warehouse and/or town hall), and build more as your population increases. Think of yourself. If you had to go really bad, how far would you want to have to walk to the nearest outhouse? The more people packed into a certain area, the more outhouses you'll want to have there (warehouse, saloon, hotel, farm section, etc).

C. Make sure you have enough drinking water, whether you're producing it by your own wells, or you're buying it. And if you have wells, make sure they are producing clean water (like don't build a well next to an outhouse). Eventually, wells will run dry. You'll have to demolish those and build new ones elsewhere.
Last edited by Kenpoleon Bonaparte; Nov 7, 2023 @ 3:31am
Originally posted by Jon.Topps:
11. I have TONS of discontented people, and all their goals are full, except there's a red gun picture. Hovering the mouse over it doesn't give any more details. The people have guns, so I'm confused what they're upset about. Everyone is going on murderous rampages, because they're upset about guns, why?
It's not the guns they are upset about. The more armed your residents are, the better they can protect themselves from bandits, Indians, and wild animals. They are upset about low supplies (food, water, housing, clothes, etc), high crime, raids, overcrowding, and stuff like that. If I remember correctly, the red gun picture is a symbol of high crime (meaning that's the #1 thing they're worried about).



In the future, please try to break it down into a few questions at a time. The longer your post, the more likely people will just ignore it instead of trying to help. Plus, some people may only know the answer to one or two of your questions. Good luck.
Last edited by Kenpoleon Bonaparte; Nov 7, 2023 @ 3:51am
Originally posted by Jon.Topps:
Tips?
TIP #1: When people die while they are carrying an item (ore, wood, water, gun, etc), that resource stays on the ground. However, the item is so tiny you probably won't notice it laying there. Occasionally take a wagon and have it go through town in a grid pattern. Start at the top left and have it move to the top right. Then move it down a little bit and have it move back left. Watch it the entire time. When it comes near a dropped item, you'll see the item icon come up by the wagon. Stop and grab the item.


TIP #2: Have a bandit camp right outside town? Then round up your most discontented residents, the "murderous rampage" ones. Make sure they are all armed. Click on them separately and make them all walk to a "meeting point" on the edge on town (the side where the bandit camp is). Then, as a group, order them to attack the bandits. You kill two birds with one stone here. Either the discontented residents solve your bandit problem, or the bandits solve your discontented residents problem. The remaining problem is now weaker, so finish it off quickly while you have the opportunity. After the bandit camp is demolished, don't forget to send a wagon to pick up all the free guns now laying on the ground.


TIP #3: Take care of bandit camps quickly, as they will grow. It's much easier to kill 4 bandits than it is 6. And don't let it be a fair fight. Send twice as many residents as there are bandits.


TIP #4: The Indians can be a great source of income. At minimum, have one trading wagon available for each Indian camp. There's an occasional glitch where you can buy something from one Indian camp, only to go sell it to another Indian camp for more than you bought it for. Once you get your first town up and running smoothly, your wagons should ALWAYS be moving somewhere. If they are sitting still, you're losing money.


TIP #5: Horses are another good source of income. Always collect unowned horses, and build stables to put them in. Once you build a Train Station, selling horses is a good side gig.
Last edited by Kenpoleon Bonaparte; Nov 7, 2023 @ 4:02am
Jon.Topps Nov 7, 2023 @ 5:43am 
Originally posted by Kenpoleon Bonaparte:
snip
Thanks for all the help and tips! This will be super helpful.

My problem now is my game ran into the save file glitch... it seems like the game is impossible to get to year 25, not because it's hard (this is not a hard game) but because the programming is so bad the game will constantly crash if you go too long...
Originally posted by Jon.Topps:
My problem now is my game ran into the save file glitch... it seems like the game is impossible to get to year 25, not because it's hard (this is not a hard game) but because the programming is so bad the game will constantly crash if you go too long...
Sorry, but I don't know about that problem. At what year are you crashing?

I've logged about 48 hours, and enjoyed every minute of it. I played the first 4 or 5 times and always went bankrupt. Then I finally hit that sweet spot. Was up to 22 years when my computer harddrive failed. Since 'Depraved' doesn't use Steam's Cloud Save, I lost everything. Haven't played since. However, I've been thinking a lot lately about installing it again. I only need that achievement for lasting 25 years, and I'll have another perfect game.
Jon.Topps Nov 7, 2023 @ 6:18am 
Oh interesting. I had one town that failed, but then my second game went well. At the point I'm at now, I'm finding it quite easy. Everything seems almost perfectly balanced.

I'm in year 12. I think I made it to about year 13 or 14, and the save file got corrupted. In the forums they refer to this as the save bug/glitch, and it's apparently known by the devs, but they're done with the game.
That's encouraging that you got to year 22 though, so it might be possible which is nice.
Originally posted by Jon.Topps:
That's encouraging that you got to year 22 though, so it might be possible which is nice.
Yeah, it's totally possible. Not to mention the fact the stats say 5.5% of players have lasted that long.

On that game, I had, for the first time, two towns that were both doing well. Tried a third town, but that just became too much to handle with all the micromanagement that you have to do. Only had a few buildings in the third town. Went away and got distracted by something for a little bit, and when I came back to check on it I found that it had burnt down.
Last edited by Kenpoleon Bonaparte; Nov 7, 2023 @ 6:31am
< >
Showing 1-10 of 10 comments
Per page: 1530 50