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Some possibilities...
A.. If you constructed a couple of buildings, then you have to subtract the materials cost for building them, and also now the regular maintenance costs of those buildings.
B. If you're trying to hire workers, some new peoples could have moved into town and taken those jobs, thus increasing your employee salary costs.
C. One of your income streams could have gotten disrupted.
D. Bank robberies happen
If I remember correctly, people will not work if they get too far away from their job, or their route to their job. First, select them as a group and have them walk back into town. Then wait a minute to see if they automatically go back to doing something, If they don't, then "yes", you must individually tell them.
I would like to know that answer myself. I just built several of them, spreading them around town, as my population increased.
Wish I knew the answer to that one, too. I had the same problem. Once I had plenty stocked in the warehouse, I sold/traded the excess.
I THINK you can cancel, but it's been so long since I've played that I can't guarantee it.
In my experience, it's very very hard to calm a person down once they get to the "murderous rampage" condition. The solution I found is to just kill them yourself before they cause harm to others. (OR, see Tip #2 in my Tips post below.)
I HAVE seen some people go to doctor by themselves (like when they get shot), but for the most part I had to tell them to go. If I remember correctly, Cholorea comes from dead bodies (not just dead horses). It also comes from not enough outhouses, and dirty drinking water.
A. Keep a lookout for dead horses. If you leave a horse unattended, it will die. Also, look out for dead people (gunshots, stabbings, sickness, etc). Sometimes horses/people die behind buildings so they are hard to see.
B. When you build outhouses, spread them out throughout town. Build your first couple in the center of town (like behind your warehouse and/or town hall), and build more as your population increases. Think of yourself. If you had to go really bad, how far would you want to have to walk to the nearest outhouse? The more people packed into a certain area, the more outhouses you'll want to have there (warehouse, saloon, hotel, farm section, etc).
C. Make sure you have enough drinking water, whether you're producing it by your own wells, or you're buying it. And if you have wells, make sure they are producing clean water (like don't build a well next to an outhouse). Eventually, wells will run dry. You'll have to demolish those and build new ones elsewhere.
In the future, please try to break it down into a few questions at a time. The longer your post, the more likely people will just ignore it instead of trying to help. Plus, some people may only know the answer to one or two of your questions. Good luck.
TIP #2: Have a bandit camp right outside town? Then round up your most discontented residents, the "murderous rampage" ones. Make sure they are all armed. Click on them separately and make them all walk to a "meeting point" on the edge on town (the side where the bandit camp is). Then, as a group, order them to attack the bandits. You kill two birds with one stone here. Either the discontented residents solve your bandit problem, or the bandits solve your discontented residents problem. The remaining problem is now weaker, so finish it off quickly while you have the opportunity. After the bandit camp is demolished, don't forget to send a wagon to pick up all the free guns now laying on the ground.
TIP #3: Take care of bandit camps quickly, as they will grow. It's much easier to kill 4 bandits than it is 6. And don't let it be a fair fight. Send twice as many residents as there are bandits.
TIP #4: The Indians can be a great source of income. At minimum, have one trading wagon available for each Indian camp. There's an occasional glitch where you can buy something from one Indian camp, only to go sell it to another Indian camp for more than you bought it for. Once you get your first town up and running smoothly, your wagons should ALWAYS be moving somewhere. If they are sitting still, you're losing money.
TIP #5: Horses are another good source of income. Always collect unowned horses, and build stables to put them in. Once you build a Train Station, selling horses is a good side gig.
My problem now is my game ran into the save file glitch... it seems like the game is impossible to get to year 25, not because it's hard (this is not a hard game) but because the programming is so bad the game will constantly crash if you go too long...
I've logged about 48 hours, and enjoyed every minute of it. I played the first 4 or 5 times and always went bankrupt. Then I finally hit that sweet spot. Was up to 22 years when my computer harddrive failed. Since 'Depraved' doesn't use Steam's Cloud Save, I lost everything. Haven't played since. However, I've been thinking a lot lately about installing it again. I only need that achievement for lasting 25 years, and I'll have another perfect game.
I'm in year 12. I think I made it to about year 13 or 14, and the save file got corrupted. In the forums they refer to this as the save bug/glitch, and it's apparently known by the devs, but they're done with the game.
That's encouraging that you got to year 22 though, so it might be possible which is nice.
On that game, I had, for the first time, two towns that were both doing well. Tried a third town, but that just became too much to handle with all the micromanagement that you have to do. Only had a few buildings in the third town. Went away and got distracted by something for a little bit, and when I came back to check on it I found that it had burnt down.