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• Sandbox mode—In this mode, you simply build and run trains. Money and competition are non-factors—all Financial and Industrial settings are toggled off—so build to your heart’s content.
• Financial model—This setting controls the financial aspects of the game. Set this option to Basic, Advanced, or Expert. The effects of these settings are as follows:
Basic—Stock Market importance is minimized. You may buy or sell your own company’s stock, but you can’t take over another company, or be taken over.
Advanced—Short Selling and Buying stock on Margin are disabled, but all other aspects of the Stock Market are enabled.
Expert—The gloves are off. All aspects of the Stock Market are enabled, which makes for some fairly vicious financial plays; consider yourself warned.
• Industrial model—This setting configures the industrial side of the game. Set it to Basic, Advanced, or Expert. The effects of each setting are as follows:
Basic—Stations will accept any cargo, paying only slightly less for cargo they don’t demand. All industries produce cargo, even if they aren’t supplied with their industrial demands.
Advanced—Stations still accept any cargo, but at half price if the cargo isn’t demanded by a station. Industries only produce cargo if supplied with their industrial demands.
Expert—Stations pay very little for any cargo they don’t demand. Price levels affect what stations will pay for a cargo, even if the station demands them. Your company can buy up any industries it finds appealing.
NOTICE INDUSTRIAL MODEL-BASIC........maybe this is the answer your looking for.
This is what happens.
Scenario A:
1) buy steel mill
2) send iron or coal to steel mill BUT NOT BOTH
3) steel mill does not produce steel (b/c it's missing one of the ingredients)
4) steel mill still MAKES MONEY, enough money to make PROFIT
4a) I do not have to worry about steel piling up or getting rid of steel b/c there are no steel
Scenario B:
1) buy steel mill
2) send BOTH iron and coal to steel mill
3) steel mill produces steel
4) I ONLY make money off of steel sent to a place that DEMANDS steel
4a) I LOSE money if steel is left undelivered
So, imagine a huge mill that keeps accepting a shipment of coal, pays for it, and produces nothing YET that mill makes a huge profit. Now, I'm more convinced that it's a glitch of some sort and I am indeed cheating.
You are right, that is indeed strange, as I've never experienced that kind of occurance before. I find that when I do the full chain for the steel mill, it can easily produce $150K a year or more. In fact, I find the steel mill to be a relatively reliable source of industry income compared to a cannery or a port or something.
What are your figures for both scenarios?
I didn't record exact numbers unfortunately XD, but that is how I made it through campaigns that require specifice profit margin.
I haven't returned to the game in recent days so I forget but the way I cheat is basically cutting corners and not dealing with connecting the second ingredient. And in doing so I spent 1/4 less than having to connect to more cities/resources in order to make the factory profitable. Same with cannery, I cheat by mass dumping produce to and it makes money.
Man... the more I think about it I feel I have to re-do all my campaigns. I'll test it to make sure it's not just isolated to the specific "profit" goal campaigns.
There is of course other ways of cheating in the game without changing any game data e.g. if you are in recession but know the stock market will rise from a certain date mass buy stock on a margin.
It's up to you the player whether you take advantage of the exploit or not.