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Farming is borderline broken actually. By the end of the first month, money is no longer a problem and you can just start buying half the ingredients from other traders to keep the moneyball rolling, and just dump cash into other random junk.
Searching all the cabinets in the house is pretty rational logic. We already know from real-life experience that cabinets and drawers contain items, so one of the first tasks we should do is familiarize ourselves with the house and search through any containers.
The agent at the end of the tutorial gives you a letter that tells you what you need to keep in your house, and if you hover over items, it even highlights the minimum values you need to maintain. Using that information, you can see that a lot of the furniture in the house is actually safe to destroy for resources and parts. In fact, at the start of the game right next to the workbench is a wooden box and some barrels. Exactly the resources you need to upgrade the workbench.
The tutorial also points out the trading and map feature. You mentioned you know how to trade and how to travel. Most of the traders are initially locked, and the only traders available both sell and buy only the resources you currently need (metal/wood/food).
When you go into the forest, you'll always appear in front of the sparking pylon, which when inspected with right-click has a 'Repair' tag. Selecting that tag tells you to find the lever in the woods, and adds the task to your list so you can't forget about it. Since navigating the forest means only going left or right, your cursor will naturally go over the berry bushes and logs along the path. That solves your food and wood issue.
The early game is set out quite linearly. It should be hard to get lost.