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Onimusha was more of a survival horror with a slower pace, while Ninja Gaiden was extremely difficult with the fighting and the reflexes. I think that Dark Souls is closer to Onimusha, because it has the atmosphere and is more grounded with the fighting.
However, to be fair, Ninja Gaiden Black (or Sigma) is harder than both games (especially if we played the game in its highest difficulty), and the protagonist would probably destroy all of Dark Souls’ boss easily, if we take into account the gameplay and the options.
Can only confirm that the game was great, but needs extra content nowadays. Special character maybe as an achievement. I remember how i was mesmerized when discovered that in-game movies were european , but could be changed for native japanese with all their intimacy ...where are all those days ...
The closest series to Onimusha is easily Resident evil, the predecesor of the souls games were kingsfield/shadow tower like someone else mentioned.
1.In GOW you can upgrade weapons similar to Onimusha games.(Upgrade screen looks the same)
2.In GOW the way that camera moves was similar to the camera of Onimusha 3.(But they improved that a lot)
3.GOW was a onimusha game in mythology era according to the producer of GOW.
4.GOW had 2 kind of weapons like Onimusha(Ranged and close)
5.GOW has a health bar and magic bar similar to Onimusha
6.Violance in GOW is inspired of the violance of Oni but more extreme.
7.I remember Onimusha was the first Hack'n slash game that had a guard button which GOW used as well. GOW also had an invincible power up for a limited time which onimusha games after 1 had.
8.GOW also has chests like onimusha.
I can't remember off the top of my head how it controlled exactly, but it was very close to Code Veronica. Fixed camera angles, press X to go up stairs, that kind of old school RE stuff.
Unless they completely overhauled the game to the point of it playing like another game entirely with the Onimusha story and locations tacked on then if you go into it expecting a third person hack n slash like Dark Souls or GOW you will be very disappointed.
I said sword-play, not gameplay. Or more like physical combat mechanics. Locking on enemies, attack types, blocking, dashing and parrying are very similar in terms of combat elements in these games. I'm not talking about filmsy perspectives and it's byproduct of tank controls. And Resident Evil? Get out of here. That's a survival game not action.
I don't remember any critical hits that let you 1 hit ko chains of enemies in dark souls either. I don't remember being able to parry/riposte in Onimusha....
You can block in lots of games, that doesn't mean Onimusha is suddenly similar to Dark souls.
Nothing is remotely similar to dark souls in Onimusha.
Edit: and I am not sure you have noticed but one of the Genres Onimusha falls into is.... survival horror *gasp*. The first game had a bigger emphasis on horror elements than later games in the series.
Edit: fixed broken quote tags
Beside, Onimusha doesn't only feature sword-play, they pack with puzzle too, same to RE.