Onimusha: Warlords

Onimusha: Warlords

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Classic vs Modern Control
Which do you think will be best for playing Onimusha Warlords?
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Showing 1-15 of 15 comments
DeadPhoenix Jan 14, 2019 @ 4:32am 
Modern.
NeoStrayCat Jan 14, 2019 @ 9:44am 
Originally posted by DeadPhoenix:
Modern.
This exactly, for free range movement, the classic tank controls are optional.
dprog1995 Jan 14, 2019 @ 12:08pm 
The classic is better since:
1.Camera changes angles too much.

2.And some moves like the kick move will be unavailable in modern none tank controls.(From my experience of Oni 3)
RAWRmonger Jan 14, 2019 @ 1:37pm 
Is it possible to walk? If yes I'll do tank, if no, then I'll consider the 2D controls.
I like tank controls in RE, but that's because it looks pretty cool walking around.

Camera changes are a problem, and it's also why I don't use in RE, but this game doesn't penalize getting close to enemies.
Star Taker ✨ Jan 14, 2019 @ 1:43pm 
If there's static camera angle, count me in, there aren't enough titles with this camera type.
I’d argue it will depend, a lot, on your preferred control method. 3D movement almost universally beats all when you have a controller, but with a keyboard, tank controls are suddenly a lot more agreeable imo
Eddybod Jan 14, 2019 @ 2:15pm 
I played a little classic Onimusha the other night on a PS2 emulator, my god time has not been kind to tank controls! I remember buying this game when it came out for my PS2 and tank controls were 2nd nature, but now....no give me those modern analogue controls please!
Rez Jan 14, 2019 @ 10:11pm 
It depends. If the modern controls work the way I think they do, they won't be very nice to use with the frequent camera changes. When playing onimusha 3 back in the day, using the thumbstick to control was actually more of a burden than the tank controls were, as every time the camera changed to a different perspective (especially if it is opposite of it's previous position), the orientation of your character would change thus your character would change direction based on your thumbstick direction. This presented problems in certain areas as you could get 'stuck' going back and forth between certain cameras.

Having said that, given that the boss fights in Onimusha Warlords have very little to no camera changes, using the modern controls during those fights would be more than fine. However, just moving around the world and combat with demons, tank controls are the way to play in my opinion.

I'm grateful they even put analog control in as an option, however the game was designed around the tank controls and the camera perspective was not accounting for the more modern style of control, thus there may be rather problematic areas that could cause frustration. Personally I'm probably going to use a mix of both.

That's just my 2 cents.
Nezgot Jan 15, 2019 @ 12:29am 
Tank controls are great for fixed camera angles.
MarioFanaticXV Jan 15, 2019 @ 12:36am 
As much as I prefered the controls of 3 and Dawn of Dreams, I have to agree- as long as you still have static backgrounds, the classic controls are a necessary evil.
d0x360 Jan 15, 2019 @ 9:41am 
Originally posted by '..':
It depends. If the modern controls work the way I think they do, they won't be very nice to use with the frequent camera changes. When playing onimusha 3 back in the day, using the thumbstick to control was actually more of a burden than the tank controls were, as every time the camera changed to a different perspective (especially if it is opposite of it's previous position), the orientation of your character would change thus your character would change direction based on your thumbstick direction. This presented problems in certain areas as you could get 'stuck' going back and forth between certain cameras.

Having said that, given that the boss fights in Onimusha Warlords have very little to no camera changes, using the modern controls during those fights would be more than fine. However, just moving around the world and combat with demons, tank controls are the way to play in my opinion.

I'm grateful they even put analog control in as an option, however the game was designed around the tank controls and the camera perspective was not accounting for the more modern style of control, thus there may be rather problematic areas that could cause frustration. Personally I'm probably going to use a mix of both.

That's just my 2 cents.

I haven't played yet but it's entirely possible they fixed the modern control so that when a camera angle change happens you will continue in the same direction regardless of which direction you are holding relative to the camera. It's been done in many other games and wouldn't be difficult to do here
hardwiredsin Jan 15, 2019 @ 9:45am 
I'm still downloading the game but I will probably try out the classic control first.
Rez Jan 15, 2019 @ 11:59am 
Originally posted by d0x360:
Originally posted by '..':
It depends. If the modern controls work the way I think they do, they won't be very nice to use with the frequent camera changes. When playing onimusha 3 back in the day, using the thumbstick to control was actually more of a burden than the tank controls were, as every time the camera changed to a different perspective (especially if it is opposite of it's previous position), the orientation of your character would change thus your character would change direction based on your thumbstick direction. This presented problems in certain areas as you could get 'stuck' going back and forth between certain cameras.

Having said that, given that the boss fights in Onimusha Warlords have very little to no camera changes, using the modern controls during those fights would be more than fine. However, just moving around the world and combat with demons, tank controls are the way to play in my opinion.

I'm grateful they even put analog control in as an option, however the game was designed around the tank controls and the camera perspective was not accounting for the more modern style of control, thus there may be rather problematic areas that could cause frustration. Personally I'm probably going to use a mix of both.

That's just my 2 cents.

I haven't played yet but it's entirely possible they fixed the modern control so that when a camera angle change happens you will continue in the same direction regardless of which direction you are holding relative to the camera. It's been done in many other games and wouldn't be difficult to do here

I have played games with the effect you described, but even that is a bit wonky as you still need to change the direction of the thumbstick to account for your next direction and inevitable camera change, at which point your character kinda spazzes out for a couple of frames before heading in the new direction.

It's not a perfect solution, but I doubt there is one, even if you were building a fixed camera based action game today knowing that analog is the preferred method to control. Onimusha 3 attempted to address this issue back in the day by cutting the overall camera shifts to a minimum and where they did they often had fixed position but angling cameras and trolley cams to follow Samonuske and Jasque. However, this also meant they had to sacrifice the pre-rendered enviroments and backgrounds, thus needing to render everything in real time which also lead to overall greaphical and art style reduction.

**SPOILERS FOR ONIMUSHA 2 AHEAD**

My favourite scene in the Onimusha franchise is in Onimusha 2 at the beginning of Act 3 on the beach fighting Gogendautus for the 3rd and final time. That scene of the rolling waves on the shore, the sun setting in the distance with the picturesque cliffs and rock formations, it had a unique and almost matt-painting (now that I think about it that's probably what they used for these pre-rendered eviroments) beauty to it.
dprog1995 Jan 15, 2019 @ 12:09pm 
Actually that part was the second fight.
Rez Jan 15, 2019 @ 1:09pm 
Originally posted by dprog1995:
Actually that part was the second fight.

Whoops, you are correct, my bad :S
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Date Posted: Jan 14, 2019 @ 4:30am
Posts: 15