Vampire: The Masquerade - Bloodhunt

Vampire: The Masquerade - Bloodhunt

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SorryiWin Jul 17, 2024 @ 9:35am
why did beautiful game like this died?
Great animations, weapons, map, fan base was pretty good, and now it's forgotten :(
Originally posted by Desync:
Devs refused to balance it, they didn't know which target audience they wanted to go after, tons of cheaters they took too long to deal with. You name it, these devs did everything opposite of what they should have done to keep the game going.
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Showing 1-15 of 47 comments
BloodlustAlice Jul 23, 2024 @ 11:21am 
6
its not dead, we still have pretty frequent contests, seasonal/normal twitch item drops,fans still play, (i do pretty often) its just not in development anymore though, so the only "new" stuff would be things you win in contests other than grinding and getting cosmetics in game store, there's still annual tournaments as well, PC and PS5, the community is smaller than like COD, but what ive seen its still dedicated, and the developers definitely haven't "abandoned" it they hop on any tech issues/ ect pretty quick, not sure if your in the discords, but they post the events/free codes and people regularly engage in banter about lore, secrets ect, one even has a collection of funny BH names LOL
Eduard Laser Jul 30, 2024 @ 10:57am 
balance. disable perma stealth give it cooldown delete character whatever. game would be so much more fun without that broken garbage. not to mention that he also has the most broken passive isnt even rocket science to see that
Last edited by Eduard Laser; Jul 30, 2024 @ 11:05am
Kaebus Aug 1, 2024 @ 9:50pm 
It wasn't sure which audience it wanted to go for. It pays surface level homage to the WoD fandom with a lot of the visuals which are nice, but then pretty much breaks everything that the titular Masquerade is all about and turns a setting that has always been heavily narrative focused into a pure action title, so holding onto that already niche fanbase was set to be a test of longevity from the start. The other crowd being that of players who enjoy Battle Royales, in which the game unfortunately did not really deliver too much that hasn't already been brought to the table by other BR titles, and so it was left not really standing out among the genre in any one way or another. A bumpy start out of leaving beta with a small number of PR issues didn't help get it off the ground either.
smokratez Aug 3, 2024 @ 12:28am 
devs refuse to balance it and they don't want to nerf aim assist from consoles, so they waste their own game for reasons?
QueenKopaki Aug 5, 2024 @ 6:48am 
2
Originally posted by Eduard Laser:
balance. disable perma stealth give it cooldown delete character whatever. game would be so much more fun without that broken garbage. not to mention that he also has the most broken passive isnt even rocket science to see that
Personally i think there is not a whole lot wrong with that, if you find it that bad maybe you should just learn to play the game better and actually practice or move on to a different genre of game entirely. Maybe puzzle games would be more up your alley for not being too difficult
theAstaraa ttv Aug 10, 2024 @ 10:11am 
Dead as in, why so few players... Honestly it doesn't make sense to me.

COD: Mostly Negative reviews, 75k players.
Bloodhunt: Mostly Positive reviews, 500 players.. ????

And it is one of the most all-around well made (and unique) games in my opinion. I don't say that lightly.

It's not about balance. If anything in that regard it does get harder when more people are playing because you start getting attacked from all angles. I could see that might have been a problem. But then I think COD isn't fun. The past few days, solo queues aren't bad....sometimes not many people and sometimes chaotic. On release I'm guessing it was always maybe a little too chaotic - too many people in a match? But I think that's common for battle royales anyway.

If I were to guess it's lack of marketing/promo. I don't think people even know it exists. And the studio shelving it after such a short time (in other words probably no promo).
Tayzor Azul Aug 11, 2024 @ 12:07pm 
Originally posted by theAstaraa ttv:
Dead as in, why so few players... Honestly it doesn't make sense to me.

COD: Mostly Negative reviews, 75k players.
Bloodhunt: Mostly Positive reviews, 500 players.. ????

And it is one of the most all-around well made (and unique) games in my opinion. I don't say that lightly.

It's not about balance. If anything in that regard it does get harder when more people are playing because you start getting attacked from all angles. I could see that might have been a problem. But then I think COD isn't fun. The past few days, solo queues aren't bad....sometimes not many people and sometimes chaotic. On release I'm guessing it was always maybe a little too chaotic - too many people in a match? But I think that's common for battle royales anyway.

If I were to guess it's lack of marketing/promo. I don't think people even know it exists. And the studio shelving it after such a short time (in other words probably no promo).
People like to play trash games, it makes them look different, special if you will.
The author of this thread has indicated that this post answers the original topic.
Desync Aug 21, 2024 @ 1:23pm 
2
Devs refused to balance it, they didn't know which target audience they wanted to go after, tons of cheaters they took too long to deal with. You name it, these devs did everything opposite of what they should have done to keep the game going.
Hunter Aug 23, 2024 @ 11:14pm 
The problem with bloodhunt is, and always has been, performance. This game simply isn't accessible on enough devices. For a competitive shooter game with this style of matchmaking to work not only does it need to perform well, it also needs a big enough playerbase to fill lobbies quick otherwise wait times get too long and people start giving up. The vast majority of the people who tried this game never even made it through a single match, simply because they couldn't run it well enough. That's why the most popular Esports games are playable on just about any potato, they know that by making the game widely accessible it naturally increases the chance of people playing the game
Last edited by Hunter; Aug 23, 2024 @ 11:17pm
Holret Aug 24, 2024 @ 12:15am 
Originally posted by theAstaraa ttv:
Dead as in, why so few players... Honestly it doesn't make sense to me.

COD: Mostly Negative reviews, 75k players.
Bloodhunt: Mostly Positive reviews, 500 players.. ????

Dont take steam reviews seriously.
CapJackRackham Aug 24, 2024 @ 1:27am 
Originally posted by Vecturion:
The problem with bloodhunt is, and always has been, performance. This game simply isn't accessible on enough devices. For a competitive shooter game with this style of matchmaking to work not only does it need to perform well, it also needs a big enough playerbase to fill lobbies quick otherwise wait times get too long and people start giving up. The vast majority of the people who tried this game never even made it through a single match, simply because they couldn't run it well enough. That's why the most popular Esports games are playable on just about any potato, they know that by making the game widely accessible it naturally increases the chance of people playing the game
Yeah and that's the issue.

The team weren't good enough to fix the performance issues (Dispute using their own engine) which meant it was never going to succeed as a competitive game.

At the same time, there was no matchmaking so we had a bizarre situation where players couldn't tell the difference between a cheater and a skilled player. So a lot of players left after spend an hour of being killed inside first few minutes of each match (And all those that said git gud or that the game is better without matchmaking, well that's now been proven to be a load or rubbish).

And then the game didn't have enough content to match the big players such as Fortnite, Apex etc.

A perfect storm of issues that the team were simply not equipped to deal with.
theAstaraa ttv Aug 31, 2024 @ 8:22pm 
I don't know. I've played Warzone a little and it was one of the BUGGIEST prone-to-crash games I've ever run. But it has an audience, big marketing, and the franchise has been around a long time. But does crossplay I believe.

Even in Beta, Bloodhunt ran better, played better. I wasn't there after launch. Does feel chaotic when there's a lot of people. Maybe that was bad. I don't think it's spaced out enough, which seems fine now when there aren't a lot of people.

But did it have time to gain traction? Things often get popular because one day some basketball player plays it once or you know ♥♥♥♥♥♥♥♥♥, contraversy.

A lot of people just don't know about it.

A friend the other day was like "I'm playing Warzone", and I'm like why... play Bloodhunt... and they're like what's that... "it's Warzone but you start in a goth club and you're a vampire..." they're like no way 👀... Now they've just been playing that and posting TikToks about it. Unfortunately on console so I can't join.
CapJackRackham Sep 1, 2024 @ 1:58am 
Originally posted by theAstaraa ttv:
I don't know. I've played Warzone a little and it was one of the BUGGIEST prone-to-crash games I've ever run. But it has an audience, big marketing, and the franchise has been around a long time. But does crossplay I believe.

Even in Beta, Bloodhunt ran better, played better. I wasn't there after launch. Does feel chaotic when there's a lot of people. Maybe that was bad. I don't think it's spaced out enough, which seems fine now when there aren't a lot of people.

But did it have time to gain traction? Things often get popular because one day some basketball player plays it once or you know ♥♥♥♥♥♥♥♥♥, contraversy.

A lot of people just don't know about it.

A friend the other day was like "I'm playing Warzone", and I'm like why... play Bloodhunt... and they're like what's that... "it's Warzone but you start in a goth club and you're a vampire..." they're like no way 👀... Now they've just been playing that and posting TikToks about it. Unfortunately on console so I can't join.

Warzone is a completely different animal to Bloodhunt.

The gameplay mechanics are different & so are the skills required.

If it were down to marketing, that wouldn't excuse the reason for why so many players that do stumble across the game just don't stick around. And it isn't down to the team stopping development because the reason for the stop in development was down to the inability to retain players whilst being unable to hit critical mass.

Then there's the fact that there will always be a steady stream of new players who don't know about the game through being new to gaming.

The game is enjoyable for the minority not the majority and a large amount of those players are just trying to use Bloodhunt as a means to make a name for themselves through streaming a game that others are not.

It is what is it unfortunately.
slay Sep 1, 2024 @ 4:08am 
Originally posted by theAstaraa ttv:
I don't know. I've played Warzone a little and it was one of the BUGGIEST prone-to-crash games I've ever run. But it has an audience, big marketing, and the franchise has been around a long time. But does crossplay I believe.

Even in Beta, Bloodhunt ran better, played better. I wasn't there after launch. Does feel chaotic when there's a lot of people. Maybe that was bad. I don't think it's spaced out enough, which seems fine now when there aren't a lot of people.

But did it have time to gain traction? Things often get popular because one day some basketball player plays it once or you know ♥♥♥♥♥♥♥♥♥, contraversy.

A lot of people just don't know about it.

A friend the other day was like "I'm playing Warzone", and I'm like why... play Bloodhunt... and they're like what's that... "it's Warzone but you start in a goth club and you're a vampire..." they're like no way 👀... Now they've just been playing that and posting TikToks about it. Unfortunately on console so I can't join.
On launch, the game had nearly 30k and streamers like Shroud and xqc we're playing it - you don't get much bigger marketing than that for multiplayer games. They fumbled the launch hard - rushed release (probably due to pressure from Sony and/or Tencent) with game breaking bugs such as not being able to reload, no hit reg, ranked was an absolute mess with a garbage meta. No aim assist for controller and then when they did add it, it was so overtuned. No crossplay parties for some bizarre reason. Very hard to come back after that.
Last edited by slay; Sep 1, 2024 @ 4:09am
Eleutheromaniac (Banned) Sep 9, 2024 @ 4:45am 
Cheaters remain a problem.
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