Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
COD: Mostly Negative reviews, 75k players.
Bloodhunt: Mostly Positive reviews, 500 players.. ????
And it is one of the most all-around well made (and unique) games in my opinion. I don't say that lightly.
It's not about balance. If anything in that regard it does get harder when more people are playing because you start getting attacked from all angles. I could see that might have been a problem. But then I think COD isn't fun. The past few days, solo queues aren't bad....sometimes not many people and sometimes chaotic. On release I'm guessing it was always maybe a little too chaotic - too many people in a match? But I think that's common for battle royales anyway.
If I were to guess it's lack of marketing/promo. I don't think people even know it exists. And the studio shelving it after such a short time (in other words probably no promo).
Dont take steam reviews seriously.
The team weren't good enough to fix the performance issues (Dispute using their own engine) which meant it was never going to succeed as a competitive game.
At the same time, there was no matchmaking so we had a bizarre situation where players couldn't tell the difference between a cheater and a skilled player. So a lot of players left after spend an hour of being killed inside first few minutes of each match (And all those that said git gud or that the game is better without matchmaking, well that's now been proven to be a load or rubbish).
And then the game didn't have enough content to match the big players such as Fortnite, Apex etc.
A perfect storm of issues that the team were simply not equipped to deal with.
Even in Beta, Bloodhunt ran better, played better. I wasn't there after launch. Does feel chaotic when there's a lot of people. Maybe that was bad. I don't think it's spaced out enough, which seems fine now when there aren't a lot of people.
But did it have time to gain traction? Things often get popular because one day some basketball player plays it once or you know ♥♥♥♥♥♥♥♥♥, contraversy.
A lot of people just don't know about it.
A friend the other day was like "I'm playing Warzone", and I'm like why... play Bloodhunt... and they're like what's that... "it's Warzone but you start in a goth club and you're a vampire..." they're like no way 👀... Now they've just been playing that and posting TikToks about it. Unfortunately on console so I can't join.
Warzone is a completely different animal to Bloodhunt.
The gameplay mechanics are different & so are the skills required.
If it were down to marketing, that wouldn't excuse the reason for why so many players that do stumble across the game just don't stick around. And it isn't down to the team stopping development because the reason for the stop in development was down to the inability to retain players whilst being unable to hit critical mass.
Then there's the fact that there will always be a steady stream of new players who don't know about the game through being new to gaming.
The game is enjoyable for the minority not the majority and a large amount of those players are just trying to use Bloodhunt as a means to make a name for themselves through streaming a game that others are not.
It is what is it unfortunately.