Mutant Year Zero: Road to Eden

Mutant Year Zero: Road to Eden

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Fizzle Apr 11, 2019 @ 5:55am
Pyro armour op?
I put pyro armour on dux as hes my sniper, most pyros in my playthrough seem to go for him so thought why not, anyways was in the rot with around 3 enemies left when Bormin and Farrow went down, somehow killed the butcher then did away with the maurader after some RNG luck due to missed shots from the enemy. Just me and the Pyro left and all he could do was throw molotovs thus denying him of any damage to me, felt like I shouldnt have won but did thus the conclusion pyro armour is OP.

There should be a wear limit per turn or something.

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Showing 1-3 of 3 comments
Edstyles Apr 11, 2019 @ 3:44pm 
actually all pyros are killable without them ever throwing a malotov on you. So in other words the pyro armor is useless as long as you know what you are doing. Also you get some good armors later with +3 to armor.
Fizzle Apr 11, 2019 @ 5:16pm 
Originally posted by Edstyles:
actually all pyros are killable without them ever throwing a malotov on you. So in other words the pyro armor is useless as long as you know what you are doing. Also you get some good armors later with +3 to armor.

Yeah I got the decent armours got bormin the armour that cancels out charge attacks for the heavy ghouls, Farrow the armour from Lux due to using her as a scout and DUX the armour that prevents crits due to him being the sniper.

Just think the pyro armour is op for the starting levels as you can focus more on the bosses and butchers rather than the pyros as theyll do nothing, you can also lead the pyros to throw a molotov into their own team, seen it happen a few times and its saved my ass at least once.
Wyrtt Apr 12, 2019 @ 6:00pm 
Originally posted by GethUprising:
Originally posted by Edstyles:
actually all pyros are killable without them ever throwing a malotov on you. So in other words the pyro armor is useless as long as you know what you are doing. Also you get some good armors later with +3 to armor.

Yeah I got the decent armours got bormin the armour that cancels out charge attacks for the heavy ghouls, Farrow the armour from Lux due to using her as a scout and DUX the armour that prevents crits due to him being the sniper.

Just think the pyro armour is op for the starting levels as you can focus more on the bosses and butchers rather than the pyros as theyll do nothing, you can also lead the pyros to throw a molotov into their own team, seen it happen a few times and its saved my ass at least once.
Just wait for Anti electro\mind control helmet and watch how mages just stand there and look at you.
And how about 50% to disable robotic enemies on hit? You dont even need to take down robot in one turn as stun does not break stealth.
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Showing 1-3 of 3 comments
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Date Posted: Apr 11, 2019 @ 5:55am
Posts: 3