Mutant Year Zero: Road to Eden

Mutant Year Zero: Road to Eden

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narf03 Dec 17, 2018 @ 8:29am
what knockback do ?
does it just push the enemy 1 tile back ? thats all ?
does it cause the unit 1 action point to stand up or are there any additional advantage with knockback ?
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Showing 1-13 of 13 comments
jep Dec 17, 2018 @ 8:35am 
It just knocks them back, which can be very helpful for knocking them out of cover so your other stalkers have a good shot on them.

Also, it keeps med-bots from resurrecting downed enemies.
Emil Dec 17, 2018 @ 10:14am 
Originally posted by jep:
It just knocks them back, which can be very helpful for knocking them out of cover so your other stalkers have a good shot on them.

Also, it keeps med-bots from resurrecting downed enemies.

This, you can also use it to knock enemies down from highground.
narf03 Dec 17, 2018 @ 10:28am 
Originally posted by Slappiz:
Originally posted by jep:
It just knocks them back, which can be very helpful for knocking them out of cover so your other stalkers have a good shot on them.

Also, it keeps med-bots from resurrecting downed enemies.

This, you can also use it to knock enemies down from highground.
doing no additional damage ? most of the enemy can just jump from low ground, so its 1 additional point of movement.
jep Dec 17, 2018 @ 10:34am 
It does additional damage, but sometimes it's buggy and doesn't.

I will say I've hardly ever had an opportunity to use it to knock someone off in 1 and 1/2 playthroughs. Just hard to be in the right place at the right time.
Last edited by jep; Dec 17, 2018 @ 10:35am
Biribiri Dec 17, 2018 @ 12:55pm 
Originally posted by jep:
It just knocks them back, which can be very helpful for knocking them out of cover so your other stalkers have a good shot on them.

Also, it keeps med-bots from resurrecting downed enemies.
honestly the thought of knocking medbots from healing is probably one of the best reasons to have it in handy
Emil Dec 17, 2018 @ 5:56pm 
Originally posted by Biribiri:
honestly the thought of knocking medbots from healing is probably one of the best reasons to have it in handy

Yeah, espically early before you can disable the med-bots effectivly with emp or abilites.
Arkhein Dec 19, 2018 @ 12:34pm 
It also stops Nova Sect psykers from controlling your crew, which is amusing since the enemy will put your dominated unit in a good spot very often, thus flanking themselves when you regain control
Ash Dec 31, 2018 @ 2:08am 
Knocked down chars spend 1 AP to get back on their feet, so Gaper and weapon mod are useful on melee units like dogs, butchers and medbots - if you kite and shoot them, they will run to you, but will be unable to attack. Alas, kiting with a Gaper is kinda hard due to its abysmal range. +30% range weapon mod and Eagle Eye passive mutation do help, though.
Last edited by Ash; Dec 31, 2018 @ 3:00am
jonnin Dec 31, 2018 @ 6:13am 
I think the real uses are
- knock out of cover
- stop heal (rare shot, most medbots can be taken before the big battle)
- knock into fire (rare shot but use enemy pyro against them)
-knock down a level (never used this, seems like a rare shot)
- make them get back up
jep Dec 31, 2018 @ 1:37pm 
Originally posted by Ash:
Knocked down chars spend 1 AP to get back on their feet, so Gaper and weapon mod are useful on melee units like dogs, butchers and medbots - if you kite and shoot them, they will run to you, but will be unable to attack. Alas, kiting with a Gaper is kinda hard due to its abysmal range. +30% range weapon mod and Eagle Eye passive mutation do help, though.

Huh, I never noticed the AP reduction. There is a later weapon and mod with knockback, IIRC.
Ash Jan 1, 2019 @ 5:24pm 
Originally posted by jep:
Huh, I never noticed the AP reduction. There is a later weapon and mod with knockback, IIRC.
Find a lone butcher. Stand near him in the walk range - he'll run to you and attack. Now walk away and knock him back - he'll get up, run to you, but will not attack.

Mod is good, but 30% isn't that reliable on single shot weapons. Energy 'shotgun' is quite powerful, but it's kinda late - when you're able to get it, your skills and silenced guns give you ability to stealth kill meaty enemies, so butchers became medkits and skill recharges instead of threat.
Last edited by Ash; Jan 1, 2019 @ 5:27pm
Texus Jan 4, 2019 @ 4:35pm 
Originally posted by narf03:
does it just push the enemy 1 tile back ? thats all ?
does it cause the unit 1 action point to stand up or are there any additional advantage with knockback ?
I noticed some already said it, but so far I only noticed that it's good for knocking some enemies down from a higher place which will cause them to get fall damage and to interrup med bots.
Proper Skux Jan 5, 2019 @ 2:51am 
It knocks med bots off their channel.

It knocks opponents clear of cover or even through their cover if it's breakable.
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Date Posted: Dec 17, 2018 @ 8:29am
Posts: 13