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One of the first things I do when entering a location is scout out the exits.
Remember you can return to the ark at any time to upgrade, you probably already know that.
Never pick a fight unless you know (1) what you want from it and (2) that you're going to win (and by win, I mean take as little to no damage as possible).
This game isn't a hack and slash / heal spam game. It's about tactics and conserving your resources.
Yeah, this isn't obvious as the game doesn't really handhold much.
Also, make sure to take the perks that help add to chance to crit. During a certain stage early on, you will not have enough gunpower to 1-turn kill unless you have crits. Dux should be able to stack crits to 100% if you build him up right. For 24 health guys now, I have 7min dmg silenced gun on each character, but I have 75-100% crit on one character that has crit dmg of 10+. So I end up doing 10+7+7 =24 for one turn kills. Bomin's rush skill or 2x shot skills used in those situations where you accidently get no crits.
Ah, that's the exact fight I was talking about. Use your artifact points to upgrade your grenade damage before going there if you want a really easy fight.
First, pick off any patrols. Then the medbot can be silent killed without alerting the nearby enemies (it's kind of dumb thematically, but it works). Just drop an EMP on him (or if you're doing it later, use EMP weapons/skills) and fire away with the silents. Also helps if you've been gathering artifacts and upgraded EMPs to last an extra turn, but even if not you can just bring a second one.
So that's him taken care of. Then position your stalkers behind the trees surrounding the group. throw two grenades (which can get everyone) down and root the group. Then use Selma to shoot the Pyro. Husse will shoot you but in full cover behind the trees he will most likely miss. Then use your next turn to just pick them off, using regular weapons not silent. I did it just the other day and it was laughably easy, even with my low level group.
I realize the solution is probably to come back later and leave them, but that looks like a nice prize they're guarding and didn't want them to haul it all away before I can get it.
Yes but you have to level that up I think
Exactly how much content are you skipping over before you get there? By that fight I had Selma and root on each of my two play-throughs.
EMPs can be bought at Iridia. If not at the outset, as soon as you level up a little.
I think I had literally one battle with Selma in my party before I had the option to go there. There were two ways to go and because the duck mentions finding a secret way through the forest I thought that way would be the better way to go. I didn't skip anything to get there; though I admit it's not my primary mission to do so.
Is that true? I thought it was one of the later ones. I didn't pay much attention, the active abilities you can get weren't very interesting with the first guys I had. I found it more useful to try and upgrade health up to 9 points as soon as possible so I don't have to waste medkits like I was. Getting hit once does 4 damage, so after getting hit just once I would have to use one or else risk going down the next time that character was hit. I recalled when I was setting up the difficulty that they were supposed to heal 50% of the damage they took after the fight, but they never healed at all, which made me use a lot of medkits. I might have read that wrong in the difficulty setting.