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You will never get replacement stealth weapons (only a third one to add to the other three). There will eventually be a second crossbow to buy at the store, but there's zero point since you can get your third weapon long before that and it's better than the crossbow. So you'll never regret upgrading the silent weapons and they are a priority for taking down higher health patrols.
As far as the next ones, if you find a Rambino or Boomstick, you probably won't regret upgrading it as you'll likely carry one of each through the end of the game. If I know I'm going into an open fight, I switch out my silent for a second higher damage weapon. That's so if I really need to, I can move and shoot in one turn (instead of having to reload). So even when you get the final three best weapons, a Rambino and Boomstick will be something you'll be keeping.
You'll know the final three weapons, as they're all very high tech. You can upgrade those freely.
Keep in mind you can dismantle unwanted weapons for weapons parts. But you'll want to keep spare crappy weapons to give to your third and fourth squadmates. Due to a bad design decision, they require every squad member to have at least one gun equipped. So sometimes you have to do some annoying inventory tetris.
Actually this is only true for the active members, so no need to have more than 6 weapons (unless you want to keep swapping out silent ones as jep mentioned) I managed to beat this game in the hardest mode in iron man without doing this though.
My upgrade path (dismantling everything other than 3 stealth weapons and 3 best other weapons as I went) was prioritize stealth, then finish off the boomstick that farrow comes with, then save the rest for high tech guns (the first of which you can sneak ahead to the grog warehouse to get quite early)
You can stealth kill 90% of enemies in this game. One trick is to use emp or charge attack (whatever its called) to take out multiple enemies at once noiselessly.
It sounds like they patched it, then. When I was playing, they definitely required you to have a primary gun equipped before you could swap a player out to inactive.