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The skulls show you how many more kills the team needs to be involved in (i.e. need to be involved in some "tacticl action" to get enough oomph to use your abilities) before you can use the ability again.
The passive ability is always on. No need for adrenaline or combat or whatever.
The square and hexagon require 2 or 3 kills before you can use them again. Filled white skull is a kill. Not a kill by you, but by your team. Sympathetic discharge powered.
The reason there is an orange square around one of your skulls is that (a) it is the "medium" ability and (b) you have 1 kill--need 1 or 2 more most likely.
Note: your character is only ready to use 1 passive, 1 "medium", and 1 strong ability at a time. You choose which ones they are ready to employ via the inventory screen.
Note: team kils, not personal kills. Just need that sympathetic discharge to get your characters charged up. Hype-powered! hah.