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I found it was not only not working as intended in making all nearby enemies attack the character, but it was also calling characters from way across the other side of the map. Like I could take 2 or 3 turns with loud weapons and even grenades, and these enemies across the map wouldn't be alerted. But as soon as I use joker, the camera pans all the way across and I don't even really see what enemies they are, because it's all grey. I just see the alerted icon.
And then I finish off those few enemies I originally was fighting, and then have to wait like 3 or 4 turns until I can get across to the other enemies who were alerted. And usually they would have not even bothered moving towards me after the second turn anyway.
Nightmare, real pain in the arse.
Looking through the forum I assume that this skill doesn't work for anyone?
Needs tweaking for sure.
But then again you have to already be in combat to be able to use it...
I think everyone is aware of this. If you don't have the joker taunt in your active list of mutations, you can't have the option of USING it.
So why would people complain about using the mutation, and then it not working properly, if they never had the option to use it.
Of course the joker taunt is in the active list. That's how we find out it's not working properly.
And as I said in my experience with the ability, it draws enemies from literally the whole other side of the map away, meaning I have to stay in combat mode, taking turns, for ages until I finally reach these enemies who have been alerted.
And then it means of course I can't stealth them, and have to take on what is sometimes a large group of pretty tough enemies with no element of surprise.
Joker taunt is just broken AND bad.