Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But one Member should be there who can take an Enemy out of the Picture for 2 Turns so Bormin with Hogrush or Magnus with his Possesion would be good.
Bormin is really good in general fights with twitch shot. Hog rush is always good, but it really shines for stealth kills.
Selma is probably the best general fight character with twitch shot, tree hugger and alpinist.
Farrow is the best silent killer, but can be useful in general fights with her multi shot if enemies are grouped enough, also anti robot with circuit breaker.
Magnus is kinda....good at stealth and not much else, at least I dont find mind control that useful.
For example, there are several places with a tank and some other ghoul standing next to each other.
Control the smaller ghoul with Magnus and use him to attack the tank.
Then you can just mow down the tank, while he focuses on the nearest target - his former pal, and finish the poor sod afterwards if he survives the tank.
Safe kill - healthy mutants!
So if in your example I miss that mind control, I'm now stuck with with 2 ghouls and only 2 mutants to act. But if I instead do something like a Dux/Selma/Bormin, I have tree hugger and knee shot that will keep the tank stationary for a turn each, i have 2 twitch shots and a normal shot on the first round, meaning the second ghoul dies in opener and only tank is left. I just don't like doing non 100% things in this game where it can lead to disaster, tanks are too scary to take a chance imo.
there's a damage attachment which stuns robots with 50% chance every shot you take. There are two attachments with this buff. Those attachments are pretty OP imo as you can chain robots with stuns just by doing normal damage on them. Add that to Magnus' skills and you have an all round team that can deal with anything.