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I'd regard it as a pleasant bonus, not something to build your tactics around.
One way to play it, is to have "disabler" character (Dux/Farrow with their robot-zap (whatever it is called), Bormin with hog-rush or just anyone with an EMP-grenade) to act last.
This way if your EMP-modded weapon won't trigger the effect, you would still have a guaranteed knockout backup plan.
Plus, on same map, before engaging any of the bots you get foxy and she has the 50% emp mod on the shotgun so just make a quick trip to Ark and use that one.
PS: everything we do in this game, from choosing team members, equipment, mods, grenades, mutations, is only meant to increase our chances of succeeding at a given task, but never to guarantee it, which is why I love the game.
I know that Mr Perfect! So I tried different approaches, different outsingled bots etc.! Result keeps being the same - 0 hits while about 20 tries from dirffernet positions/groups/cover/no cover etc.
Look at it from another angle - again no offense - if you had a character with 20% chance to crit from stealth, would you expect it to crit often? No. You would not rely on it, you would rely on base weapon damage, sure if it becomes a crit - great, if not you need a backup plan.
Same for the 20% emp really.
You know how the 4th mutant you get to join your party has a passive skill that gives him a 25% chance to "absorb" bullets (meaning he takes no damage if he's shot and the passive procs). Same for a bubble head no names for spoilers, I shot him with twitch shot with bormin with shotgun 100% hit chance 30% crit, point blank while he was stunned from a hogrush, and did no damage.
In your case, you have a 20% chance to stun a robot with one weapon. Mutant carrying that weapon can shoot first, second or third. So if you try to reload to change the outcome, that is the only way to change it, by changing the shot order. If you dont stun him by shooting first, second or third then you will never stun no matter how many times you reload. And 20% chance can obviously fail a lot on just three chances.
And after, I don't know, 40-50 attempts I had zero effectiveness. So I switched the mod to normal pistol and bang! Hit the first time.
So... is it still RNG, or maybe some bug, or maybe these effects can't accumulate?
PS. It is so funny at all that the name is old (Noatun EMP 30), but they changed the percentage to 20 :P
You do 16 damage a turn, enemy has 16 health... Stealth ambush... stalker misses..... enemy alerts everyone.. load game, because you lose. The devs force you to play a particualur way and the RNG is just a ♥♥♥♥ you, load tool. Fighting your way out of a botched opening is near impossible, when enemies can 2 shot you.
I get it devs wanted a tacital game with RNG elements. To me, it's getting a slap on the wrist till you solve it how they want you to. Didn't kill that shaman? ♥♥♥♥ you, load.
If you're doing a Stealth ambush then that means you are trying to kill a single mob, or maybe 2. Why arent you moving your stalkers in closer so that they all have 100% chance to hit?
In XCOM2 when you attack unaware enemies and your stealth/concealment is removed they will take a reactionary move to go behind cover or to activate overwatch even though its still your turn. That doesnt happen in MYZ...the enemies in MYZ will not move, and not do anything until all of your stalkers have used their AP and it becomes the enemies turn. So that means you can stealth move all 3 of your stalkers to outside of a Shamans sight ring. One of your stalkers might show 100% accuracy from outside the shamans sight ring and your other two stalkers might show 75% or 50%. Once you initiate combat and all your stealth is removed then move all your stalkers to a place that gives them 100% accuracy. Yes you might lose any bonuses from being hidden. But if you can get yourself a guaranteed 16 damage non-crit and all you need is 16 non-crit damage then you can ignore the bonuses from being hidden. The only thing that is left to chance at this point is if you are relying on crit damage from less than 100% crit to do a complete stealth ambush instead of guaranteed regular damage. But if you get your hit and crit to 100% than ambushing using crit damage becomes a guaranteed thing too.
"Move Closer?!"
Because, sometimes moving closer means aggroing other enemies(EVEN WITH STEALTH WEAPONS). 75% chance is what you have in the early game (Which happens to be the area of the game most people give up on).
"Well,If you play stealth"
NO ♥♥♥♥.... This game is all about killing everything solo so it doesnt aggro the map..... It is not an option, to not stealth ambush enemies....Why i said, you need to play the way devs intended the maps to be cleared, or you lose. So YOU HAVE TO LOAD.
I was using those numbers as an example... Not for you to throw them back in my face like I'm retarded. Are you autisic? You seem to miss the important part of what i was saying and focused way too much on picking apart a 2 sentence example.
FOR A FEW SOLO AMBUSHES, IN THE EARLY GAME, YOU MUST SCORE A CRITIAL HIT OR LOAD. YOUR TEAM DOES 11 DAMAGE AND THE ENEMY HAS 12 HP.... Sure AF cant fight more than 3 people at a time, SO YOU LOAD. You only level in combat and it is a very combat oriented game. so just stealthing around the map doesnt fly.
NO AMOUNT OF SKILL OR POSITIONING IS GOING GUARANTEE A CRIT. DONT SAY DUX's SKILL EITHER ,THAT FORCES 75% HIT..... Sometimes, you have to SCUMM(THIS IS THE TAKE AWAY, NOT HOW MUCH DAMAGE CHARACTERS DO!), It's a fact of life in this game.
No, by normal shooting. I have a life :P
I know that a shot from this knockbacks the droid and interrupts the treatment, but I wanted to paralyze him extra. It doesn't work on this weapon. Even the 50% mod doesn\t work. Although the crossbow works practically non-stop.
I agree that this game has a lot of strange and annoying mechanics, but you can always get close enough in the ambush to have a 100% hit.
And the opponent will call his buddies only when you give him a chance. That's why you have to try with 75 and mutations.