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Yeah, hopefully the devs are able to chime in.
Yeah, that's really important too. I don't feel that the importance of going silent an upgrading your silent weapons first are emphasized much in this game.
Farrow has that skill too I believe.
You can play "Loud" but ,only on easy there you are Healed after the Battle.
On any other Difficulty you need to Play silent.
The silent Weapons should be upgraded first and only Later the Loud weapons.
I saved my Weapon Parts for the last 3 High tech weapons .after i Upgraded my 3 Silent Weapons.
Yea the game is not forgiving ... early game if you mess up how you spend things (any of it... scrap, weapon parts, which artifact perks you take, mutations, anything you can make a choice with) you can wreck a game and have to start over. Having done that myself, I can say that the second time goes much faster. Learning curve and all that.
There are several other ways to takedown an enemy without pulling the whole zone.
you can get him far enough from the others that even being loud works.
you can kill with 3 silent hits from your guys.
you can double down silent with the 2 shots 1 action perk (boramin has this one) (selmas pistol is the best of the silent weapons?)
you can knock them down with boramin
you can emp (prefer the skill on dux / farrow) bots and spend 2 rounds beating on them
you can use mutation extra crit abilities
- using medkits too often during and after a fight, and buying them too often which depleted the store stock
- spending too many weapons parts on loud gun upgrades which didn't leave me enough parts to max out the silent weapons
- spending ability points on health and/or picking too many of the same skill (more than 1 minor, major etc)
- only being able to stealth kill minimal enemies made the fights more difficult
- most importantly, I wasn't using the game tactics fully and wasn't relying are using character skills often enough, while also not using full cover or smoke, chem flares, grenades etc at appropriate times.
I'm still enjoying the game but definitely think the tutorials could be more infomative while altering certain aspects so the game isn't so punishing in some areas.
One of the biggest issues with the game is that one mistake can alert numerous enemies from across the map, which usually ends up being too difficult for most to win these types of battles. It's the reason why so many feel the need to save scum in order to avoid these situations. Retreating is extremely difficult and time consuming, and there is never a point where you can hide again and reset the AI back to their 'normal state'. This results in the MYZ being more of a trial and error puzzle game. Most games that rely heavily on stealth in order to be successful have a game mechanic that allows for this.