Mutant Year Zero: Road to Eden

Mutant Year Zero: Road to Eden

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No medkits left in Iridia's shop
Playing on hard difficulty and currently level 40. I must have purchased too many medkits in Iridia's shop since she doesn't have any to sell. I'm currently only have 1 medkit left and my team is at minimal health. Has anyone else experience this? I really don't want to start over.
Last edited by PatientLandBeaver; Dec 27, 2018 @ 1:17am
Originally posted by jonnin:
Originally posted by PatientLandBeaver:
Yeah, the problem is all of my upgrades went into the 'big guns', so very rarely am I able to take out a single enemy silently. I believe the 3 silenced weapons do 5 dmg and 6-7 crit. I was often taking on too many enemies at once since it seemed like all of them would get involved in the fight even if the others were quite far away. I've played a lot of Xcom so I'm familiar with turn-based tactics. The biggest learning curve for me was understanding how not to draw in an entire group of enemies after going loud. I'm still not 100% sure on what the range is. :/

Yea the game is not forgiving ... early game if you mess up how you spend things (any of it... scrap, weapon parts, which artifact perks you take, mutations, anything you can make a choice with) you can wreck a game and have to start over. Having done that myself, I can say that the second time goes much faster. Learning curve and all that.
There are several other ways to takedown an enemy without pulling the whole zone.
you can get him far enough from the others that even being loud works.
you can kill with 3 silent hits from your guys.
you can double down silent with the 2 shots 1 action perk (boramin has this one) (selmas pistol is the best of the silent weapons?)
you can knock them down with boramin
you can emp (prefer the skill on dux / farrow) bots and spend 2 rounds beating on them
you can use mutation extra crit abilities
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Showing 1-15 of 16 comments
HiRed_ThuG Dec 27, 2018 @ 1:23am 
Nope but there's many to find out there. Perhaps the frequency is reduced on hard though.
Last edited by HiRed_ThuG; Dec 27, 2018 @ 1:24am
PatientLandBeaver Dec 27, 2018 @ 1:40am 
Thanks. I have around 7 map areas I haven't cleared yet so hopefully there will be a few there. Still seems like a strange design decision to limit them in the store though. I've collected scrap from every map zone I've been to and currently only have enough to buy two medkits (if they were actually any available in the store). Not being able to heal fully after each battle is what made me buy and use the available medkits. :steamsad:
HiRed_ThuG Dec 27, 2018 @ 1:43am 
Originally posted by PatientLandBeaver:
Thanks. I have around 7 map areas I haven't cleared yet so hopefully there will be a few there. Still seems like a strange design decision to limit them in the store though. I've collected scrap from every map zone I've been to and currently only have enough to buy two medkits (if they were actually any available in the store). Not being able to heal fully after each battle is what made me buy and use the available medkits. :steamsad:

Yeah, hopefully the devs are able to chime in.
Legadian Dec 27, 2018 @ 1:45am 
On my hard run, I never purchased a single med kit. I can only remember one fight where I had to use Med Kits after it was over: (the massive Lux fight after you use his key and they all jump you at once). Are you not using silent kills to thin out the groups before you go loud? Why are you taking so much damage?
HiRed_ThuG Dec 27, 2018 @ 1:48am 
Originally posted by Legadian:
On my hard run, I never purchased a single med kit. I can only remember one fight where I had to use Med Kits after it was over: (the massive Lux fight after you use his key and they all jump you at once). Are you not using silent kills to thin out the groups before you go loud? Why are you taking so much damage?

Yeah, that's really important too. I don't feel that the importance of going silent an upgrading your silent weapons first are emphasized much in this game.
Last edited by HiRed_ThuG; Dec 27, 2018 @ 1:48am
Legadian Dec 27, 2018 @ 1:51am 
Not to mention, almost all of the "routine" damage should be taken by Bormin and then mitigated by his corpse eating talent. That's free medkits, if you're hurting for scrap or kits.
HiRed_ThuG Dec 27, 2018 @ 2:04am 
Originally posted by Legadian:
Not to mention, almost all of the "routine" damage should be taken by Bormin and then mitigated by his corpse eating talent. That's free medkits, if you're hurting for scrap or kits.

Farrow has that skill too I believe.
PatientLandBeaver Dec 27, 2018 @ 4:25pm 
Yeah, the problem is all of my upgrades went into the 'big guns', so very rarely am I able to take out a single enemy silently. I believe the 3 silenced weapons do 5 dmg and 6-7 crit. I was often taking on too many enemies at once since it seemed like all of them would get involved in the fight even if the others were quite far away. I've played a lot of Xcom so I'm familiar with turn-based tactics. The biggest learning curve for me was understanding how not to draw in an entire group of enemies after going loud. I'm still not 100% sure on what the range is. :/
ender_wiggins Dec 27, 2018 @ 5:46pm 
This Game relays entirely on Silent Kills first.
You can play "Loud" but ,only on easy there you are Healed after the Battle.
On any other Difficulty you need to Play silent.
The silent Weapons should be upgraded first and only Later the Loud weapons.
I saved my Weapon Parts for the last 3 High tech weapons .after i Upgraded my 3 Silent Weapons.
The author of this thread has indicated that this post answers the original topic.
jonnin Dec 27, 2018 @ 6:21pm 
Originally posted by PatientLandBeaver:
Yeah, the problem is all of my upgrades went into the 'big guns', so very rarely am I able to take out a single enemy silently. I believe the 3 silenced weapons do 5 dmg and 6-7 crit. I was often taking on too many enemies at once since it seemed like all of them would get involved in the fight even if the others were quite far away. I've played a lot of Xcom so I'm familiar with turn-based tactics. The biggest learning curve for me was understanding how not to draw in an entire group of enemies after going loud. I'm still not 100% sure on what the range is. :/

Yea the game is not forgiving ... early game if you mess up how you spend things (any of it... scrap, weapon parts, which artifact perks you take, mutations, anything you can make a choice with) you can wreck a game and have to start over. Having done that myself, I can say that the second time goes much faster. Learning curve and all that.
There are several other ways to takedown an enemy without pulling the whole zone.
you can get him far enough from the others that even being loud works.
you can kill with 3 silent hits from your guys.
you can double down silent with the 2 shots 1 action perk (boramin has this one) (selmas pistol is the best of the silent weapons?)
you can knock them down with boramin
you can emp (prefer the skill on dux / farrow) bots and spend 2 rounds beating on them
you can use mutation extra crit abilities
Last edited by jonnin; Dec 27, 2018 @ 6:25pm
PatientLandBeaver Dec 28, 2018 @ 11:02pm 
Thanks for the feedback and tips everyone! Unfortunately I got to a point where I just needed to restart (I was about 85% finished). The big factors for this were..

- using medkits too often during and after a fight, and buying them too often which depleted the store stock

- spending too many weapons parts on loud gun upgrades which didn't leave me enough parts to max out the silent weapons

- spending ability points on health and/or picking too many of the same skill (more than 1 minor, major etc)

- only being able to stealth kill minimal enemies made the fights more difficult

- most importantly, I wasn't using the game tactics fully and wasn't relying are using character skills often enough, while also not using full cover or smoke, chem flares, grenades etc at appropriate times.

I'm still enjoying the game but definitely think the tutorials could be more infomative while altering certain aspects so the game isn't so punishing in some areas.
johnttwo Dec 29, 2018 @ 5:58am 
in this game the weapon drops and loot are the same all enemys can be killed using stealth attacks and two turn abilitys if you attack from stealth there is a bonus to damage, this approach works on all levels of hardness , some groups of enemys need you to go close er to them so they speak to each other then seperate giving chances for silent kills ,kill med bots and pyro's first , use emp grenades on large bots and molatoves on groups also observe movement patters before engaging the enemy this game is not run and gun
PatientLandBeaver Dec 29, 2018 @ 9:46pm 
Definitely and I'm using all of those tactics. I have a lot of experience with these types of game, dating back to the original X-COM :)

One of the biggest issues with the game is that one mistake can alert numerous enemies from across the map, which usually ends up being too difficult for most to win these types of battles. It's the reason why so many feel the need to save scum in order to avoid these situations. Retreating is extremely difficult and time consuming, and there is never a point where you can hide again and reset the AI back to their 'normal state'. This results in the MYZ being more of a trial and error puzzle game. Most games that rely heavily on stealth in order to be successful have a game mechanic that allows for this.
My initial playthrough I was constantly hurting for scrap because all of it was going into medkits. Part of it was not yet being adept with picking apart roamers but I just left it on the lowest difficulty my second time and never had to buy one. Bormin's hog rush refreshing after every fight makes silent kills ridiculously easy to where I found myself wishing it was the one skill that needed kills to restore outside of combat. I find myself wanting to go back through this game a third time if only to see what more of the upgraded guns look like. More silent weapon options would be cool, though.
Last edited by Carl Brutananadilewski; Dec 30, 2018 @ 3:13pm
PatientLandBeaver Dec 31, 2018 @ 5:30pm 
Yes I also found normal difficulty to be too easy while the next difficulty up seems like quite a big jump. I'd like to try the hard setting again with iron man enabled (since I enjoy that with X-COM) but I'm worried I'll get close to the end and lose my entire squad..game over! Iron man with this game is definitely more punishing vs XCOM ironman.:steamfacepalm:
Last edited by PatientLandBeaver; Dec 31, 2018 @ 5:31pm
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Date Posted: Dec 27, 2018 @ 1:16am
Posts: 16