Mutant Year Zero: Road to Eden

Mutant Year Zero: Road to Eden

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Balooning enemy HP
As someone that's playing on Very Hard, this is a huge issue. Enemy HP is pretty much increasing with every area you explore. It's becoming really difficult to engage with stealth, since most enemies can survive even all of your squad shooting at a target with critical hits. Weapons are upgraded and I pick all the areas clean of scrap and upgrades, but it's still not enough.

Not to mention that you cannot shred or pierce armor and it becomes a huge problem, when you encounter Tanks with 3+ armor and 36+ HP

Imagine facing an enemy like that in XCOM2 early on, when your weapons deal 4-7 damage and you have no armor shred. You're dead.

How come explosives do not shred armor, is beyond me. Such a simple feature that pretty much all games like this have.
Last edited by Simon the Wicked; Dec 4, 2018 @ 5:06am
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Showing 1-12 of 12 comments
GeneralGonzo Dec 4, 2018 @ 5:15am 
Ok. You have to upgrade your stealth weapons with +crit damage and use all your mutation skills to fully extend - otherwise you can´t kill solo enemies anymore from about lvl20+ on. Even on normal mode they have the same amount of HP, so tuning down the difficulty won´t help here.

Yea, it gets frustrating difficult for unexperienced tactic player. A sharp learning curve....
Simon the Wicked Dec 4, 2018 @ 5:17am 
Originally posted by GeneralGonzo:
Ok. You have to upgrade your stealth weapons with +crit damage and use all your mutation skills to fully extend - otherwise you can´t kill solo enemies anymore from about lvl20+ on. Even on normal mode they have the same amount of HP, so tuning down the difficulty won´t help here.

Yea, it gets frustrating difficult for unexperienced tactic player. A sharp learning curve....

Some weapons like the crossbow cannot have attachments that increase damage. So it's a big ♥♥♥♥ you to you. Especially since the crit damage on it is laughably increased by mere 1 damage. A lot of the weapons are like this for some hilarious reason.

And please don't call me unexperienced. I've finished both new XCOM gameso on their hardest difficulty+Ironman, and I've played plenty of games like this, and this game is in need of proper balancing.

I don't recommend this game if you already have XCOM2, since that game does pretty much everything better. Not to mention that you can install the stealth+silencers mod to create a tactical stealth experience.
Last edited by Simon the Wicked; Dec 4, 2018 @ 5:20am
GeneralGonzo Dec 4, 2018 @ 5:23am 
But you can upgrade the crossbow with firedamage. When it crits, the enemy will lose 1 HP extra at his beginning round, killing him if only 1 HP left without warning others....that may help on some enemies!
Yea, i´m an experienced strategy player since around 35 years (!). I saw alot difficult games (sometimes too difficult) and this adds to them for sure!
Simon the Wicked Dec 4, 2018 @ 5:27am 
Originally posted by GeneralGonzo:
But you can upgrade the crossbow with firedamage. When it crits, the enemy will lose 1 HP extra at his beginning round, killing him if only 1 HP left without warning others....that may help on some enemies!
Yea, i´m an experienced strategy player since around 35 years (!). I saw alot difficult games (sometimes too difficult) and this adds to them for sure!

You can only attach a scope on it. NO DAMAGE MODIFIERS
GeneralGonzo Dec 4, 2018 @ 5:30am 
Sure you can or why do I have it on my crossbow ??
RkRock Dec 4, 2018 @ 6:37am 
Originally posted by GeneralGonzo:
Ok. You have to upgrade your stealth weapons with +crit damage and use all your mutation skills to fully extend - otherwise you can´t kill solo enemies anymore from about lvl20+ on. Even on normal mode they have the same amount of HP, so tuning down the difficulty won´t help here.

Yea, it gets frustrating difficult for unexperienced tactic player. A sharp learning curve....
This is the only viable way to play the game on all dificulties, it seems like the HP actually isn't a factor for dificulty level. To make matters worse the game allows several different builds and approaches the first few hours, but if you don't do the things mentioned above you will get soft blocked from continuing and you will have to start over from scratch. This means that it's not a only a steep learning curve but for many it's a discontinious learning curve and that's a very different thing.
LastGameLastGame Dec 4, 2018 @ 6:57am 
Enemy health is the same on any difficulty. Combination of enemy damage and general limit of medkits is why you are forced to play stealth on very hard. On normal you can play any way you want really, enemy damage is too low, never tried hard.

I find tanks the hardest enemy in the game, just the combination of destroy cover/knockback and immunity to hog rush with their big health pool and high armor makes them a nightmare. But most everything else in the game can be easily dealt with if you clear the zones of patrols and small groups first with stealth. Robots are the easiest enemies in the game due to weapon attachments and dux/farrow circuit breaker, so patroling robots with armor are no issue.

Properly upgraded, you can stealth kill 24 hp mobs with no armor (you need 1-2 crits which is not hard to get with proper mutants; dux, farrow and magnus with right gear have abilities that grant them 100% crit from stealth or high ground).

Also, crossbow has both upgrade slots, so you are plain wrong there, you can upgrade it's scope and you can upgrade it's crit dmg, like any other weapon in the game.
RkRock Dec 4, 2018 @ 7:08am 
Originally posted by Dascrub:
Enemy health is the same on any difficulty. Combination of enemy damage and general limit of medkits is why you are forced to play stealth on very hard. On normal you can play any way you want really, enemy damage is too low, never tried hard.

I find tanks the hardest enemy in the game, just the combination of destroy cover/knockback and immunity to hog rush with their big health pool and high armor makes them a nightmare. But most everything else in the game can be easily dealt with if you clear the zones of patrols and small groups first with stealth. Robots are the easiest enemies in the game due to weapon attachments and dux/farrow circuit breaker, so patroling robots with armor are no issue.

Properly upgraded, you can stealth kill 24 hp mobs with no armor (you need 1-2 crits which is not hard to get with proper mutants; dux, farrow and magnus with right gear have abilities that grant them 100% crit from stealth or high ground).

Also, crossbow has both upgrade slots, so you are plain wrong there, you can upgrade it's scope and you can upgrade it's crit dmg, like any other weapon in the game.
The enemies do less damage on normal but you're fighting so many more of them with other builds than stealth takedowns that you quickly end up out of scrap and low on med-kids. It seems to work fine untill around 25 or so but after that you're somwhat screwed.
LastGameLastGame Dec 4, 2018 @ 7:40am 
Nah, it's really not like that, unless you try to engage the entire zone on purpose and intentionally gimp yourself by not using mutations, not wearing appropriate armor(s) and not upgrading weapons. Damage is so low on normal it's kinda silly. If you have any kind of armor you will be taking 2-3 dmg per hit and then at the end of the combat you heal to full anyway and all mutations reset.
Simon the Wicked Dec 4, 2018 @ 9:08am 
Tanks are so broken. They can use their charge ability to knockdown one of your guys every turn. Knockdown does not work on them. Mind control and kneeshot is the only way to deal with them realisticly, or highground.
Last edited by Simon the Wicked; Dec 4, 2018 @ 9:08am
LastGameLastGame Dec 4, 2018 @ 9:17am 
Even if you counter their charge with charge immune armor, they still destroy your cover and shoot you anyway after failing their charge. Mind control is like 50% on them? Kinda gimmicky and it doesnt really do dmg. But yea kneeshot and tree hugger work. On that note, ingame description says kneeshot lasts 2 turns, but when i tried using it its always 1. Bugged or just bad description?
Skoll Jul 28, 2019 @ 4:36am 
Originally posted by Simon the WickedHow come explosives do not shred armor, is beyond me. Such a simple feature that pretty much all games like this have. [/quote:

d’accord
Last edited by Skoll; Jul 28, 2019 @ 4:39am
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Date Posted: Dec 4, 2018 @ 4:18am
Posts: 12