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Unit simply CANT die permanently.
That's why I wonder if it's an oversight
Right, what i'm saying is imagine if at that difficulty the unit would just die if there was no medpack to use. The units won't come back to life afterwards unless you have a medpack and then it will auto use the medpack. If you have 2 units dead, finish fight, but only 1 medpack, you have to pick which unit lives and the other will die.. This is why the game needs mod support. Something like this for a higher difficulty would have already been added to the game.
Auto-revive and death-save turns never went hand in hand before as far as I remember