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https://www.youtube.com/playlist?list=PLwba43MpMuUQ7eCXmKJ7pn82YYQ1Thc3H
P.S. - This is not me.
-enemy view distance is relatively short, you can fairly reliably close into enemy positions without being detected and getting the 75% chance to hit..that can then be improved by high ground, moving closer or well lit conditions to ensure a hit. (or abilities like moth wings)
-enemies hardly keep track of each other, and arn't alarmed when a patrol suddenly goes missing or when a dude who was alive 2 seconds ago is dead when they turn around again
-enemies won't alarm others if they don't get a turn. this makes disables like hog rush and circuit breaker insanely strong. it also allows the player to stack silent weapon hits on the enemy for multiple turns.
-you have quite a number of CC abilities that recover quickly (usually 2-3 kills will refresh the CC, note that the team needs to make the kills, not the unit who's ability is on cooldown per-se)
-enemies immune or resistant to CC effects are not extremely common, and its usually possible to take out the majority of their allies before taking on the final 3-4 hugging said unit of the zone.
-some units have pockets spread out so far you can go loud without alarming other groups of the zone.
-even in loud battles the AI tends to target the closest unit, and every enemy unit seems to have a favorite move to use. this can be used to bait attacks on mutants that are outright immune to those moves. (depending on armor or skills like iron skin) causing the AI to waste attacks.
Then I took out a couple of the robots at Metal Fields silently by first disabling them with the EMP grenades. When I did go loud there, I was able to win because fortunately they were all too dumb to attack me all at once, and instead only came at me one by one while the others mostly stayed back in overwatch for no reason whatsoever.
It was at this stage that I realised that you don't actually even need silent weapons to kill off an isolated enemy silently (!!!), you just need to be far enough from the rest of them, and kill them during the initial turn so that they don't alarm the others. Also you can dismantle the useless weapons at the upgrade shop and turn them into weapon parts. Those revelations, along with all the exp, scrap and weapon parts from the Metal Fields actually made the game so much easier that now it's just basically casual sailing all the way.