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It almost look as the sneak mode only work when you are behind the enemy or when the enemy has his back to you.
If you are behind a wall or tree or other object and the enemy face you then they will spotted you when you are in the red zone and they may spotted you through everything.
Games are so wonderful.
in combat ambush mode if you walk behind an enemy he'll spot you.. are the ghouls human masks guys supposed to be psychic or something?
Yes i notice that on the video , poor mechanics if you ask me at the same time confusing mechanics and that should definity have been changed.
Why do they not attack in stealth ambush mode first and when they have done one attack then the enemy should turn around and this way it make much more sense.
I have play other game ( Attack of the Earthling amazing game ) who have group attack where all unit is able to attack the same enemy at once time in stealth mode and they can even attack multiple enemy next to each other with multiple unit at once and those enemy who survive is no able to turn around and response in a split of a second when the stealth group attack is finish.
Other enemy who happen to be nearby in the same area with the face other way don`t notice these stealth attack as long the patrol routes not turn around.
- I don`t know if you got ambush attack point when you enter combat mode on stealth and this way it doesn`t matter except it look as bad mechanics.
Mechanic Enemies = Improved Short Range Sensors.
At least thats how I would explain it. ;)
Im not far into the game yet, so I only know the Bot, Ghoul and Hound enemies .. but I'd say it makes perfectly sense with those, if you don't only consider the Sense of Sight. ;)
Serious mate why take a guess without any game prove and by the way i really don`t think that mechanics is added to the game without the game info say so.
--Those game who have range sensor give you sensor indicator and now you know and you need to find a way to deal with it.
--Those game who use smell tell you by game info and now you also know that and need to find a way to deal with it.
--Some game have waight and armour equipement who weakens and improve your stealth mode but these game also give you info about it and now you need to find a way to deal with that issue also.
As you know you got weapon who make noise and weapon who make zero noise and that info make sense and the game tell you about it.
As far i know it is the the red circle who is the enemy sensor, everyplace outside that circle is safe area and that also make sense because you are forced to take the combat only in the red area and not outside the red area.
As much as I understood your discussion, people were wondering, why enemies would be able to spot you behind walls or when you sneak up from behind. I just gave a logical answer to that question (in the story environment of the game), to outweight the "bad game design"-argument. Mostly because I don't like if people go around swinging the "bad gamedesign"-hammer too readily and won't "deal with" certain design choices being part of the games atmosphere and not being "bad design choices" just because other games they like do it differently. ;)
Besides ... the game DOES even tell you (indirect) how your enemies use other senses than their eyes to spot you (smell, hearing). I'd suggest you play the first two levels again and listen to the dialogues of the first few groups of ghouls ... THEN feel free to come back at me and tell me, why the game wouldn't have communicated to us that enemies can sense player characters through walls or from behind.
If we attack a enemy from behind in stealth mode without making noise then we also talk about poor game mechanics when the enemy mechanics turn the enemy unit in our direction before we start to hit them.
As far i know this game do not have heat-seeking cameras or weight penalty who destroy our stealth mechanics in the game.
This is just poor cheap fast mechanics and nothing more.
What more do you need to know mate except theirs stats as lv, when you enter that red circle either stealth or not then they gonna detect you and face you then the battle start.
As you know if you stay away from that red circle you are safe and the enemy senses it that red circle mate.
So I do not understand if you suggest it to be bad game mechanics if enemies break stealth mode (through walls, etc.) while in range of the red circle or while not in range of the red circle.
If they detect you in close range (AKA inside the red circle), I stick to the point I gave: No, I do not think its bad game design. It was established by the game that the enemies have heightened sense and can in fact detect you without using their eyes (so they smelled/heard you if you are close but behind a wall or behind them).
If you talk about enemies detecting you in long range (outside of the red circle) while you do nothing or missed a silent shot, let me give you this reasoning:
* I can agree with you about it being buggy behaviour or bad game design if they detect you while doing nothing. It did not happen to me yet, so I cannot tell if that really happens.
* However, I do think its logical if enemies pinpoint you after missing a silent shot. Why? Because the shot itself is silent... Its also silent if you hit your target (that squishy weak part of the enemy). But if you missed? Well, it probably hit something, somewhere. Maybe a Tree, maybe some metal ... whatever. Here we got the heightened senses of the ghouls or advanced sound scanners again as explanation: The missed shot hit something in their range of hearing/detecting and since they could tell (or figure) its a shot, they go searching in the opposite direction the sound came from. ;) Which means: They immidiatly "know" or rather guess where you are.
If they detect you in close range (AKA inside the red circle), I stick to the point I gave: No, I do not think its bad game design. It was established by the game that the enemies have heightened sense and can in fact detect you without using their eyes (so they smelled/heard you if you are close but behind a wall or behind them).
okay so if they have heightened smell, they can sense me if I walk behind them, and can detect me in the red circle behind a wall, but if I'm in "hide mode" behind a wall or tree in red circle then they can't? how is that consistent.
Second case: Someone having covered himself in earth to hide the smell and being focused on hiding while sitting still.
First case: Moving closer to an enemy also causes sound (not only footsteps but perhaps also equipment dangling around) and increases the smell because the movement (in gear) causes them to sweat more. Perhaps also heavier breath.