Mutant Year Zero: Road to Eden

Mutant Year Zero: Road to Eden

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My 5 Cents
Firstly, I love the RPG of this. The game here.... it feels lacking. It's enjoyable but there's way too much restriction on Mutations (aka. you can't have access to all of the ones you've unlocked at the same time).
Stealth is a bit lackluster in implementation, but holds a strong basis. As soon as you reach past Level 10, all non-butcher enemies have too much health to silent-kill them. There's no way to lure an enemy away from it's allies or do a silent-takedown. You need to go full upgrade on stealth weapons, which means your loud harder-hitting weapons suck cuz you haven't been able ot upgrade them instead. You are forced to sacrifice Hog RUsh and/or Mothwings to squeeze out the chance to deal any non-basic butcher enemy enough silent-done damage to kill them in one turn and avoid being noticed:
Mutations have 'cooldowns' that requires specific amounts of kills before they can be used again. And yes this includes in between fights.
There's no way to heal outside of spending medkits (which are sparse to find and rather scrap expensive to purchase at the Ark).
You're unable to sell old items you no longer wish to hold on to (like stalker vests once you get ANYTHING else to wear), the over abundance on chemflares and smoke bombs you end up accumulating.
Only way to gain exp beyond core missions and such, is to kill enemy mobs in the sector you're in. There's no alternate path or other choice to do, railroading you into combat.
You're unable to develop the Ark, you have no reference on the community and closeness of the People of the Ark. There's just a massive disconnection of importance, when you look at the RPG system, vs. this game. If you're a fan of the RPG system, you'll find this game to be a major frustration with constant cool moments and then you get sucked back into the game's frustration issues once more.

Those are just the in-game issues I have. steep difficulty curve and way unbalanced gameplay functionality.
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Now for my personal issues, being a fan of the Roleplaying System and Setting itself:

There's no way to make your own mutant.
Everything is percentage based in 25% increments in combat.
throwables are.... lackluster to say the least. A handgrenade is considered an Artefact in the RPG, but here it's German potatomasher WWII grenades, and they deal less damage than most weapons around midgame.
All damage is just..... damage. There's no individual stats, no excessive mutations turning a Mutant into a mindless monster, no reference to REGEN, etc.
Everything has a feel like someone read the RPG rules system and then just crammed the setting into an indie-dev'd railroad-game.

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I might have more to say, but right now that's about all I could really think of.
Yes I could also post what I liked, but all in all this is a rant about what my irritation issues are.

Are you a fellow fan of the RPG system? Then this is not the game for you, at least most likely not. It's more for the person that want a more laidback XCOM-type game, both in terms of little-choice of weapons, almost no freedom on the Player's Side, etc.
There's no way to make a gearhead that can create cool one-time use gadgets, no sense of progress for the Ark, just a missing gearhead you have to save.

It also got the feel like you're playing mid-campaign, in a specific, limited-scope session, with some add-in of Genlab Alpha so human-level intelligent animals are also present.
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Showing 1-3 of 3 comments
Unibot Jun 2, 2019 @ 1:43am 
I share a lot of your sentiments frustrations. Granted, I'm only 3 hours in, but I've watched/read a lot of reviews that express a lot of the same things I'm experiencing. It's already beginning to feel like a chore more than anything. Grenades are extremely underwhelming, the game itself feels very limited and linear, and I'm not a fan of the basically forced stealth. I think I'm just going to give this up and dive straight into XCOM. Glad I got this cheap on sale and didn't pay full price..
jeffy Jun 2, 2019 @ 4:29am 
thats where your wrong bud

you can still silently kill enemies that are strong

if you hog rush em hes knocked out for 2 rounds and it does not sound off alert to others
then shoot em silently on the ground till he dead

and for robots . emp grenades dont alarm enemies if your a fair distance away / stun them for 2 or 3 rounds then shoot em dead

glow sticks - toss emm before you start shooting - gives bonus to aim

glow sticks are unlimited use once there placed on floor they never run out
Originally posted by jeffy:
thats where your wrong bud

you can still silently kill enemies that are strong

if you hog rush em hes knocked out for 2 rounds and it does not sound off alert to others
then shoot em silently on the ground till he dead

and for robots . emp grenades dont alarm enemies if your a fair distance away / stun them for 2 or 3 rounds then shoot em dead

glow sticks - toss emm before you start shooting - gives bonus to aim

glow sticks are unlimited use once there placed on floor they never run out


Yes I know I can hog rush them, but that means I won't have the hog rush for the bigger fight with the Tank, Hunter, Pyro, etc.
You are forced to bring Bormin and Magnus, ALWAYS. Otherwise you are unable to mind control or hogrush.

And how many EMP grenades do you have? Grenades that are EMP and regular Hand Grenades are rather sparse and very expensive to buy with Scrap, since you cannot gain scrap other ways than find it. There's no way to trade or do minor objectives for the Ark to gain more scrap. You have a finite, limited amount of Scrap and you'll not be able ot get more EXCEPT for entering in a new zone and scavenge.
I've found that EMP weapon mods are a must to have on your silent weapons if you wish to take down a robotic enemy.

Glowsticks means you waste a turn of attack, unless you mean to toss it while hidden and if you then STAY hidden.

Oh yeah, there's no way to break through armor, so that means robots are a constant lowball damage due to having 3 armor.


So no, Jeffy, I am not wrong.
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Date Posted: Jun 1, 2019 @ 8:20pm
Posts: 3