Sid Meier's Railroads!

Sid Meier's Railroads!

Jeff Mar 1, 2015 @ 12:53pm
Any mods?
Does Sid Meiers Railroads come with mod support? I have heard it does, and if so, are there any reccomended mods, and how do you install them?
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Showing 1-13 of 13 comments
Kitten Poop 💩 Mar 5, 2015 @ 9:33am 
Please follow my guide to use the most reccomended MOD SMRI:

http://steamcommunity.com/sharedfiles/filedetails/?id=376252185

It comes with great new maps like a christmas map and new goods to transport.
Jeff Mar 5, 2015 @ 1:07pm 
Originally posted by sqrMin1:
Please follow my guide to use the most reccomended MOD SMRI:

http://steamcommunity.com/sharedfiles/filedetails/?id=376252185

It comes with great new maps like a christmas map and new goods to transport.

Thanks for the help! I'll be sure to check it out!
There are alot more mods than that. I have alot of map mods train mods train car mods. you can only run one custom map at a time but any train in them you have to add to 2 files 3 if there is a tender. RRTTrains.XML, Names.XML, and if you have a tender its TrainCars.XML but if the train car or tender isnt in an XML format just keep them in your Custom Asset folder
For maps go to http://smrsimple.com/ for train mods train car mods and other stuff go to http://smrsimple.com/forums/viewtopic.php?f=32&t=4235
for the main mod page go to http://smrsimple.com/forums/index.php
to install trains just take the XML train files on my computer its c:\program files (86)\2k\fraxis to get the trains installed properly open 2 files 3 if you have a tender RRTTrains.XML in assets locallization open Names_ESP.xml for english add first the trains to the trains XML file by copy and past note there is a trick look at your XML file to see how it is set up if the train info is spaced and not tabbed right they wont work but you can customize that second it wont let you save on the initial file so make copies of the originals place them in documents to customize then after you have customized them successfully cut the original files and put them where you can find them then past the modded XML files in the proper place. Everything in them should look how they were before you modded them in the files. To add a tender open the RRTTrainCars.XML do the same as you did with the trains but with one slight change cut the original tender info put them above the goods then copy your tender files note you do NOT put the tenders in a custom scenario map just the trains in the map folder. for example: go into _scenario_\US_East there is a folder called Trains_US_EAST.XML look at how the trains are set up in there. then the trains you want just look to see if your custom train XML has the same format if not manually put it in exactly as it has it set up. Copy and save the original XML file then put it where you can find it then take the modded XML file and past. the trains should now show in the map. Another note not all the trains you want to add are set up right in the XML if it has a tender sometimes the tender is at the bottom of the mod Trains.XML file where you put it into the games XML file it should be at the top example as of how it should be set up with a custom train i have:
<szName>TAG_NAME_EMD_F7_ATSF306</szName>
<Year>1949</Year>
<szManufacturerName>EMD</szManufacturerName>
<szModel>EMD_F7-A2_ATSF.kfm</szModel>
<szDummyModel>EMD_F7-A_dummies.nif</szDummyModel>
<szTenderCar>EMD F7-B ATSF306</szTenderCar>
<szCar>_v2</szCar>
<szNewTrainImage>event_newtrain_f7_atsf306.dds</szNewTrainImage>
note the location as of where the Tender car should be when i first got this file it was at the bottom this will cause it to not work above is how it should be.
One last note here it how the train should look in the XML file
<Train>
<szName>TAG_NAME_EMD_F7_ATSF306</szName>
<Year>1949</Year>
<szManufacturerName>EMD</szManufacturerName>
<szModel>EMD_F7-A2_ATSF.kfm</szModel>
<szDummyModel>EMD_F7-A_dummies.nif</szDummyModel>
<szTenderCar>EMD F7-B ATSF306</szTenderCar>
<szCar>_v2</szCar>
<szNewTrainImage>event_newtrain_f7_atsf306.dds</szNewTrainImage>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<MaxSpeed>10</MaxSpeed>
<Speed0>15</Speed0>
<Power>14</Power>
<Cost>230000</Cost>
<MaintenanceCost>5000</MaintenanceCost>
<Diesel>1</Diesel>
<RunLength>90</RunLength>
<HasEngineer>0</HasEngineer>
<rgbDefaultColor>211,30,22</rgbDefaultColor>
<BitmapIcon>
<szFile>routing_emd_f7_atsf306.tga</szFile>
</BitmapIcon>
<fStartSoundCrossFade>2.0</fStartSoundCrossFade>
<szStartSound>AS3D_TR_DIESEL_ENGINE_START_2</szStartSound>
<szStopSound>AS3D_TR_DIESEL_ENGINE_STOP_2</szStopSound>
<fSpeedStartWait>0.25</fSpeedStartWait>
<fSpeedCrossFade>3.0</fSpeedCrossFade>
<iPitchChange>2000</iPitchChange>
<SpeedSounds>
<szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
</SpeedSounds>
<szSharpAngleSound>AS3D_CURVE_SQUEAL</szSharpAngleSound>
<szAverageAngleSound>AS3D_CURVE_SQUEAL_MEDIUM</szAverageAngleSound>
<szSlightAngleSound>AS3D_CURVE_SQUEAL_LIGHT</szSlightAngleSound>
</Train>
almost all of the arrows should be even but this page doesn't allow it the indented arrows are correct grouldcllacksound should be in line with the rest as should the AverageAngleSound
if a custom train isnt working for you just ask me on my account and ill walk you through it as there is more i can explain but for now i think you get the gist
Almost forgot when a tender mostly for diesel doesnt match the train name it wont work just manually rename it to the train name the 4-8-8-4 big daddy has a centipede tender do not change that. it works as i have it running the tender name change should only be done for diesel engines.
Jeff Mar 12, 2015 @ 2:18pm 
Originally posted by angels.wings.of.light:
if a custom train isnt working for you just ask me on my account and ill walk you through it as there is more i can explain but for now i think you get the gist

Wow! Thanks soo much for all the description! I'm already downloading a few custom engines now.
no problem let me know if any train isnt working and i can help remember when putting in a map the game can only safely work one map put no more than one custom map in it at a time and any train in the map you must integrate but the trains in a custom map may not work if the map is taken out so you have to remove those same trains and with the Names_XXX.XML file in locallization just copy the one in custom map after you rename it example the christmas scenario rename it Names_XXX_Santa.XML this is so you dont have to make any city changes in the reg Names file and it will still function do this with any installed map after the map name as it is easier for the game to read. any downloaded custom map put in Documents\my games\sid meier's railroads/custom assets folder as if you try to put it in the main directory C;\program files (86)\2K games\fraxis games\Sid Meier's Railroads folder will cause the game to crash and in your custom assets folder ONLY ONE DOWNLOADED or CUSTOM MAP AT A TIME in this folder or no custom map will work
I am currently working on the SMRI mod as it comes with most custom maps and trains. The way it installs itself is chaotic to say the very least so im fixing it into more of a patch. I will not release it untill EVERY MAP IS WORKING FLAWLESSLY. the hard part is still to come im almost done with trains and tenders and so far my game has become alot less glitchy than when i first installed SMRI i still have cities and train cars and depo's and maybe clutter not sure saving that for last. effects and charactors if SMRI added any and interface and tunnels and signals just to see if they were changed at all and if not then it wont take as long some audio was added so ill have to change the Audio.PDF 0 and 1 and if i can ill add an actual roundhouse if i can find a mod for it and ill integrate it in with all of this.
(B.A.C) Dominia Feb 9, 2016 @ 1:14am 
Originally posted by angels.wings.of.light:
I am currently working on the SMRI mod as it comes with most custom maps and trains. The way it installs itself is chaotic to say the very least so im fixing it into more of a patch. I will not release it untill EVERY MAP IS WORKING FLAWLESSLY. the hard part is still to come im almost done with trains and tenders and so far my game has become alot less glitchy than when i first installed SMRI i still have cities and train cars and depo's and maybe clutter not sure saving that for last. effects and charactors if SMRI added any and interface and tunnels and signals just to see if they were changed at all and if not then it wont take as long some audio was added so ill have to change the Audio.PDF 0 and 1 and if i can ill add an actual roundhouse if i can find a mod for it and ill integrate it in with all of this.
i could use some help when ever you come back there is a mod i am trying to get working in this link here http://smrsimple.com/forums/viewtopic.php?f=50&t=3882. lets just say my memory is bad and i kind of forgot how to mod sid meiers railroad after 2 years of not being on the pc. it is the Class C shay close to the bottom it is giving me all kind of troble and i have no idea what i am doing wrong. i thought i was doing every thing right but it seems no matter what i do it wont work. so when ever you come back can you help me please i would really be thankful for it.
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Date Posted: Mar 1, 2015 @ 12:53pm
Posts: 13