Everyday Lite

Everyday Lite

 This topic has been pinned, so it's probably important
luisedgm  [developer] Dec 13, 2017 @ 7:30am
Tutorial Requests
Please post here which parts of the game are giving you trouble, or that you want me to focus on when explaining them, any questtions, critics and suggestions are welcome.

I will probably start making a tutorial this weekend
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Showing 1-15 of 25 comments
Rezero Dec 13, 2017 @ 9:26am 
Mano Coloca um tutorial na cozinha e coloca uma opção de cozinhar a carne na lenha
Ash Dec 13, 2017 @ 9:41am 
You should probably explain what each stat means (the amenities, infrastructure and culture, food supply is self explanatory) and how to improve them
luisedgm  [developer] Dec 13, 2017 @ 12:42pm 
Originally posted by NANI:
Mano Coloca um tutorial na cozinha e coloca uma opção de cozinhar a carne na lenha
Com carne na lenha você quer dizer churrasco? Espeto vai estar no jogo final, mas nesse demo vai continuar com apenas 4 modos de preparos
Se você estiver falando de forno de lenha use o forno



Originally posted by Asher:
You should probably explain what each stat means (the amenities, infrastructure and culture, food supply is self explanatory) and how to improve them
Ok, note taken
isomerr Dec 13, 2017 @ 2:34pm 
Maybe just a general tutorial of how everythign works, I guess.
Mauno Dec 14, 2017 @ 6:05am 
How to get more fairies is unclear, presumably I first need to raise the population cap by building any kind of building but after that I have no idea, do I just need to wait or do I need to have idle fairies or what?

It took me a while to realize that giving food to fairies can affect amenities, still not sure how exactly it works.
Last edited by Mauno; Dec 14, 2017 @ 9:35am
Pancake Dec 14, 2017 @ 11:15am 
Just a basic description (and an example of the process) of most things. Explaining how you can anger fairies, and if it's even possible to stop them from being angered. I know I have to build a spa or theatre, but I had to do a lot of trial and error to find this out. It would be great to have a tutorial explaining all of the functions when you first start!
luisedgm  [developer] Dec 14, 2017 @ 12:08pm 
Originally posted by Unentokku:
How to get more fairies is unclear, presumably I first need to raise the population cap by building any kind of building but after that I have no idea, do I just need to wait or do I need to have idle fairies or what?

It took me a while to realize that giving food to fairies can affect amenities, still not sure how exactly it works.
You need both extra housing (the pink house icon in the job slots when choosing to select a new one to build indicate housing) and excess food, keep the food bar full to speed up Faerie egg hatching
You can also build a Nursery to force Faeries to lay eggs, the new Faeries inherit traits and stats from the mother this way

The tastier the food the more amenities Faeries get from having it, under 50 total score lowers amenties


Originally posted by Pancake:
Just a basic description (and an example of the process) of most things. Explaining how you can anger fairies, and if it's even possible to stop them from being angered. I know I have to build a spa or theatre, but I had to do a lot of trial and error to find this out. It would be great to have a tutorial explaining all of the functions when you first start!

Ok, i will make sure i explain tantrums and sickness properly
Pancake Dec 15, 2017 @ 9:02am 
I suggest adding a legend or description on what each colour border (when you go to drag a fairy to work) means. Such as red=strongly dislikes, pink= dislikes. I'm aware the grades next to our defenses represents the order. Like F is red so it's the worse it can be.

It'd just be helpful to point these borders out, I didn't even notice them until now.
luisedgm  [developer] Dec 15, 2017 @ 9:59am 
The border is measuring how good the Faerie is at the job, i will talk about it in the tutorial
Mauno Dec 15, 2017 @ 10:38am 
Presumably the red number in the top left of cooking result screen is the score, tooltip for it would be nice and if it actually matters you should add it to food tooltips, I assumed it had no effect since it was only shown on the result screen.
luisedgm  [developer] Dec 15, 2017 @ 11:13am 
The score is unique for each character, that gives a rating to the dish based on the personal tastes of the protagonist (which is the only character for now), in the final game each different character will give diferent ratings to each dish since they will all have different tastes

to get the best score possible in Everyday Lite:
Quality: 100%
Deliciousness: 100%
Salty: 60%
Sweet: 60% (Faeries like super sweet food, they are not bothered by food with 100% sweet)
Bitter: 60%
Sour: 60%
Savory: 100%
Spicy: 40%
Minty: 40%

This can change from recipe to recipe, something like Fruit Jam always punishes you if you throw salt into it. I will mention this in the tutorial too
Mauno Dec 15, 2017 @ 11:51am 
I guess if fairies have different taste than you it might explain why I once got amenities despite having less than 50 score.
luisedgm  [developer] Dec 15, 2017 @ 11:54am 
I have made a few images, they are not pretty since im using these mostly as a script, but since some people are waiting i think it can clarify a few things

https://imgur.com/a/V5mLf
luisedgm  [developer] Dec 15, 2017 @ 11:55am 
If you are cooking for the Faeries you can go crazy on the sugar, but everything else is the same on the tastes
Mauno Dec 15, 2017 @ 12:34pm 
Good images.
Showing how the bars are predicted to change by next day within the bars(and/or with just a number on the tooltip) would be helpful for figuring out how important actually manning the structures is.
Also updating the event protections as soon as fairies get assigned instead of the next day would be good.
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Date Posted: Dec 13, 2017 @ 7:30am
Posts: 25