Ancient Warfare 3

Ancient Warfare 3

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Imafishb Oct 5, 2018 @ 5:30pm
More unit ai customization?
Like if we wanted a unit to go faster or have better aim go into a place of cover or move around when they are shot etc. it would be interesting than just the march directly into death kinda thing. Also pls fix squads
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Showing 1-7 of 7 comments
Desert-Mammoth Oct 6, 2018 @ 12:54am 
You can kind of make units move faster, by upping their follow range and keeping their attack range below. A good setting for a ranged unit is 30 attack range, and 49 follow range - it basically means they will run those 19 distance units to engage the enemy, which speeds things up a bit and makes it a bit more frantic. Would be nice to have an option to enable them to always run though, like the feral zombies.

As for using cover, I'm not sure how that could be done, I don't think AW3 is designed for it and implementing that kind of system might be wayyy complicated. That said, perhaps it's possible to add something like "cover nodes" around flag areas so that rather than dog piling onto the flag, the units split up and take up positions on the nodes - but again that might be wayyy complicated.

Beyond shoving things into each other on AW3, my knowledge of game design is limited.

I'm sure JN would give you an answer one way or the other though.

And yeah, the squad system is almost perfect APART from the fact your buddies will just sit there and die unless you attack something, which is messy and ineffective. To fix it, I think simply giving them default A.I when enemies are in range would do fine but i unno.
Imafishb Oct 6, 2018 @ 11:03am 
Originally posted by Desert-Mammoth:
You can kind of make units move faster, by upping their follow range and keeping their attack range below. A good setting for a ranged unit is 30 attack range, and 49 follow range - it basically means they will run those 19 distance units to engage the enemy, which speeds things up a bit and makes it a bit more frantic. Would be nice to have an option to enable them to always run though, like the feral zombies.

As for using cover, I'm not sure how that could be done, I don't think AW3 is designed for it and implementing that kind of system might be wayyy complicated. That said, perhaps it's possible to add something like "cover nodes" around flag areas so that rather than dog piling onto the flag, the units split up and take up positions on the nodes - but again that might be wayyy complicated.

Beyond shoving things into each other on AW3, my knowledge of game design is limited.

I'm sure JN would give you an answer one way or the other though.

And yeah, the squad system is almost perfect APART from the fact your buddies will just sit there and die unless you attack something, which is messy and ineffective. To fix it, I think simply giving them default A.I when enemies are in range would do fine but i unno.
Well if you could place ♥♥♥ points then add how many units could be there and in what range that would be awesome
Imafishb Oct 6, 2018 @ 11:04am 
I want to make a hard modern or future map where your enemies are smart hide behind walls run side to side to avoid fire and can get to cover quickly
Desert-Mammoth Oct 6, 2018 @ 11:30am 
Originally posted by Imafishbish:
I want to make a hard modern or future map where your enemies are smart hide behind walls run side to side to avoid fire and can get to cover quickly

Eh, I think you can do it pretty well with the existing tools. Have some units on guard, behind objects, and have some units on patrol that move around from object to object - then mix them with some guys who are on "default". That way the player faces a very dynamic environment.
Imafishb Oct 6, 2018 @ 11:50am 
Originally posted by Desert-Mammoth:
Originally posted by Imafishbish:
I want to make a hard modern or future map where your enemies are smart hide behind walls run side to side to avoid fire and can get to cover quickly

Eh, I think you can do it pretty well with the existing tools. Have some units on guard, behind objects, and have some units on patrol that move around from object to object - then mix them with some guys who are on "default". That way the player faces a very dynamic environment.
You know the elites from halo CE? I want enemies smart like those guys.
Desert-Mammoth Oct 6, 2018 @ 12:02pm 
Originally posted by Imafishbish:
Originally posted by Desert-Mammoth:

Eh, I think you can do it pretty well with the existing tools. Have some units on guard, behind objects, and have some units on patrol that move around from object to object - then mix them with some guys who are on "default". That way the player faces a very dynamic environment.
You know the elites from halo CE? I want enemies smart like those guys.

Even AAA companies have been unable to beat the A.I of the Elites in Halo CE, or the Grunts in Half-Life 1 for that matter. It is a depressing fact of the gaming industry.

As good and as gorgeous as JN is, I don't think he's got much of a horse in the race either. Still, maybe he'll be able to tweak a few things, work a bit of magic maybe.
Imafishb Oct 6, 2018 @ 12:33pm 
Originally posted by Desert-Mammoth:
Originally posted by Imafishbish:
You know the elites from halo CE? I want enemies smart like those guys.

Even AAA companies have been unable to beat the A.I of the Elites in Halo CE, or the Grunts in Half-Life 1 for that matter. It is a depressing fact of the gaming industry.

As good and as gorgeous as JN is, I don't think he's got much of a horse in the race either. Still, maybe he'll be able to tweak a few things, work a bit of magic maybe.
Likef or example having a fast enemy running side to side to avoid fire and going behind designated walls. Not the exact elite ai but you know.
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Date Posted: Oct 5, 2018 @ 5:30pm
Posts: 7