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But in all seriousness, how easy would it be to create a bayonet variant of the World War rifles such as the SR98 and LE3 that essentially function as seperate melee weapons? I figure they could use the same attack animations as spear weapons.
So a unit equipped with an SR98 would be a ranged rifleman, but a unit equipped with an SR98 Bayonet would be a melee unit with a spear which looks like the SR98 with a bayonet attached.
This way you could create a convincing bayonet charge, among other such things.
Sounds like a good idea. Maybe units with bayonet weapons could work like normal ranged units and start to work like a melee units for close range. I think that behaviour would make sense.
That would be the ideal, certainly! I just wasn't so sure how hard that would be to do, it sounds like a bit of a coding nightmare to me. Then again, you'd be the one to know. If weapons with a ranged and melee function is doable - with A.I support - then that's the dream!
Spitter Zombie (basically a zombie that spits poison at enemies. it itself has the health of a burned zombie, and the color of it is a very, very dark green. same with the poison.)
Ranged Zombie (This zombie is a little smarter then the rest, with 3 varients, such as pistol, assault rifle, and shotgun that it will be equipped with and shoot enemies with. not very accurate, and holds it with one hand the whole time. and for the unit editor, it would be nice if we could equip any ranged weapon to it.)
Tank Zombie (A HUGE zombie that is way bigger then big zombies, has the speed of a feral zombie, has atleast 1000 health, Smashes units with its huge fists,making them go flying, AND can have another varient with 2 spitter zombies (or ranged zombies) on its back.)
Zombie Carrier (A huge, flying, jellyfish looking organism that can carry zombies like a helicopter to a specific point. Oh, and has like 5 poison shooters that shoot globs of poison, blowing up dealing a small amount of AOE and poisons the units it hits. slow fire rate though.)
and thats about all i can think of.
Also make some empty in-game ships that can be placed as objects but must be placed in deep water.The ships can be controlled by the player