Ancient Warfare 3

Ancient Warfare 3

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JNI Jun 6, 2019 @ 4:08am
Suggestions
Please share your suggestions in this thread instead of creating a new one for each suggestion or use the Discord server for suggestions.
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Showing 1-15 of 1,683 comments
sleeper Jun 6, 2019 @ 5:33am 
Add custom flag poles and flag bearers
Desert-Mammoth Jun 6, 2019 @ 8:29am 
Don't tell me how to live my life!

But in all seriousness, how easy would it be to create a bayonet variant of the World War rifles such as the SR98 and LE3 that essentially function as seperate melee weapons? I figure they could use the same attack animations as spear weapons.

So a unit equipped with an SR98 would be a ranged rifleman, but a unit equipped with an SR98 Bayonet would be a melee unit with a spear which looks like the SR98 with a bayonet attached.

This way you could create a convincing bayonet charge, among other such things.
JNI Jun 6, 2019 @ 11:10am 
Originally posted by General Veers:
Add custom flag poles and flag bearers
Thank you for sharing your suggestion! Sounds like a good idea. You probably want to be able to paint custom flags?



Originally posted by Desert-Mammoth:
variant of the World War rifles such as the SR98 and LE3 that essentially function as seperate melee weapons? I figure they could use the same attack animations as spear weapons.

So a unit equipped with an SR98 would be a ranged rifleman, but a unit equipped with an SR98 Bayonet would be a melee unit with a spear which looks like the SR98 with a bayonet attached.

This way you could create a convincing bayonet charge, among other such things.
Sounds like a good idea. Maybe units with bayonet weapons could work like normal ranged units and start to work like a melee units for close range. I think that behaviour would make sense.
Desert-Mammoth Jun 6, 2019 @ 11:38am 
Originally posted by jni97:
Sounds like a good idea. Maybe units with bayonet weapons could work like normal ranged units and start to work like a melee units for close range. I think that behaviour would make sense.

That would be the ideal, certainly! I just wasn't so sure how hard that would be to do, it sounds like a bit of a coding nightmare to me. Then again, you'd be the one to know. If weapons with a ranged and melee function is doable - with A.I support - then that's the dream!
sleeper Jun 6, 2019 @ 11:45pm 
Like being able to import images for the flags. And the ability to raise and lower them as some sort of game mode where you have to lower the enemy flag and raise yours.
koutsour Jun 7, 2019 @ 4:09am 
Hello! This is my first ever time suggesting something publicly. I have been a fanatic user of future units. Although they are technologically superior to the other factions, they lack ways in wich they can enter the battlefield. What I mean is that the only ways to put units in a battle is by just placing them or making them come off from a vehicle right? So I would suggest that you add a unit dropping vehicle for the future faction. The vehicle I suggest a future "dropship" which flies a little higher than the AC-130 is a little bit larger and drops the selected units and/or the player with drop pods. And the drop pods will kill or destory anything below regardless of what it is ( be it units ground or air vehicle or buildin ) without have their course altered. But this is just a suggestion and I wish it is taken into considaration.
koutsour Jun 7, 2019 @ 4:10am 
I might not be able to resond by the way.
TropicanWars Jun 7, 2019 @ 4:54am 
More types of zombies. such as:

Spitter Zombie (basically a zombie that spits poison at enemies. it itself has the health of a burned zombie, and the color of it is a very, very dark green. same with the poison.)

Ranged Zombie (This zombie is a little smarter then the rest, with 3 varients, such as pistol, assault rifle, and shotgun that it will be equipped with and shoot enemies with. not very accurate, and holds it with one hand the whole time. and for the unit editor, it would be nice if we could equip any ranged weapon to it.)

Tank Zombie (A HUGE zombie that is way bigger then big zombies, has the speed of a feral zombie, has atleast 1000 health, Smashes units with its huge fists,making them go flying, AND can have another varient with 2 spitter zombies (or ranged zombies) on its back.)

Zombie Carrier (A huge, flying, jellyfish looking organism that can carry zombies like a helicopter to a specific point. Oh, and has like 5 poison shooters that shoot globs of poison, blowing up dealing a small amount of AOE and poisons the units it hits. slow fire rate though.)

and thats about all i can think of.
sleeper Jun 7, 2019 @ 5:13am 
Climber Zombie (A fast feral zombie which possesses the ability to climb on some surfaces and run very fast. It is dark green with red blood on it from injuries climbing and fighting humans.)

A Jun 7, 2019 @ 7:34am 
Originally posted by Desert-Mammoth:
Originally posted by jni97:
Sounds like a good idea. Maybe units with bayonet weapons could work like normal ranged units and start to work like a melee units for close range. I think that behaviour would make sense.

That would be the ideal, certainly! I just wasn't so sure how hard that would be to do, it sounds like a bit of a coding nightmare to me. Then again, you'd be the one to know. If weapons with a ranged and melee function is doable - with A.I support - then that's the dream!
Also the dev can add bayonets to muskets and the s-rifles
Sneepster Jun 8, 2019 @ 8:28am 
A renault FT would be a nice addition to the ww1 category.
Red King Jun 8, 2019 @ 9:30am 
police station or new modern buildings. and more apocalypse stuff. such as destroyed buildings
Avi Jun 8, 2019 @ 9:49am 
This may be similar to something i said on something else earlier but i would love to see Naval units meant for boarding and maybe Union and Confederate units. ( Im a Reenactor in a Civil war unit - Flag bearer )
A Jun 8, 2019 @ 8:01pm 
Make some naval mines that can only be placed in water and will which blow up and destroy ships
Also make some empty in-game ships that can be placed as objects but must be placed in deep water.The ships can be controlled by the player
Last edited by A; Jun 8, 2019 @ 8:01pm
Avi Jun 9, 2019 @ 8:48am 
Ooh that seems great aswell. Minelayers could work too.
Last edited by Avi; Jun 9, 2019 @ 8:48am
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