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So, there's no sandbox mode exactly. But there is a debug/cheat mode which you can use to spawn a few different types of modules, skip forward to high powered ships etc. I dunno if I want to let that slip though because cheating will mess up your sense of personal progression. There's a minor hint in the credits screen, if you really want to go looking for it. Once cheats are enabled it's just Ctrl+1, Ctrl-2 etc to do stuff.
What the heck is my keyboarddd doing?
"meantttt" four Ts, four "CAPTAIN ____" in the credits.
- or, "Micheal Prescott - Playtesting & Feedback". there's four total lowercase T's.
"pppppersonally" five Ps, user named 5P.
"keyboarddd" uhhhhh
"three heads" three captains
we also need to concider the fact that this was made for deving the game, and should have been made quick to access... although that isnt much help
Farbs just dropped the hint on the progression but I had already figured that part out.
I tried pressing P (with all permutations of modifier keys) five times both in the pause menu and game of all three games. I also tried holding P (and shift P, ctrl P, etc.) for five seconds. Also nothing. I think I'm pretty close, but I don't have any results yet.
The P47 in the trilogy overall credits isn't listed for progression so I'm rather certain it's irrelevant.
:edit: of interest, the ctrl+# keybinds have debug functionality in the Jameson/TDS builds.
I can also confirm the Konami code does nothing.
Anyhow, good work on the cheat key sleuthing so far. That's some good personal progression.
I don't think anyone in the old community ever found them even if you accidentally shipped builds with them enabled. I only found them because of my reverse engineering.
Probably for the best that you said what the binds were then... otherwise even if we solved this mystery and activated "The Cheats", nobody would know what they were. XD
I will not post them here unless Farbs gives permission but I will say that the debug keys do exactly what you'd think they do...barring one, who's internal name is actally a misnomer.
(And, yes, debug keys are disabled by default, in every build of both Jameson and TDS I've examined.)