Kynseed

Kynseed

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Sky Dec 12, 2022 @ 6:27pm
I'm 10 hours in, does this game get any better?
I feel like this game is lacking a lot of gameplay elements and content that make games like this appealing. How much better does it get when you own a shop and get kids? Is it worth sticking it out and playing more or am I wasting my time?

Feels like I'm playing a fetch-quest simulator combined with a QTE minigame arcade or something. I guess I'm just not understanding what's supposed to be appealing about this game.
Last edited by Sky; Dec 12, 2022 @ 6:31pm
Originally posted by Lionbum:
Fleshing out characters and dialogue even more is in the plan, as is farm customisation. We will also be adding more 'non-item based' tasks. Main thing will be a better prologue...more to do, more scene setting and less drag.
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Showing 16-30 of 33 comments
Willow Dec 13, 2022 @ 7:31am 
Originally posted by meatballs_21:
Originally posted by Willow:
Also just throwing this out there, Stardew didnt start with all that either. Stardew with all those features and everything you mention is the result of a lot of post launch updates. This ones just hit 1.0 give it time to update maybe, and come back to check it out later.

While that is true, it started with more than we have here in terms of stuff to do and quantity/quality of NPC dialogue (to name just a few). A ton got added within the first year after release, as you say.

It didnt start out with more stuff to do, I love all the minigames and stuff I can do in Kynseed. Far better combat as well that I enjoy. It definitely did have more in depth characters, but thats something that could be fixed. As far as the customization and things, the pixel style of Kynseeds more detailed than stardew and just takes a lot of time to hand animate that kind of thing. They both have pros and cons comparing the 1.0 states. Stardew got better, Im more than sure this one will as well given the same amount of time.
Originally posted by meatballs_21:
While that is true, it started with more than we have here in terms of stuff to do and quantity/quality of NPC dialogue (to name just a few).
I don't remember when I started playing SV, but it had way fewer NPCs and places to explore, so it could be focused a little better in terms of dialogue and story. Yes, it did bond you to the characters well. I don't think it really did anything revolutionary, though, in terms of gameplay or storytelling.

Can anyone here please name which farm sim I'm thinking of:

Get a farm, have to clear out weeds, rocks, branches, and stumps, hoe the ground, plant and water seeds, and throw crops and other things you collect into a shipping box. There are locals you can romance. You can upgrade your house and tools with the stone and wood you gather. You also get a pet. There's a regular weather system that waters your crops occasionally, and a storm may even blow through, too, and hundreds more rocks, bushes, branches, and tree stumps show up (again).

SV took an old formula and re-executed it well.
meatballs_21 Dec 13, 2022 @ 8:06am 
SV took all of that and refined it to a gleaming finish - those systems were in Harvest Moon et al before, but the interface was often painfully clunky, as was movement and performing actions, whereas SV felt so much more fluid and user friendly (when SV came out, I was playing HM: New Beginning on 3DS and the difference was night and day).

There was so much you could do right away, so many upgrades or objects to build, plus the community centre, the mine, the festivals and events. I just don’t get the same feeling of there being a dozen cool things I want to work all vying for my time, or making my farm personal to me, in Kynseed, yet.

I concede we are trying to remember SV from almost seven years (!!!) ago and separate that from all our experiences in it since. I am also hopeful of Kynseed eventually evoking that same feeling and making us comfy in its little world.
Petalwing Dec 13, 2022 @ 8:30am 
Harvest Moon 64 was my favorite in that series, and Stardew Valley really improved that genre in every way. Despite similarities, I don't really compare them. I love the lore and overarching story of Kynseed and the feeling of your legacy evolving over time.
Balrogix Dec 13, 2022 @ 8:37am 
Originally posted by Willow:
Originally posted by Cake:

That's very reassuring.

I'm rooting for you guys as you continue development.
Qouting this one cause its shorter, But yeah I look forward to how it grows, its a good foundation. I am mostly here for said crafting and just sandbox playing cause I like running shops and crafting minigames. However more is never a bad thing. I too.....like making pies xD

Quoting these two, because I too am enjoying the game a lot.
'Strict Dec 13, 2022 @ 10:28am 
Originally posted by meatballs_21:
SV took all of that and refined it to a gleaming finish - those systems were in Harvest Moon et al before, but the interface was often painfully clunky, as was movement and performing actions, whereas SV felt so much more fluid and user friendly (when SV came out, I was playing HM: New Beginning on 3DS and the difference was night and day).

There was so much you could do right away, so many upgrades or objects to build, plus the community centre, the mine, the festivals and events. I just don’t get the same feeling of there being a dozen cool things I want to work all vying for my time, or making my farm personal to me, in Kynseed, yet.

I concede we are trying to remember SV from almost seven years (!!!) ago and separate that from all our experiences in it since. I am also hopeful of Kynseed eventually evoking that same feeling and making us comfy in its little world.


For me personally (like I tried to say earlier but probably utterly failed =) Kynseed tries to do what Stardew did but it's all too spread out, like Stardew Valley has a lot of things to do but also has the timer so they squeezed it all into a smaller map, Kynseed went the other way but added teleporters.

Teleporters are a great idea (I know that SV also had them later in the game) but it also makes the game (to me) feel like it's less "personal" cause it's such a huge distance.

Plus that right now the tutorial doesn't show enough.....most of the stuff are from books, I read all the books in the beginning but got bored.

And like...in the tutorial I got 10 quests to cook for people uing a recipe with fish...but the tutorial never told me where to learn that (Or I missed it) so I don't know if I have to go to a certain place to find it...or a certain store...or if the recipes you can buy are random for the stores.

SV had 3 stores and they were all within a minutes walk (Not counting the desert and such), this game if you want to walk between stores it takes forever.

So if you went to the wrong smithy and don't have an apple or can use the root ways....take the pig and run around for 3-10 minutes spamming F1 unless you learn the map (which my adhd never lets me do in any game).

I don't know....it just feels way too......yeah I don't have a better phrase than..."it doesn't feel personal." (which isn't the phrase that actually fits =)


Edit: I'm not saying the game is bad, at all, I'm just saying that for myself personally...the map is way too huge and empty/spread out.
Last edited by 'Strict; Dec 13, 2022 @ 12:41pm
yennefa Dec 13, 2022 @ 11:25am 
Stardew Valley is absolutely and utterly overrated and the constant comparison with games that try to be something a bit different is increasingly annoying. I do not understand the suggested "appeal" that those tropes of "badly stolen from soap operas" characters have on people. "Wow, that one guy is a drunk and complete failure in life and on top of that rude and condescending to my character - I LOVE HIM!! SUCH GOOD WRITING! WOW!" Or "Wow, this girl eats rocks and has purple hair and is goth and plays vidja games, what a cool chick, I wish she was my body pillow, such gOoD WRitINg!! I will endure her impertinent character and shower her with gifts to have her repeat the same five lines over and over again, after we are married, with no help for my farm whatsoever, GREAT GAME 1000/10, would have basic bish opinion like everyone else again!"

SV is incredulously boring, uninspired and repetitive and people do not even realise it after they fill the whole town and every possible nook and cranny with kegs and machines to get utterly irrelevant achievements or just be a despicable capitalist - wow so much fun and enjoyment, I was having a party by myself grinding my ugly looking min-max blueberry farm and my overfilled ancient fruit wine cask cellar that I have to harvest with my hoe for max profit, so much fun I had not had in centuries. Kappa

I cannot listen to that crap anymore. If you find SV so much more enticing and enjoyable go wait for the next irrelevant update that makes you fill the next irrelevant island with 10k more irrelevant kegs.

Kynseed has a refreshing premise, where finally having children actually makes some feckin sense and they aren't just staying characterless little sprites for your hundred years of ingame time - same as everyone else in your frozen in time no character development "characters". Kynseed has GREAT minigames incorporated into an interesting and fresh shop system, it has GREAT and REWARDING features in leveling up your skills and discovering secrets and different regions. It has a tremedously well thought through and detailed help system and literally gives you EVERYTHING you need to understand and play the game - and mostly in a remotely funny way. Yeah, there is a lot to read, who would have thunk that in this age of "15 sec TikTok videos is the most I can bear with my imaginary ADHD that was never diagnosed, but that I also know from watching other self-diagnosed underage TikTokers, hurrdurr" this would not be met with favor. While at the same time playing this game feels rewarding, whereas playing SV feels tedious but people are totally okay with that for some unexplored reason.

The graphics in Kynseed are incredibly beautiful and saturated and a joy to look at - SV is just very barebones "I am an artist after watching a tutorial on how to program with RPG Maker and reading the weekly equivalent of US American Shounen Jump while sitting on the ♥♥♥♥♥♥♥ everyday for five minutes". The NPCs indeed DO have their own character features and flaws and boons, but of course when someone is just blinded by "I want the same regurgitated gameplay I have had for the last two decades and cannot distinguish actual refined and distinguished writing from some palette swap Harvest Moon rip-off and I want my spritz of woke 'i can romance everyone, wow such progression, much hashtag, but they still only befriend me when i shower them with materialistic gifts, wow, i love being exploited'" then that will fall on unfertilised ground. The story in this game is fun and artistic and not a boring ash "oh, grandpa died, lol, who cares, i become a rich keg farmer now, pogChamp". This game has lots of rich and interesting systems, like the goddess offerings or the teleportation system that is not time or pay walled behind 10 million gold of "i put three ridiculously ugly totems on my farm that let me get around a sliiiiiiight bit better in this already really small and boring neighborhood".

Man, I am enjoying the heck out of Kynseed and I cannot wait for the day I can visit Steam forums for any one game without reading some entitled zoomer bs like: "Why is game x not like game y, wuehh wuehhh, BabyRage".
the_bathroom_blitz Dec 13, 2022 @ 11:50am 
Originally posted by Fengsong Yen:
Stardew Valley is absolutely and utterly overrated and the constant comparison with games that try to be something a bit different is increasingly annoying. I do not understand the suggested "appeal" that those tropes of "badly stolen from soap operas" characters have on people. "Wow, that one guy is a drunk and complete failure in life and on top of that rude and condescending to my character - I LOVE HIM!! SUCH GOOD WRITING! WOW!" Or "Wow, this girl eats rocks and has purple hair and is goth and plays vidja games, what a cool chick, I wish she was my body pillow, such gOoD WRitINg!! I will endure her impertinent character and shower her with gifts to have her repeat the same five lines over and over again, after we are married, with no help for my farm whatsoever, GREAT GAME 1000/10, would have basic bish opinion like everyone else again!"

SV is incredulously boring, uninspired and repetitive and people do not even realise it after they fill the whole town and every possible nook and cranny with kegs and machines to get utterly irrelevant achievements or just be a despicable capitalist - wow so much fun and enjoyment, I was having a party by myself grinding my ugly looking min-max blueberry farm and my overfilled ancient fruit wine cask cellar that I have to harvest with my hoe for max profit, so much fun I had not had in centuries. Kappa

I cannot listen to that crap anymore. If you find SV so much more enticing and enjoyable go wait for the next irrelevant update that makes you fill the next irrelevant island with 10k more irrelevant kegs.

Kynseed has a refreshing premise, where finally having children actually makes some feckin sense and they aren't just staying characterless little sprites for your hundred years of ingame time - same as everyone else in your frozen in time no character development "characters". Kynseed has GREAT minigames incorporated into an interesting and fresh shop system, it has GREAT and REWARDING features in leveling up your skills and discovering secrets and different regions. It has a tremedously well thought through and detailed help system and literally gives you EVERYTHING you need to understand and play the game - and mostly in a remotely funny way. Yeah, there is a lot to read, who would have thunk that in this age of "15 sec TikTok videos is the most I can bear with my imaginary ADHD that was never diagnosed, but that I also know from watching other self-diagnosed underage TikTokers, hurrdurr" this would not be met with favor. While at the same time playing this game feels rewarding, whereas playing SV feels tedious but people are totally okay with that for some unexplored reason.

The graphics in Kynseed are incredibly beautiful and saturated and a joy to look at - SV is just very barebones "I am an artist after watching a tutorial on how to program with RPG Maker and reading the weekly equivalent of US American Shounen Jump while sitting on the ♥♥♥♥♥♥♥ everyday for five minutes". The NPCs indeed DO have their own character features and flaws and boons, but of course when someone is just blinded by "I want the same regurgitated gameplay I have had for the last two decades and cannot distinguish actual refined and distinguished writing from some palette swap Harvest Moon rip-off and I want my spritz of woke 'i can romance everyone, wow such progression, much hashtag, but they still only befriend me when i shower them with materialistic gifts, wow, i love being exploited'" then that will fall on unfertilised ground. The story in this game is fun and artistic and not a boring ash "oh, grandpa died, lol, who cares, i become a rich keg farmer now, pogChamp". This game has lots of rich and interesting systems, like the goddess offerings or the teleportation system that is not time or pay walled behind 10 million gold of "i put three ridiculously ugly totems on my farm that let me get around a sliiiiiiight bit better in this already really small and boring neighborhood".

Man, I am enjoying the heck out of Kynseed and I cannot wait for the day I can visit Steam forums for any one game without reading some entitled zoomer bs like: "Why is game x not like game y, wuehh wuehhh, BabyRage".
Didn't read it all, but that's because I already know that you're saying what I already think. I don't understand the worship SV gets, and I knew it'd only be a matter of time before it was dragged in here as a trophy. The min-max of the farming in SV is what annoys me the most about it, which is why I love the farming here is limited to a few plots with an infinite watering can. The crop end purpose (IMO) is to be turned into food, which you can then eat, gift, or sell in your own store. It's like... get off the farm and enjoy there rest of the world. Again, I think the bones of Kynseed are what keep me so interested in this, because I just feel it's something special, and it's gorgeous, and it'll really show when the content gets fleshed out some. FWIW, I think SV is a good game... just not for me
Sky Dec 13, 2022 @ 1:09pm 
Originally posted by the_bathroom_blitz:
Originally posted by Fengsong Yen:
Stardew Valley is absolutely and utterly overrated and the constant comparison with games that try to be something a bit different is increasingly annoying. I do not understand the suggested "appeal" that those tropes of "badly stolen from soap operas" characters have on people. "Wow, that one guy is a drunk and complete failure in life and on top of that rude and condescending to my character - I LOVE HIM!! SUCH GOOD WRITING! WOW!" Or "Wow, this girl eats rocks and has purple hair and is goth and plays vidja games, what a cool chick, I wish she was my body pillow, such gOoD WRitINg!! I will endure her impertinent character and shower her with gifts to have her repeat the same five lines over and over again, after we are married, with no help for my farm whatsoever, GREAT GAME 1000/10, would have basic bish opinion like everyone else again!"

SV is incredulously boring, uninspired and repetitive and people do not even realise it after they fill the whole town and every possible nook and cranny with kegs and machines to get utterly irrelevant achievements or just be a despicable capitalist - wow so much fun and enjoyment, I was having a party by myself grinding my ugly looking min-max blueberry farm and my overfilled ancient fruit wine cask cellar that I have to harvest with my hoe for max profit, so much fun I had not had in centuries. Kappa

I cannot listen to that crap anymore. If you find SV so much more enticing and enjoyable go wait for the next irrelevant update that makes you fill the next irrelevant island with 10k more irrelevant kegs.

Kynseed has a refreshing premise, where finally having children actually makes some feckin sense and they aren't just staying characterless little sprites for your hundred years of ingame time - same as everyone else in your frozen in time no character development "characters". Kynseed has GREAT minigames incorporated into an interesting and fresh shop system, it has GREAT and REWARDING features in leveling up your skills and discovering secrets and different regions. It has a tremedously well thought through and detailed help system and literally gives you EVERYTHING you need to understand and play the game - and mostly in a remotely funny way. Yeah, there is a lot to read, who would have thunk that in this age of "15 sec TikTok videos is the most I can bear with my imaginary ADHD that was never diagnosed, but that I also know from watching other self-diagnosed underage TikTokers, hurrdurr" this would not be met with favor. While at the same time playing this game feels rewarding, whereas playing SV feels tedious but people are totally okay with that for some unexplored reason.

The graphics in Kynseed are incredibly beautiful and saturated and a joy to look at - SV is just very barebones "I am an artist after watching a tutorial on how to program with RPG Maker and reading the weekly equivalent of US American Shounen Jump while sitting on the ♥♥♥♥♥♥♥ everyday for five minutes". The NPCs indeed DO have their own character features and flaws and boons, but of course when someone is just blinded by "I want the same regurgitated gameplay I have had for the last two decades and cannot distinguish actual refined and distinguished writing from some palette swap Harvest Moon rip-off and I want my spritz of woke 'i can romance everyone, wow such progression, much hashtag, but they still only befriend me when i shower them with materialistic gifts, wow, i love being exploited'" then that will fall on unfertilised ground. The story in this game is fun and artistic and not a boring ash "oh, grandpa died, lol, who cares, i become a rich keg farmer now, pogChamp". This game has lots of rich and interesting systems, like the goddess offerings or the teleportation system that is not time or pay walled behind 10 million gold of "i put three ridiculously ugly totems on my farm that let me get around a sliiiiiiight bit better in this already really small and boring neighborhood".

Man, I am enjoying the heck out of Kynseed and I cannot wait for the day I can visit Steam forums for any one game without reading some entitled zoomer bs like: "Why is game x not like game y, wuehh wuehhh, BabyRage".
Didn't read it all, but that's because I already know that you're saying what I already think. I don't understand the worship SV gets, and I knew it'd only be a matter of time before it was dragged in here as a trophy. The min-max of the farming in SV is what annoys me the most about it, which is why I love the farming here is limited to a few plots with an infinite watering can. The crop end purpose (IMO) is to be turned into food, which you can then eat, gift, or sell in your own store. It's like... get off the farm and enjoy there rest of the world. Again, I think the bones of Kynseed are what keep me so interested in this, because I just feel it's something special, and it's gorgeous, and it'll really show when the content gets fleshed out some. FWIW, I think SV is a good game... just not for me
You don't need to min/max the farming in Stardew. You can make money from farming basically anything, plus there are other skills that can earn you money.

I think the hate for SV comes from the fact that it was indie and now is popular.

A lot of the "fixes" in Kynseed are basically things that people found annoying in SV or wanted to expand upon: the ability to fast travel, infinite watering can, fast planting, and expanded family system etc. Unfortunately it gives off the feeling that the devs didn't 100% consider how those systems improved Stardew by creating a "time as a resource" situation. Everything in Kynseed is instant aside from the overly long crafting segments.

Is SV superior to Kynseed? I wouldn't say so, but I also wouldn't say Kynseed is superior to SV. It's a different kind of game entirely. But to say "you can't compare Kynseed to Stardew" is like saying "you can't compare french vanilla to a latte," it's nonsensical. SV inspired Kynseed, and that is very obvious. Just like people compare Stardew to Harvest Moon which was its predecessor.

I just don't think discussion of stuff like this as "x game bad, y game good" adds anything productive.

Seeing the devs comment in my thread here gives me hope that they'll end up adding a lot more free updates in the coming years.
Originally posted by bouquet:
SV inspired Kynseed, and that is very obvious.
I don't see it. I'll go so far as to say I don't see an ounce of SV in Kynseed, and to me that's good.
Sky Dec 13, 2022 @ 1:33pm 
Originally posted by the_bathroom_blitz:
Originally posted by bouquet:
SV inspired Kynseed, and that is very obvious.
I don't see it. I'll go so far as to say I don't see an ounce of SV in Kynseed, and to me that's good.
Have you considered seeing an eye doctor and getting glasses?
Originally posted by Bouquet:
Originally posted by the_bathroom_blitz:
I don't see it. I'll go so far as to say I don't see an ounce of SV in Kynseed, and to me that's good.
Have you considered seeing an eye doctor and getting glasses?
You don't have to be rude. Then please, where are the "very obvious" inspirations?
The Renderer Dec 13, 2022 @ 1:46pm 
Originally posted by Lionbum:
Fleshing out characters and dialogue even more is in the plan, as is farm customisation. We will also be adding more 'non-item based' tasks. Main thing will be a better prologue...more to do, more scene setting and less drag.

So why exactly did you go to 1.0 full release, when it clearly is not finished at all, even by your own admission?
'Strict Dec 13, 2022 @ 1:54pm 
Originally posted by The Renderer:
Originally posted by Lionbum:
Fleshing out characters and dialogue even more is in the plan, as is farm customisation. We will also be adding more 'non-item based' tasks. Main thing will be a better prologue...more to do, more scene setting and less drag.

So why exactly did you go to 1.0 full release, when it clearly is not finished at all, even by your own admission?


Without reading anything I'd just assume economic reasons...or thinking it was close enough to 1.0 and then patching it.

Not saying that I like the "we'll release the game and then patch it" which is so common nowadays...but I get it with the economy the way it is...especially for Indie and such. EA/UBI and such....shouldn't be allowed to =p
The Renderer Dec 13, 2022 @ 2:13pm 
Well it was more of a rhetorical question expressing my dissatisfaction. I've requested a refund now, after a couple too many "we plan to add much more" posts by the devs. Maybe I'll look at it again in a year or two. If I don't forget. Official release is an important date and brings attention, it really shouldn't be squandered like this.
Last edited by The Renderer; Dec 13, 2022 @ 2:13pm
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Date Posted: Dec 12, 2022 @ 6:27pm
Posts: 33