Kynseed

Kynseed

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Sky Dec 12, 2022 @ 6:27pm
I'm 10 hours in, does this game get any better?
I feel like this game is lacking a lot of gameplay elements and content that make games like this appealing. How much better does it get when you own a shop and get kids? Is it worth sticking it out and playing more or am I wasting my time?

Feels like I'm playing a fetch-quest simulator combined with a QTE minigame arcade or something. I guess I'm just not understanding what's supposed to be appealing about this game.
Last edited by Sky; Dec 12, 2022 @ 6:31pm
Originally posted by Lionbum:
Fleshing out characters and dialogue even more is in the plan, as is farm customisation. We will also be adding more 'non-item based' tasks. Main thing will be a better prologue...more to do, more scene setting and less drag.
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Showing 1-15 of 33 comments
Sindere-Chan Dec 12, 2022 @ 6:35pm 
If you've played for 10 hours and you don't like it, then you're probably never going to see the appeal. It's odd to me though, because you seem to enjoy Stardew Valley and this has the exact same appeal, except with more ♥♥♥♥ to do.
Creeperlox Dec 12, 2022 @ 6:40pm 
Originally posted by Sindere-Chan:
If you've played for 10 hours and you don't like it, then you're probably never going to see the appeal. It's odd to me though, because you seem to enjoy Stardew Valley and this has the exact same appeal, except with more ♥♥♥♥ to do.
Oh, I'd argue that Stardew is appealing in a far different way. It has set characters each with their own complex stories and cutscenes, the buildup to having a huge farm that works the way you want it to is a lot different than just acquiring shops the way you do in Kynseed, and as a whole I find this game more fetch-y than Stardew.
Sky Dec 12, 2022 @ 6:41pm 
Originally posted by Sindere-Chan:
If you've played for 10 hours and you don't like it, then you're probably never going to see the appeal. It's odd to me though, because you seem to enjoy Stardew Valley and this has the exact same appeal, except with more ♥♥♥♥ to do.
For me a big part of the appeal in Stardew is romancing the characters (and learning who they are through in depth events/dialogue) and the customization/inventory management; neither of which this game really has.

The writing of this game lacks a lot, and to anyone who isn't a write, it may seem like a minor gripe. But for me, writing is important. While the setting is great, the lore seems cool, and the fae thing going on is different; I don't see the appeal of the story/characterizations, they seem really flimsy.
Sky Dec 12, 2022 @ 6:42pm 
Originally posted by Creeperlox:
Originally posted by Sindere-Chan:
If you've played for 10 hours and you don't like it, then you're probably never going to see the appeal. It's odd to me though, because you seem to enjoy Stardew Valley and this has the exact same appeal, except with more ♥♥♥♥ to do.
Oh, I'd argue that Stardew is appealing in a far different way. It has set characters each with their own complex stories and cutscenes, the buildup to having a huge farm that works the way you want it to is a lot different than just acquiring shops the way you do in Kynseed, and as a whole I find this game more fetch-y than Stardew.
Agreed. That's the main thing that I tend to have issues with in Kynseed. It's lacking that flavour, that particular character depth and heart.

Along with it is a disturbing lack of customization for your house. Right off the bat in Stardew you have full control to change your farm and paint your house. I don't really understand why an "open world" game like this is so lacking in customization. Heck, I can't even change clothing, aside from colours.
Creeperlox Dec 12, 2022 @ 6:51pm 
Originally posted by Bouquet:
Originally posted by Creeperlox:
Oh, I'd argue that Stardew is appealing in a far different way. It has set characters each with their own complex stories and cutscenes, the buildup to having a huge farm that works the way you want it to is a lot different than just acquiring shops the way you do in Kynseed, and as a whole I find this game more fetch-y than Stardew.
Agreed. That's the main thing that I tend to have issues with in Kynseed. It's lacking that flavour, that particular character depth and heart.

Along with it is a disturbing lack of customization for your house. Right off the bat in Stardew you have full control to change your farm and paint your house. I don't really understand why an "open world" game like this is so lacking in customization. Heck, I can't even change clothing, aside from colours.
I think they said they were looking to furniture next, but I agree on the rest. Something is just a little...missing. Even after the release of 1.0, the story is more of a guideline. Lore is reading paragraph after paragraph in scattered books that I honestly dont even look at anymore..
Sky Dec 12, 2022 @ 6:55pm 
Originally posted by Creeperlox:
Originally posted by Bouquet:
Agreed. That's the main thing that I tend to have issues with in Kynseed. It's lacking that flavour, that particular character depth and heart.

Along with it is a disturbing lack of customization for your house. Right off the bat in Stardew you have full control to change your farm and paint your house. I don't really understand why an "open world" game like this is so lacking in customization. Heck, I can't even change clothing, aside from colours.
I think they said they were looking to furniture next, but I agree on the rest. Something is just a little...missing. Even after the release of 1.0, the story is more of a guideline. Lore is reading paragraph after paragraph in scattered books that I honestly dont even look at anymore..
Yeah. While I found a few of the books funny. They just come off as tedious to read now. It feels very much like they tried too hard to stuff all the writing in books because it'd be easier than automating a large set of NPC personalities with their own lines. I can see why they did it, but it also kinda ruins the plot and interest for me.

It comes off as violating the "show don't tell" rule of writing; instead of being sucked into the story I feel like I'm being forced to read books like some weird asocial farmer-person.
'Strict Dec 13, 2022 @ 5:00am 
I really loved this game when it was in beta....but now it's just too large and empty.

Like having a quest to go 4 squares to the left in the tutorial and then when you're there it won't tell you where in this huge map to find the person.... Like that quest I finished a little while ago where I had to find someone in Cukoo Forest or whatever it's called....spent 2 days looking for them only to find out they didn't have a questmarker and I had to know who they were (Ok I should have known cause it's someone I've been gifting stuff to the whole tutorial it feels like =). Finally just clicked on someone cause I wanted to talk to them and gift them a carrot and it was the person I was supposed to talk to. They gave me a jar and told me to throw a pear in a pond....took me a little while cause my pig got stuck in the actual pond =p

Anyway....I then turned 18 and had to go to the monolith.....ran through soooo many squares of the map with nothing to do in.....ended up taking a mine and found myself in the right corner of the map and it took me half a day to get back (didn't know how the root ways worked so had to google that the next ingame day =)

I think I didn't explain this well...but yeah, it just feels like they expanded this way too much and could have made the worldmap half the size with the same amount of stuff to do.
Now it takes me half a day to go anywhere cause I still haven't tried using the teleporter, it's just weird to me that you pretty much have to teleport just to be able to stay within the "time limits" of a day.
Originally posted by 'Strict:
I really loved this game when it was in beta....but now it's just too large and empty.

Like having a quest to go 4 squares to the left in the tutorial and then when you're there it won't tell you where in this huge map to find the person.... Like that quest I finished a little while ago where I had to find someone in Cukoo Forest or whatever it's called....spent 2 days looking for them only to find out they didn't have a questmarker and I had to know who they were (Ok I should have known cause it's someone I've been gifting stuff to the whole tutorial it feels like =). Finally just clicked on someone cause I wanted to talk to them and gift them a carrot and it was the person I was supposed to talk to. They gave me a jar and told me to throw a pear in a pond....took me a little while cause my pig got stuck in the actual pond =p

Anyway....I then turned 18 and had to go to the monolith.....ran through soooo many squares of the map with nothing to do in.....ended up taking a mine and found myself in the right corner of the map and it took me half a day to get back (didn't know how the root ways worked so had to google that the next ingame day =)

I think I didn't explain this well...but yeah, it just feels like they expanded this way too much and could have made the worldmap half the size with the same amount of stuff to do.
Now it takes me half a day to go anywhere cause I still haven't tried using the teleporter, it's just weird to me that you pretty much have to teleport just to be able to stay within the "time limits" of a day.
If you don't want to use the rootway or Druida statues, and want longer days, you can edit the config file to make hours longer
The author of this thread has indicated that this post answers the original topic.
Lionbum  [developer] Dec 13, 2022 @ 6:06am 
Fleshing out characters and dialogue even more is in the plan, as is farm customisation. We will also be adding more 'non-item based' tasks. Main thing will be a better prologue...more to do, more scene setting and less drag.
Willow Dec 13, 2022 @ 6:23am 
Also just throwing this out there, Stardew didnt start with all that either. Stardew with all those features and everything you mention is the result of a lot of post launch updates. This ones just hit 1.0 give it time to update maybe, and come back to check it out later.
Lionbum  [developer] Dec 13, 2022 @ 6:41am 
Feedback will help us build on and improve what's there. We might not respond to everything but we do try read and take on the good stuff.
Cake Dec 13, 2022 @ 6:55am 
Originally posted by Willow:
Also just throwing this out there, Stardew didnt start with all that either. Stardew with all those features and everything you mention is the result of a lot of post launch updates. This ones just hit 1.0 give it time to update maybe, and come back to check it out later.

This is true. According to the roadmap, if I'm reading it correctly, it looks like that'll have to be late 2023 or later than that I'm guessing since there's no date there and it's after the column with a date.

I wholeheartedly agree with everything that was said here about the lack of narrative, engagement, customization and immersion. If you want more story than the vague, woefully shallow dialogues of the main quest, the emphasis on reading books for world building and lore for it is one of the bigger letdowns for me. It feels like bread crumbing. An NPC even gives you a book to read to learn about their town instead of the townsfolk sharing the story themselves (the book is a quest reward...). Other important story and lore information, if it's not in a book, is given in random blurbs after gifting to any NPC. It's disappointing since I love the Grimm Fairy Tales and old folk stories and was so excited by the promise to see a story rooted in/inspired by them.

I purchased this game during EA and eagerly waited until 1.0 to play, so I'm trying to enjoy the game for what it is until I'm ready to move on. There's still a lot to enjoy, especially if you're more of a crafting, gathering and grinding fan of gameplay. I do like baking pies.
Cake Dec 13, 2022 @ 6:59am 
Originally posted by Lionbum:
Feedback will help us build on and improve what's there. We might not respond to everything but we do try read and take on the good stuff.

That's very reassuring.

I'm rooting for you guys as you continue development.
Willow Dec 13, 2022 @ 7:02am 
Originally posted by Cake:
Originally posted by Lionbum:
Feedback will help us build on and improve what's there. We might not respond to everything but we do try read and take on the good stuff.

That's very reassuring.

I'm rooting for you guys as you continue development.
Qouting this one cause its shorter, But yeah I look forward to how it grows, its a good foundation. I am mostly here for said crafting and just sandbox playing cause I like running shops and crafting minigames. However more is never a bad thing. I too.....like making pies xD
meatballs_21 Dec 13, 2022 @ 7:20am 
Originally posted by Willow:
Also just throwing this out there, Stardew didnt start with all that either. Stardew with all those features and everything you mention is the result of a lot of post launch updates. This ones just hit 1.0 give it time to update maybe, and come back to check it out later.

While that is true, it started with more than we have here in terms of stuff to do and quantity/quality of NPC dialogue (to name just a few). A ton got added within the first year after release, as you say.
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Date Posted: Dec 12, 2022 @ 6:27pm
Posts: 33