Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The writing of this game lacks a lot, and to anyone who isn't a write, it may seem like a minor gripe. But for me, writing is important. While the setting is great, the lore seems cool, and the fae thing going on is different; I don't see the appeal of the story/characterizations, they seem really flimsy.
Along with it is a disturbing lack of customization for your house. Right off the bat in Stardew you have full control to change your farm and paint your house. I don't really understand why an "open world" game like this is so lacking in customization. Heck, I can't even change clothing, aside from colours.
It comes off as violating the "show don't tell" rule of writing; instead of being sucked into the story I feel like I'm being forced to read books like some weird asocial farmer-person.
Like having a quest to go 4 squares to the left in the tutorial and then when you're there it won't tell you where in this huge map to find the person.... Like that quest I finished a little while ago where I had to find someone in Cukoo Forest or whatever it's called....spent 2 days looking for them only to find out they didn't have a questmarker and I had to know who they were (Ok I should have known cause it's someone I've been gifting stuff to the whole tutorial it feels like =). Finally just clicked on someone cause I wanted to talk to them and gift them a carrot and it was the person I was supposed to talk to. They gave me a jar and told me to throw a pear in a pond....took me a little while cause my pig got stuck in the actual pond =p
Anyway....I then turned 18 and had to go to the monolith.....ran through soooo many squares of the map with nothing to do in.....ended up taking a mine and found myself in the right corner of the map and it took me half a day to get back (didn't know how the root ways worked so had to google that the next ingame day =)
I think I didn't explain this well...but yeah, it just feels like they expanded this way too much and could have made the worldmap half the size with the same amount of stuff to do.
Now it takes me half a day to go anywhere cause I still haven't tried using the teleporter, it's just weird to me that you pretty much have to teleport just to be able to stay within the "time limits" of a day.
This is true. According to the roadmap, if I'm reading it correctly, it looks like that'll have to be late 2023 or later than that I'm guessing since there's no date there and it's after the column with a date.
I wholeheartedly agree with everything that was said here about the lack of narrative, engagement, customization and immersion. If you want more story than the vague, woefully shallow dialogues of the main quest, the emphasis on reading books for world building and lore for it is one of the bigger letdowns for me. It feels like bread crumbing. An NPC even gives you a book to read to learn about their town instead of the townsfolk sharing the story themselves (the book is a quest reward...). Other important story and lore information, if it's not in a book, is given in random blurbs after gifting to any NPC. It's disappointing since I love the Grimm Fairy Tales and old folk stories and was so excited by the promise to see a story rooted in/inspired by them.
I purchased this game during EA and eagerly waited until 1.0 to play, so I'm trying to enjoy the game for what it is until I'm ready to move on. There's still a lot to enjoy, especially if you're more of a crafting, gathering and grinding fan of gameplay. I do like baking pies.
That's very reassuring.
I'm rooting for you guys as you continue development.
While that is true, it started with more than we have here in terms of stuff to do and quantity/quality of NPC dialogue (to name just a few). A ton got added within the first year after release, as you say.