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perhaps you should reduce how quickly their requested payment rises? or increase the sale price for alot of items... most items you never make any profit on (like all the items that cost 1 and sell for 1)
It would also be nice if you could tell the employees not to sell the ingredients... the blacksmith goes broke selling all its ore instead of crafting it into items..
thats kinda funny... cus my general store with full employees is making like 200-300 a day with the end of week report being like 1000+ on average which isn't bad...i do have to keep continuously finding new stock though
as long as you hire people with good bartering skills your make more money than you paid for the item (if you buy in more shipments) but selling things you find is always a profit.
blacksmiths on the other hand NEVER make any money... especially because they end up selling the ore for basically nothing...
That shouldn't be the only way to make money. There is green grocer specialty you can purchase for $5,000 in Tir na Gog. The other two specialties for the general store are a bakery and a fish market. So selling produce should be viable option if that's a specialty you can purchase. But don't ask me how to earn $5,000 first. I've got 40 hours sunk into the game and the most I've had is 700.
the pies are generally worth the most money for their ingredient cost and how simple they are to make compared to everything else... i mean... sure you could sell grown vegetables but you have to buy the seeds... so you dont end up making much money from it whereas you can make pies with nothing but the ingredients you passively collect among your farm for no cost it is more labor intensive though... but far more money
The farming skill where you get seeds from using the sickle on ripe vegetables really help you maintain the amount of goods, and even increase due to the tool's own skill level.