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But, I am an adult and the change is friendly to younger audiences. I don;'t know the demographics of who the game is for or what the hopeful audience is projected as. I also enjoyed Fable.
I have yet to get to the end of the prologue in the 1.0 release, so I haven't seen the change, let alone even known about it. However, I wasn't bothered by the darker original because whoever you chose didn't even die since you still saw them in Quill after the time skip. Had they died, it would've been more disturbing, but I still wouldn't have disliked it for the sake of lore.
I did think it was a bit... underwhelming, beautiful even, for the sacrifice to turn into flower petals. They were very old, too, so I just assumed they were near-death anyway. I thought it was a lovely way to pass on; a nice metaphor for death, being taken to the Goddess' side.
I didn't find the scene disturbing in any way, so it was jarring for me when the sibling got so upset. As a 13 year old child (assuming there has been no trauma related to death before adoption), I'd think it'd be pretty easy to digest an old person disappearing into flower petals; they didn't really watch a person die. Did they die or did the Goddess bless them? Now that I understand that the original scene was much more graphic, I feel that I missed out on the emotional impact that scene was supposed to have.
I understand that some players are much more sensitive to such things (I'm one of them at times), but I bought this game years ago with the understanding that it would be darker than the other games like it. I do wonder if it's fair to players that bought the game excited to see the narrative vision of the game and its writers. There are things that I disagree with and dislike in many games, but I don't feel the need to make demands to suit my own needs if the creators/developers/writers feel differently. There are plenty of other games that I can enjoy.
To be honest, I respect the decision but personally, I'm disappointed (even if the scene would have upset me, that was the point).
I admit I didn't initially know how to feel about the original sacrifice scene, but the new scene definitely feels like an overcorrection. A shame too, since they made it clearer ahead of time that Jacob was afraid and probably trying to bribe the player. I feel like the petals fit more in with his (maybe fake?) acceptance of his fate from early access.
Actually, it feels like a lot of the potentially creepy aspects of the game have been walked back a bit. But I'm still in the first week of non-tutorial gameplay, so maybe I'm jumping the gun on that judgment.
you really shouldn't have changed the Kynseed original story to please a minority of fragile blue hair
Yeah, that's what I felt. It makes sense how shocked your twin is or the dialogue Mr. Fairweather has later about witnessing human sacrifice!!!
I think the blowing flowers thing really changes the mood and had me thinking "why is the sibling complaining, there is text ingame talking about how people burying the dead was crazy and led to ghosts(maybe), BUT, I also saw the face of the person playing the game on youtube, and they were silent for like 30-40 seconds and you could clearly see the scene had unsettled the person playing something fierce, so I get it. It feels like a Call of Duty "No Russian" skip or alternate scene option should apply. If you want to really sell the Fae nature of the scene, have your Sibling describe the burning wickerman as your player sees the less graphic version of the scene, having the Sibling talk about how what you claim to have seen is NOT what was happening. It would help fix the tone of the scene without needing two different cutscenes.
The switch from cage bars to an open cavity with a face mask also MASSIVELY changes the tone of the scene. If you want to keep the current scene, but make it a bit darker in tone, you could also add the effects from standing on the stone henge platforms where the screen edges go dark and such.
So yeah, something had to change with that scene from being graphic for a lot of players, but the current form makes everything seem a little too benign.