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🔶 Pop up to show autosaving
❌ Lantern upgrade now saves correctly
❌ Cooking crash has now been prevented from happening and an error message was put in to try and uncover what the bad recipe ID is
❌ Fix for a crash in Candlewych to do with audio volume being set too high
❌ Saves on Day 14 now load to the farm and fix a problem where you see a black screen with a tiny box in the middle
❌ Saves should now load into the correct season
❌ A save after "a certain point" should no longer cause "a certain problem" -cough- spoilers -cough-
❌ Pig riding is cleared when falling asleep
➕ Began gathering more info on the 'Image Not Supported' errors that some people have had
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
ᅠ
🔶 A few icons have been updated
🔶 WASD and Cursor keys now allow moving around the world map
❌ Shift+ESC doesn't exit the game (was a debug option left in)
❌ Some quick region fixes for collision/out of bounds/inconsistent cave lighting/layering
❌ Player age set correctly to the day
❌ Prevented planting of a certain item in regions that it's not meant to be planted in
❌ Fixed fish not spawning after loading a save game
❌ Fixed fruit not appearing after loading a save game (they had taken a trip to the magic coordinates 0,0)
❌ Kynseed planting should now persist correctly and have a little glow where it should go (setup is still very much work-in-progress)
❌ Fix for blacksmith crash on trying to craft certain items
❌ Blacksmith should display tutorials relevant to Gamepad or Mouse+Keyboard as appropriate
❌ Fixes for sword not working - item setup corrected, automatic slot assigning, and a stuck-in-place problem on picking up items with the sword active.
ᅠᅠ• Note that the item is automatically equipped in the combat zones only
ᅠᅠ• You'll need to buy the sword for this to work.
❌ Rating screen for blacksmith should now have prompt to close
➕ Attempt at fixing 'image not supported' by retrying to load the image (inconclusive feedback if this works as of yet)
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
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🔷 Some mint has appeared in Poppyhill!
🔶 Prevented mouse dragging of items which can't be placed in the hotbar
🔶 Prevented 0-9 keys from placing items that shouldn't be placed on the hotbar
🔶 Hotbar now allows swapping in inventory when not dragging from inventory (same as in-world ability to swap items around)
🔶 Setup to allow mapping to combat slots
🔶 Combat slots now show when mouse is over combat item (to be refined)
🔶 Swapping on hotbar should now work for non-combat and combat mappings
🔶 Slot equipping for hotbar uses a surrounding outline rather than a rectangle outline
🔶 Control prompt now shows for bartering
🔶 Friendly fire should now be off within combat zones
❌ Fixed a further problem with combat which may've prevented it combat activating in the combat zone
❌ Friendship ratings with NPC's now saves correctly (animal ones to follow in a subsequent pass)
❌ Spring season correctly uses different assets as expected
❌ Fix for being able to escape the mine in Poppyhill
❌ Fix for a few layering issues in the two villages
❌ Fixed Twig not appearing after the prologue event - his missing dialogue state should reset to allow you to get an item from him if you have not already
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
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🔷 NPC's waiting for gifts now show an icon above to indicate that talking to them will also gift them the item
🔷 When interacting with Hazel, she now has a shop sign icon that says when you can buy cats
🔶 All maps should now show the player position more accurately
🔶 A wooden sign in one of the mines was updated from being a placeholder
🔶 Hopefully improved setup for NPC interaction
ᅠᅠ• Priority is first given to NPC's before animals and before interactables
ᅠᅠ• It also puts priority on permanent sim NPC's over any temporary NPC's in the level
ᅠᅠ• This system allows future flexibility in priority as needed
🔶 Any followers of the player will now stay behind the player a bit better to make targeting and visibility easier
ᅠᅠ• This setup also allows tweaking in the future
🔶 NPC's leaving the level should now do so in a more orderly fashion without walking through walls
ᅠᅠ• The system in place here needs setting up per level, so let us know if any levels still have NPC's experiencing problems with this
ᅠᅠ• The main area that needed fixing was in Poppyhill
❌ Hob tooth quest should now be completable!
❌ Charmweed no longer treated as a seed
❌ Magic bean's magic now limited to its intended level!
❌ Both mapstones in Mosswhisper Ruin should now count
❌ Few minor level issues fixed
❌ Wheat should no longer invisibly grow after harvesting
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
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🔷 First pass work on the goods store selling box
🔷 Each goods store has a box to sell any spare items
🔷 Stores have a daily limit of how much they'll buy from you
🔷 A new 'Unstuck' menu option to help when stuck in the environment!
ᅠᅠ• The prices will be slightly under what you can make at the lemonade stand, except for...
ᅠᅠ• Wanted items, which are cycled through over time and give extra profit if sold when a store wants them
ᅠᅠ• The list of wanted items is a smaller set of randomly picked items which will be refined in future updates for seasons and the different demands of different villages
🔷 Very first step of character customisation: selecting hair colour when starting a new game
ᅠᅠ• There's 8 different colours to choose from
ᅠᅠ• Further customisation options likely to follow (probably in later updates as we refine the system)
🔶 A pass over keyboard and mouse controls, specifically the use of Left and Right mouse buttons (referred to below as LMB and RMB) with more to come soon!
🔶 Sim interact (changed to LMB)
🔶 Pickup item/Put away (changed to LMB)
🔶 Screen button prompts (click forward with LMB)
🔶 Use tool/Throw item (changed to RMB)
🔶 PC hotbar can drag to unmapped icon
🔶 Blacksmith actions (changed to LMB)
🔶 Tutorial text and button prompts should match the above changes!
🔶 Option to flip the LMB and RMB behaviour (may later be refined to leave screen prompts as LMB, depending on feedback)
🔶 Fixed some 4k at 30hz issues of LMB click, including goddess statues and onscreen D-pad icons
🔶 Changed the behaviour of save games so 'New Game' now creates a new slot and there's a scrollable list of saves - autosave will overwrite the currently loaded save only!
🔶 Cat AI has been upgraded slightly to avoid staying still all the time (plus lotsa naps)
🔶 Interact priority is given for books over other interactables in order to make it easier to pick some books up by beds
🔶 Lemonade stand bartering minigame reduced to one round as well as a small bit of presentation tweaks to make it easier to see and use LMB on the button prompt as intended
🔶 Increased the speed of holding down A button/E key/Primary mouse button for getting the pickup/new day/etc key to dismiss the dialogue (you have to release and press again to accept)
❌ Cooking quests, once completed, should no longer repeat
❌ Speculative fix for cooking crash on the recipe book screen and preventative measures for one identified cause
❌ Level fixes for collision/layering and proverb positioning
❌ Dragging of combat hotbar items while in combat areas should now work as expected
❌ Fixed a festival stall that wasn't showing the item for sale
❌ NPC portrait in status view should now stay within the UI boxes
❌ Night ambiance doesn't persist after reaching a certain level with different ambiance
❌ Minigame completion teleport action won't work outside the minigame region
❌ Fixed a bug with dragging items in inventory and the hotbar switching if an item from the opposite type was hovered over
➕ Behind the scenes initial implementation of the NPC chat system for the next update (not visible in game quite yet!)
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
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🔷 NPC chat system first pass
🔷 NPC's now have friendship levels which will tell you their current demeanor towards you
🔷 Gifting is now linked to an NPC's state as well as their preferences
🔷 NPC's can ask for basic favours of getting or delivering items - completing these will help progress your friendship status
ᅠᅠ• After your initial introduction to an NPC, you'll then be able to select from a few conversation branches
ᅠᅠ• Most of the system's dialogue text is largely placeholder for this first pass, but we'll be properly fleshing the text out in future updates
🔷 Fae Wanderers
ᅠᅠ• New curious wanderers, in the form of fairies and gnomes, will start appearing in villages from time to time
ᅠᅠ• They haven't discovered their full purpose yet, but interacting will usually make them talk a tiny bit
🔷 We've introduced a first pass of a player-created tasks system
🔷 After the prologue, you'll be granted the ability to begin creating your own tasks
ᅠᅠ• There are a few task types at this stage
ᅠᅠ• The system should be flexible and expandable to offer player driven tasks for helping you manage your goals
🔷 A basic ownership permissions system has been added
🔷 Fruit trees and bushes outside houses are now marked as being owned by the house and will require permission for the player to take (if the residents haven't harvested it first!)
🔷 The basic UI to track whether you have permission can be found by interacting with the monuments for the building and requires you to raise the family friendship rating to a certain level
🔶 The darklight is now a standalone item to make it easier to use - further uses of it will come in later updates
❌ NPC's should no longer mistakenly wake up for a short time during their slumber
➕ And, as always, a slew of behind the scenes fixes and optimizations
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
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🔷 Blacksmith Ownership
ᅠᅠ• Open and close shop
ᅠᅠ• Fulfill customer orders
ᅠᅠ• Create, sell, and recycle blacksmith goods
ᅠᅠ• Hiring staff
ᅠᅠ• First pass of the business ledger
ᅠᅠ• Staff opening the shop
ᅠᅠ• Existing village customers coming by and ordering
🔷 New Fairweather Items
ᅠᅠ• Home Sweet Home (keeps your farm close)
ᅠᅠ• Trough (to assist with pig-related chores)
ᅠᅠ• Rootways (a magical way to get around)
🔷 Updated art for growables
🔷 New and replaced book text
🔷 Put a new common fish in
🔷 Snow in winter
🔶 Alternative loading asset method to speed up the game screen appearing.
ᅠᅠ• Makes the screen appear earlier but then requires waiting for assets to load.
ᅠᅠ• Should roughly take the same time as before.
🔶 Dandelions pickupable for later use!
🔶 Highlight around majority of gatherables
🔶 Box appears when player can interact with objects
🔶 Blacksmith crafting UI refinements
🔶 NPC chat/favours fixes based on feedback
🔶 Likes/Dislikes for Summerdown villagers
🔶 Saves show and are ordered by last saved date
❌ Friendship down on loading save fixed
❌ Market stall interact point improved
❌ Disabled decay behaviour for items
❌ Flickering scrolling down item box in task create fixed
❌ Status UI screen scrolling should loop back to start correctly
❌ Capturing more info from crashes
❌ Pigs should show up in the right place after buying from auction
❌ Fix for bluefish appearance in the market stand
➕ Some first steps taken on localisation
➕ Preferability setup for pathfinding
➕ Preparation to provide a pixel font that stops the antialias blurring in the current setup
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
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🔶 Interacting with signposts will add them to reminders and dismiss the icon above them
❌ Fix for potential issue with date formatting on save screen depending on Windows language settings
❌ Crash fix when buying last cat and then trying to buy another without anything selected
❌ Fix for Home Sweet Home not functioning after loading a save
❌ Clicking D-Pad sections with mouse shouldn't close down on a second click anywhere on-screen
❌ Fix for following animals not always picking the right route back home and animal location not updating when first arriving in a level as the player does
ᅠᅠ• These should result in the return of animals that went missing
❌ Fix for cure to illness not working in some circumstances
❌ Fix for several cases of "route not possible on current map" errors
❌ Adjusted NPC navigation to avoid occasional glitch frames where they turn the wrong way
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
ᅠ
🔷 New Region: Tir Na Nog
ᅠᅠ• A new Fae region now accessible after the Prologue, including:
ᅠᅠ• A new minigame to discover
ᅠᅠ• A new shop selling fine wares
ᅠᅠ• New music and audio effects
ᅠᅠ• New items and collectibles
ᅠᅠ• New mines containing rare ore
🔷 New Minigame: Squeal Or No Squeal
ᅠᅠ• Hosted by Tir Na Nog local celebrity, Gnome Edmunds
ᅠᅠ• Strategically pop pig balloons and try to strike a deal
ᅠᅠ• A number of potential prizes up for grabs
🔷 Pixie Lottery's Goods Store
ᅠᅠ• Sells a few local Tir Na Nog goods, among other things
ᅠᅠ• Also sells H. Pepper's Naming Nut, a new item for renaming pets
🔷 Hair dyes are now an in-game item
ᅠᅠ• This allows for changing hair colour at any time
ᅠᅠ• Can be purchased at various stores across the land
ᅠᅠ• Plus, a few new colours added!
🔷 Pugs! A new dog breed available to buy in Summerdown
🔷 Pets can now be renamed when purchasing them
🔷 Added 'the naming nut', which allows for renaming already owned pets
🔷 Players can now return to Fairweather (similar to how players travel to Tir Na Nog)
🔷 Fairweather items can now be bought at the cost of years off your life
🔷 At the end of the year, Fairweather claims his tax of years owed
🔷 Ambience added for mines
🔶 Regions have had a lighting pass to add in more ambient lights for natural night time visibility
🔶 When the player owns the blacksmith, they now have the option to take/replace their items (implementation is still first pass)
🔶 Selling Box UI improvements
🔶 Various icons improved or replaced
🔶 New outlines for all plants
🔶 Various region refinements for collision/placement and layering
🔶 Some more ore to be found in mines
🔶 Balancing of apprenticeship blacksmith prices based on star rating and ore worth
🔶 Watering can area adjusted to better match on-screen
🔶 Reduced minnow shrink probability
🔶 Interact icons added and setup
🔶 New season and year notifications now looking a bit more presentable
❌ Fixed lantern not working after save/load if it's in the active slot
❌ Darklight lantern correctly initialised on loading save
❌ Fix for blacksmith stock screen recycling not working with controller
❌ Fixed pig racing getting softlocked on a race start after 6pm (the races finish at 6pm so the NPC's now disperse at that time)
❌ Fixed blacksmith orders not properly ticking over from season to season and year to year
❌ Added control prompt on results screen for blacksmith to prompt the right key to use
❌ Fix for pig riding on level transition resulting in unexpected behaviour
❌ Fixed a growable's 'something already growing there' case to prevent the issue and retroactively fix saves
❌ Dog should no longer repeatedly nav back and forth at dig spot range
❌ Adjustments for inventory items going off-screen on certain tabs
❌ Fixed a problem with the minigame where it wouldn't trigger properly and time could get stuck
❌ Fixed crash on entering inventory after buying a recipe/proverb and going into the inventory with a certain timing of UI on-screen
❌ Stalls disabled from player use for now - lemonade stand should work as intended
❌ Fix for inventory/map/calendar icons not clicking correctly with mouse in some circumstances
❌ Fish were locked to a single type on entering the level but should now change as intended based on different spawn presets per pond
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
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🔶 Few cosmetic fixes to give fairies shadows, adjust portal shapes, and layering fixes
🔶 Blacksmith shows selling price of making different items in selection for apprentice or owned shop
❌ Fix for mine ambient getting stuck on (and reduced the volume of it)
❌ Improvements to dogs getting stuck when chasing bones
❌ Lemonade stand can sell liquids
❌ Lemonade stand running overnight does not end up endlessly looping
❌ Lemonade stand hours properly count the start time in game minutes to give the full last hour
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
ᅠ
🔶 Spread out blacksmith order pickup times a bit to ease over-queuing
❌ Map for Tir Na Nog should work as intended for older saves and is now properly triangulated
❌ Blacksmith's ordering customers will retry next hour if they fail to pickup the first time
❌ Lantern defaults to correct light type
❌ Sleeping in bed should use the right animation
❌ Little Sap/Cuckoo Dew should show up as ingredients for cooking
❌ Corrected NPC item likes from recipe page to recipe result
❌ Clock should no longer show up in minigame
❌ Milk/honey/water should now be giftable via chat system
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
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🔷 Keyboard remapping (via options menu)
🔷 Presentation/setup of gaining skills improved
ᅠᅠ• Cooking now has 3 obtainable recipes
ᅠᅠ• Extra skill available for fishing
🔷 Farm mailbox added for developer messages
🔷 First pass for chicken market in Festfield
🔶 Text editing updates
ᅠᅠ• Allows the cursor to move using the cursor keys
ᅠᅠ• CTRL to jump between words
ᅠᅠ• DEL key to delete forwards
🔶 Setup for gifting for NPC's/animals/plants to use similar setup to the selling box
🔶 Navigation preferability setup fixes (main village level used as a first level for testing)
🔶 Riding pig is faster than regular player running
🔶 Calendar shows any birthdays that you have discovered
🔶 Naming nut item returned if you cancel changing names
❌ Fixed crash from pasting text to remove characters that wouldn't render
❌ Fixed incorrect scaling of chicken pop animation
❌ Fixed pet buying screen not working with mouse on 30hz monitors
❌ Various minor corrections to UI prompts that were not showing the correct input for the control method or not accepting the expected input
❌ Fixed an edge case where if you made a 2 star blacksmith item worth 1 brass, it could pay you no money
❌ Blacksmith workers now correctly handle customers picking up orders and browsing customers
❌ Fixed case where blacksmith orders weren't correctly removed if taken from the shelf
❌ Fixed herbs not respawning in some cases
➕ Replaced all old tiles used in levels to remove placeholder images
➕ Removed old placeholder UI images to lower memory usage
➕ Work on internal Skill Tree Editor and Cutscene Editor
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
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🔷 New ownable business: The Goods Store!
🔷 Pick items and set their prices at each podium.
ᅠᅠ• Customers will browse and comment on items, giving you hints on what they are after and if the price is right.
ᅠᅠ• Sell any animals you own as well. Make sure to feed them to keep them healthy enough for sale!
🔷 Customers will occasionally come by with items to trade-in which might get you a bargain to sell on
🔷 Hire staff to run the counter by choosing from existing NPC's in the local haven.
ᅠᅠ• Each has their own unique stats making them more or less suited to the role and affecting what level of pay they expect.
ᅠᅠ• Over time they'll gain experience and level up to improve their stats.
ᅠᅠ• Be aware that they'll expect wage increases when their stats level up and when the shop is doing well!
ᅠᅠ• Workers have a stamina gauge that will go down each hour that they work.
ᅠᅠ• If stamina gets too low, their ability to work will be impacted - balance their workload and feed them to boost their stamina back up.
🔷 Gain Reputation with good customer service and reasonable prices, all of which raises your region and world Reputation.
ᅠᅠ• Reputation will slowly rise for your shop's local region and will eventually spill over into world reputation.
ᅠᅠ• Higher Reputation unlocks various perks to get more customers, allow higher prices, better bartering skill, unlocks customers from faraway regions, among other perks.
ᅠᅠ• Each region has their own preferred items which, along with the price of an item and stats of the worker, will affect how much Reputation you gain or lose. These might swing the balance of how often that region visits your store.
ᅠᅠ• (The Reputation system is still Work-In-Progress and will likely change to a more player customisable system in a future update.)
🔷 The Blacksmith Shop now allows a second worker to carry out the crafting! Their stats affect the success and quality of the results.
🔷 To aid with the second worker, the Blacksmith Shop now has its own stock of ore which you can order for when you don't want to contribute your own. Higher levels of Reputation will unlock better ore to buy.
🔷 The Goods Store and Blacksmith Shop are now available for purchase in Poppyhill (with their own music variations as well).
🔷 Ledger has had some improvements for the additional sections now available.
ᅠᅠ• You can access a transactions list from the Accounts tab to track exactly what has gone on in your shop recently.
ᅠᅠ• For help on any screen, you can press F1 or click the left thumbstick to bring up an info panel.
🔷 First pass noticeboard added to Candlewych. For now this just adds events to the calendar of things that happen in Festival Green.
🔷 Setup for strawberry and blueberry jam recipes.
🔶 NPC owned Goods Stores and Blacksmith Shops now more closely match the way player owned versions work.
🔶 Blacksmith crafting now uses a balance of ore quality and sharpness/durability.
🔶 With the 4 moulds currently available for Blacksmith crafting only, the sickle and sword now require sharpening with the grindstone.
🔶 Bartering minigame now varies in speed/size of the target plus the number of rounds based on the item in question and the customer's skill.
🔶 Goods market and chicken racing now available in Festfield.
🔶 Shops can handle a queue of up to 6 people now.
🔶 The item screen should now group items by star rating and the inventory should now show count per star rating in the selected item panel.
🔶 New keyboard bindings used for Blacksmith minigame.
🔶 Shop queuers now take a bit of a break between complaining about queues.
🔶 Various minor UX tweaks with options screen, XYB slot assignment, calendar, mailbox gamepad controls, money notification, and SFX for various shop screens.
❌ Fix for keybindings not saving and loading correctly in some cases.
❌ Fix for shop prices not always changing based on season.
❌ Lemonade stand should stop at the correct number of hours spent there and won't allow you to start it without having any items to sell.
❌ Fixed some NPC's getting stuck near the tavern when there was no available place to sit in the tavern.
❌ Fixed returning through a portal at a certain point in the game causing a hang where the player couldn't reactivate the portal and continue.
❌ Fixed all known icons not having in-game versions that highlight in the Goods Store.
❌ NPC's now gather what drops from their trees.
❌ The local map should now show the player's name for stores they own.
❌ NPC info on querying should show all likes/dislikes instead of 'To fill in'.
❌ Luminium goods will be ordered by customers if the player has found some.
❌ Offerings switched to the new gifting setup.
❌ Shoppers coming to the lemonade stand should match the current haven only.
❌ Fix for Blacksmith Shop customers not always paying for pre-ordered goods.
❌ Made the game write to the error.txt file in cases where the error is not on the main thread.
❌ Fix for rare circumstances where a crash could occur going between levels from navigation threads.
❌ If the player hasn't initiated the Blacksmith sickle task, it will automatically start upon reaching Day 14.
❌ Fixed some screens where left click on the mouse would make a sound when not over an option.
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
ᅠ
🔷 Initial noticeboard setup
ᅠᅠ• Three types of tasks to start with "Cook wanted", "Lost item" and "Item Wanted" that generate each day
ᅠᅠ• Cook wanted has a limited time limit of the current day and then will run out of time
ᅠᅠ• Each haven has their own board with tasks relating to the residents of that location
🔷 Adjustments to Prologue that will add some extra content to it and include near daily 'autodad' messages to help guide the player
🔷 Each house for families should have a delivery box where you can deliver requested items and leave gifts
🔷 NPC's waiting for gifts (relating to the noticeboard and favour tasks) have an exclamation mark for them
🔷 Going into the gift option for an NPC has any items that fulfil gift requirements appear first in the list and with sparkles to highlight them
🔷 A task can now be set as the 'active task'.
ᅠᅠ• Where applicable, this will mark it on the world map with a location to go to.
ᅠᅠ• Pressing F1 or Clicking Left Stick will briefly trigger a trail from the player in the direction of the exit you need to go towards
ᅠᅠ• (Though this might not always be the shortest route, as many shortcuts are hidden all over the world!)
🔷 There's an 'Add New Task' option at the top of the task list after the Prologue now, due to the Active Task using the A button to set it
🔷 Added the 'Wottyzit', a small faery that draws your attention to new interactive elements and then flies away
🔷 New pet whistle, activated via Dismount mapping (default Tab/LB on gamepad)
ᅠᅠ• This allows you to summon, send home, and get your pets to stay where they are (until you leave the level)
ᅠᅠ• Their status also lets you know whereabouts they might currently be!
🔷 Goddess statues upgraded experience currently underway.
ᅠᅠ• Gift to each of the 6 Goddesses during the week and on the last day of the week you can assign 'grace' (which can offer boons)
ᅠᅠ• Failing to give sufficient offerings over time will incur a negative grace, which will lead to curses if not careful
ᅠᅠ• Not all boons/curses are added as yet and are marked 'TBD' if not yet implemented
🔷 Mailbox UI first pass to include archive and new mails that can be from NPC's (alongside dev updates)
🔶 Music for blacksmith extended in both regions
🔶 New item popup UI improved
🔶 The first slot for setting an item in the shop is blank so you can remove items already placed without having to replace them
🔶 Nav fix for house in Candlewych West
🔶 Minor minigame score screen UI polish
🔶 Various minor level updates
🔶 When apples go rotten from not providing an offering, it makes a visible change to the apples on the trees
🔶 Various minor level improvements and fixes made
🔶 Market stalls now have more seeds available for sale
🔶 Chat boxes have different colours for NPC's to highlight their friendship rating with the player
🔶 Chickens can now lay eggs on a daily basis through a more friendly manner
🔶 Tasks no longer clear on sandbox, but their reward may have changed
🔶 Improvements for proverb/recipe popup UI
🔶 Improvements around mailbox
🔶 Improvements with noticeboard event and cooking task presentation
🔶 Interact on items that you don't have permission should now show red
🔶 Sped up the continue button appearing for the new day box
🔶 Equip and close now has a keyboard shortcut
🔶 Some extra chats in a few situations
❌ Fix for exploit in fishing where leaving and returning to the area immediately spawned in new fish that had been caught
❌ Shop owners should appear in their shops when you enter the level after they have already started work
❌ End of year tax setup now puts the player back at Day 1 of Spring
❌ Fix for autosave happening prior to being placed in bed, leading to offset positions on reloading a save
❌ Fix for mapping to slot not working when the hover highlight was over a unmappable item even though the dragged item was
❌ Can use shortcuts to go between the skill/NPC status and the other 3 UI screens for consistency
❌ Fix for lantern not being detected correctly due to the second lantern taking over the active slot
❌ Shoppers should appear with correct exclamation and question marks when they are for existing NPC's
❌ Shoppers should retain opinion of actions carried out while they are shoppers
❌ Book pauses NPC's in the background as intended
❌ Fix for Esc key not working correctly on backing out of creating tasks
❌ Fix for infrequent crash on teleporting between levels due to NPC's trying to pick a new navigation spot while the new level is partly loaded
❌ Fix for trader not appearing in Candlewych Village
❌ Fix for farm monument map not being completable
❌ Fix for nightly object updates not always happening
❌ Fix for stall exploit where you could sell a new item by changing it while a customer waited for a higher price
❌ Brounie offering works from any offering bowl by a house as intended
❌ Player must have sufficient friend rating to use a bed/oven/stove from another household, similar to their trees
❌ While riding a pig you can't target them
❌ Crash fix on changing certain levels
❌ Fixed situation where Twig wouldn't do his intro correctly
❌ Fixed sibling not showing up as expected to progress the story
❌ Fixed case where task might be deleted mistakenly and limited the ability to delete tasks to after the Prologue
❌ Navigation fixes for a few levels
❌ Fixed some delivery boxes that were the wrong way round
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
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🔶 Goddess point offerings now correctly matched to the Goddess
🔶 Some further Goddess boons/jinxes/blessings/curses setup
🔶 Offering on Goddess day counts as a top up for that day only, with it resetting the following day
🔶 Adjusted pig riding speed down a bit
❌ Fix for animated tile collision occasionally not working as expected, allowing the player out of bounds in several places
❌ Fixed a crash between certain levels when the player has a follower
❌ Fixed a crash with pig racing when the player's ride competes
❌ Fixed a crash when riding a pig and trying to interact with the Goods Store animal stall
❌ Object shadows should no longer pop in when moving upwards
❌ Throwing minigame costs 1 Brass to replay and you can't play if you don't have enough Brass
❌ Adjusted the shop buying UI controls to be more consistent (though this UI is still due to change)
❌ Fixed an issue where gifts for tasks wouldn't work because they were in the midst of shopping
❌ Adjusted position of holding object while riding a pig
❌ Adjusted position of player riding pig while selling at a stand
❌ Improved riding pig player position while next to characters
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
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