Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Once you get the "pull O2 from the room upgrade" the rover will provide free O2 when ever you close the doors.
Bug/cheating probably/definitely, but like you said it takes far too long to fill the tanks with O2.
Also you seem to go through Rover O2 very rapidly. Maybe you lose all the O2 in the cabin when you open the door?
I made the mistake of researching the O2 from building on my sandbox save and the AI constantly going off saying the rover is losing oxygen drives me nuts. I just started a new campaign save the other day and have definitely skipped researching that one this time around.
There definitely needs to be a keybind for turning that on or off.
There's also no reason why the rover should vent oxygen out into the atmosphere whenever you open the rover door. It should be recycled back into a tank (even if at a small loss every time), we have the technology to do that now.
Run a tank to a pump station to a stand alone tank then run that to the rover and it , at least for me, filled it up I would say about 10 seconds. I can sit in it now and o2 never drops below 99%. Also for the curious the rover recharges suit batteries faster than a socket but once researched the battery rack is best for multiple batteries.