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Fordítási probléma jelentése
You (the developers) have already developed the interface and interaction for the panel with automatic devices (fuses)
But now, as I see it, it is almost abandoned (you can only turn the fuse on / off) and you can get it.
But why didn't you do as in life, but come up with some kind of nonsense.
Here is a good game solution: you could make fuses craft / search, and they should differ in power as in life, for example, by 16/25/40 kW, more powerful ones would be much more rare (all by analogy with current printed circuit boards).
found at 16 and 25, put it in the workshop - that's it, here is the current power limit of your workshop. Need more - look for it!
but the tension inside is distributed by itself.
Are you really running to your electrical panel in your office and switching something when one programmer needs more power for his computer, absurd.
No, you just know that the electrical panel will cut down if you connect too many computers or electric kettles, and this directly depends on what kind of machines (fuses) are there.
You even developed separate technologies for remote control of this panel, but that's all, it seems that your thought did not go further.
For the transformer, it was also necessary to install this panel with fuses, each line for its own output, that's all, you already have part of the code and the interface, it's a pity that you didn't implement it.
And for the current solution, add at least the ability to ASSIGN the value to a specific output, so that it does not change with a general increase in the incoming current, PLEASE!
I can understand reservesion idea, but why it drain battery if there is not usage.
Relative simple solution - change presentation to real values, like on battery pack.
I also dont like idea to pave wires to add light to base - solution is simple -> power extender without managment. Or light with built in solar/battery.
We explained whole electricity system and why its working on one of the streams, with the dev who designed and programmed it. It worsks in this way, becouse otherwise it would be too performance consuming. Might be a few improvements, but the core is not possible to change.
I'd love a link to that live stream or to some other official tutorial on it.
i tried to find the stream with Piotrek about electricity system but it seems it has been already deleted by twitch.
Or can be implemented new type of the transformer, that can have 1 input and several outputs with fixed value on every output ports.
But what will be really good: real power consumption for some modules. For example 3D printer will have idle and maximum power rating. And maximum will used only while printing. So at the base level you will see idle, maximum and current power consumption. And the next step - battery set to the maximum power output will provide only current needed level of power so if you not using power hungry modules, they will consume only at idle level. At this point batteries can be used as intended - to buffer energy for further usage from unstable source to unstable load. Because as it runs currently, you just need power production x2 (in case of solar) of your maximum load and thats it. Does not matter you using all this power or not, it just flow to nowhere.
Another point: base heating to +21 at day while outside is +5 and at night while outside is -80 needs different amount of power. In the real world, of course.
I think everyone would like to see kilowatts rather than percentages for everything, but beyond that it's difficult to add complexity without adversely impacting both performance and the new user experience.
One feature that might be worth implementing though is a priority on the outlets. If the output is defined in kW, and the Transformer has X number of kW input, the Transformer should feed the full requested output to outlet #1, then on to outlet #2 and so on until it the available input is exhausted - any outlets beyond that receiving no power.
Now that could be interesting.