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We'll discuss level of damage and making defence system easier.
Thank you!
I did see there was some defence in the research tree but it was a way off down the tree
I liked dust storm where there were consequences and you had to work fast to get the solar pannels cleaned and the power back on before my plants died. It shaped gameplay and added atmosphere.
But the meteor impact was pretty cool and added atmosphere but the consequences too terrible, I couldn't face rebuilding all that
Thanks for considering
I had this exact thing happen during the beta, a meteor hit smack in the middle of my solar/water/O2 farm.
Yeah, I did lose about 40+ hours of work, and I think I ended up dying in the play through.
Now I setup a secondary/tertiary base (with the survival capsule) as a backup.
This game can be rough, even the Prologue was rough and unforgiving.
When a Meteor Shower or sand storm is forecast ... go and close your self in the Pod .... apparently the storm's target the player (so I have read in the forum). The POD is indestructible, so you are safe and your base Should not get damaged.
That's the point where I realised my second mistake, I put my spare circuit boards in a refrigerator inside the base. But... Since the base is now unpowered I can't get into them, and a single solar doesn't give enough power to power the base. Since I have no circuit boards I can't make transformers to combine more solar plants so basicly my only option is to either go faaar away to find a base and hope it has a circuit board, reload a former save or grind the base down and hope my stuff will spit out of the containers.. Neither of these is very tempting and I'll just put the game away for now and maybe come back to it when it's a bit more polished.
Meteor showers are just another random event.